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Cormaher

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Everything posted by Cormaher

  1. What we're currently working on

    oh man, I cant wait! new maps! new skills! new summon-practice! special summon-places! this is all way too cool! (no, normally I'm not that excited... I'm really easy going, normally... but this! This! wow...)
  2. New client test

    FreeBSD-Makefile already in CVS? Would be a good testcase on my Sempron 2800+, 1024 Mb, GeForce4 MX400...
  3. GCRA

    Gnome Tartar Get yourself a decent gnome. Those are hard to find, which makes this dish very special. You should beat the lad / lassie to death, then strip him / her of all belongs which will get in the way (chain armor, steel long etc). Gather the remnants, squash them into pulp and get rid of the bones (you can change them to mana with Sylpho, priest of Selain) Heat some oil (not butter! Gnomes carry enough fat of there own) in a large pan and wok the ex-gnome gently but thoroughly. Due to the exclusive nature of the dish, it might be a good idea to serve with caviar, stroganoff sauce and some tortilla chips. You will love the combination. WARNING! Gnome can be intoxious, mostly due to overdoses of alcohol. You might want to remove the liver first! (could some-one make a NPC or bot for selling / buying ingredients / dishes to go with Gnome-meat?)
  4. Never saw that before... Can you turn it off? how?
  5. what the heck happened to chat?!?

    Im still puzzled as to why I never saw it before... must have pushed it without knowing... This topic can be closed, my foolishness...
  6. Messed Up

    1. What system are you running on? 2. Which version do you have? 3. Have you compiled from CVS? 4. What video-card / driver do you use? Those seem important questions, to start with (If you don't know the answers, they are probably: 1. Windows 2. el-112 3. no 4. don't know)
  7. el-112 on FreeBSD?

    Hi all, I decided to give el on FreeBSD another try after a few months off. I just can't get it to compile. I tried: make -f Makefile.bsd release and it returned: `all' not remade because of errors. The most notable error (for my untrained eye) was: Graph cycles through framebuffer.o I started afresh, now using: gmake -f Makefile.bsdg release and it returned: gmake[1]: *** [2d_objects.o] Error 1 gmake[1]: Leaving directory `/usr/home/frans-jan/el-112/elc' gmake: *** [release] Error 2 The full output from gmake is posted below. I ran this in the elc directory from elc-112.tgz. I have no experience with installing software this way (I use the ports-system mostly, but that is stuck wit el-101). What am I missing? (details on system: FreeBSD 6-STABLE on AMD Sempron x86, Nvidia graphics with proprietary nvidia-driver, xorg-6.8.2, sdl-1.2.9) gmake-errors: $ gmake -f Makefile.bsdg release gcc -march=i686 -g -ggdb -pipe -DLINUX -DELC -DBSD -DPNG_SCREENSHOT -I/usr/local/include/SDL11 -I/usr/local/include -D_REENTRANT -I/usr/local/include/libxml2 -I/usr/local/include -I/usr/X11R6/include/ -MM 2d_objects.c 3d_objects.c actor_scripts.c actors.c alphamap.c asc.c books.c buddy.c bags.c cache.c cal.c chat.c colors.c console.c consolewin.c cursors.c dialogues.c draw_scene.c elconfig.c elmemory.c elwindows.c encyclopedia.c errors.c events.c framebuffer.c filter.c font.c frustum.c gamewin.c gl_init.c hud.c help.c highlight.c ignore.c init.c interface.c items.c keys.c knowledge.c lights.c loading_win.c loginwin.c main.c manufacture.c map_io.c mapwin.c md2loader.c md5.c misc.c multiplayer.c new_actors.c new_character.c notepad.c openingwin.c particles.c paste.c pathfinder.c pm_log.c questlog.c queue.c reflection.c rules.c skills.c sector.c shadows.c sort.c sound.c spells.c stats.c storage.c symbol_table.c tabs.c text.c textures.c tile_map.c timers.c translate.c trade.c weather.c widgets.c books/fontdef.c books/parser.c books/symbols.c books/typesetter.c >.depend gmake -f Makefile.linux 'CFLAGS=-march=i686 -O3 -fomit-frame-pointer -ffast-math -pipe -DLINUX -DELC -DBSD -DPNG_SCREENSHOT -I/usr/local/include/SDL11 -I/usr/local/include -D_REENTRANT -I/usr/local/include/libxml2 -I/usr/local/include' 'CXXFLAGS=-march=i686 -O3 -fomit-frame-pointer -ffast-math -pipe -DLINUX -DELC -DBSD -DPNG_SCREENSHOT' gmake[1]: Entering directory `/usr/home/frans-jan/el-112/elc' gcc -march=i686 -O3 -fomit-frame-pointer -ffast-math -pipe -DLINUX -DELC -DBSD -DPNG_SCREENSHOT -I/usr/local/include/SDL11 -I/usr/local/include -D_REENTRANT -I/usr/local/include/libxml2 -I/usr/local/include -c -o 2d_objects.o 2d_objects.c In file included from 2d_objects.c:7: global.h:49:19: GL/gl.h: No such file or directory global.h:50:20: GL/glu.h: No such file or directory global.h:51:22: GL/glext.h: No such file or directory In file included from global.h:90, from 2d_objects.c:7: e3d.h:206: error: syntax error before "GLuint" e3d.h:261: error: syntax error before "GLuint" In file included from global.h:95, from 2d_objects.c:7: lights.h:46: error: syntax error before "sky_lights_c1" lights.h:46: warning: data definition has no type or storage class lights.h:47: error: syntax error before "sky_lights_c2" lights.h:47: warning: data definition has no type or storage class lights.h:48: error: syntax error before "sky_lights_c3" lights.h:48: warning: data definition has no type or storage class lights.h:49: error: syntax error before "sky_lights_c4" lights.h:49: warning: data definition has no type or storage class lights.h:52: error: syntax error before "sun_ambient_light" lights.h:52: warning: data definition has no type or storage class lights.h:53: error: syntax error before "difuse_light" lights.h:53: warning: data definition has no type or storage class lights.h:100: error: syntax error before "x" In file included from global.h:98, from 2d_objects.c:7: interface.h:89: error: syntax error before "cont_text" interface.h:89: warning: data definition has no type or storage class interface.h:90: error: syntax error before "legend_text" interface.h:90: warning: data definition has no type or storage class In file included from global.h:102, from 2d_objects.c:7: shadows.h:15: error: syntax error before "depth_map_id" shadows.h:15: warning: data definition has no type or storage class shadows.h:16: error: syntax error before "depth_texture_target" shadows.h:16: warning: data definition has no type or storage class In file included from global.h:103, from 2d_objects.c:7: particles.h:58: error: syntax error before "GLenum" In file included from global.h:108, from 2d_objects.c:7: weather.h:39: error: syntax error before "fogColor" weather.h:39: warning: data definition has no type or storage class In file included from global.h:110, from 2d_objects.c:7: items.h:143: error: syntax error before "get_items_texture" items.h:143: warning: data definition has no type or storage class In file included from global.h:112, from 2d_objects.c:7: draw_scene.h:11: error: syntax error before "paper1_text" draw_scene.h:11: warning: data definition has no type or storage class draw_scene.h:46: error: syntax error before "base_unit" draw_scene.h:46: warning: data definition has no type or storage class In file included from global.h:118, from 2d_objects.c:7: gl_init.h:59: error: syntax error before "target" gl_init.h:60: error: syntax error before "texture" gl_init.h:61: error: syntax error before "texture" gl_init.h:62: error: syntax error before "first" gl_init.h:64: error: syntax error before "target" gl_init.h:65: error: syntax error before "no" gl_init.h:66: error: syntax error before "no" gl_init.h:67: error: syntax error before "target" gl_init.h:68: error: syntax error before "n" gl_init.h:69: error: syntax error before "n" gl_init.h:70: error: syntax error before "target" gl_init.h:71: error: syntax error before "target" gl_init.h:72: error: syntax error before "n" gl_init.h:73: error: syntax error before "n" gl_init.h:74: error: syntax error before "n" gl_init.h:75: error: syntax error before "n" gl_init.h:76: error: syntax error before "n" gl_init.h:77: error: syntax error before "type" gl_init.h:78: error: syntax error before "type" gl_init.h:79: error: syntax error before '*' token gl_init.h:80: error: syntax error before "shader" gl_init.h:81: error: syntax error before "shader" gl_init.h:82: error: syntax error before '*' token gl_init.h:83: error: syntax error before "program" gl_init.h:84: error: syntax error before "program" gl_init.h:85: error: syntax error before "program" In file included from global.h:120, from 2d_objects.c:7: misc.h:35: error: syntax error before "wx" In file included from global.h:121, from 2d_objects.c:7: paste.h:24:22: X11/Xlib.h: No such file or directory In file included from global.h:121, from 2d_objects.c:7: paste.h:44: error: syntax error before "event" In file included from global.h:122, from 2d_objects.c:7: textures.h:29: error: syntax error before "load_bmp8_color_key" textures.h:29: warning: data definition has no type or storage class textures.h:42: error: syntax error before "load_bmp8_fixed_alpha" textures.h:42: warning: data definition has no type or storage class textures.h:139: error: syntax error before "load_bmp8_remapped_skin" textures.h:140: warning: data definition has no type or storage class 2d_objects.c: In function `draw_2d_object': 2d_objects.c:78: error: `GL_QUADS' undeclared (first use in this function) 2d_objects.c:78: error: (Each undeclared identifier is reported only once 2d_objects.c:78: error: for each function it appears in.) 2d_objects.c:102: error: `GL_TEXTURE_2D' undeclared (first use in this function) 2d_objects.c: In function `display_2d_objects': 2d_objects.c:488: error: `GL_ALPHA_TEST' undeclared (first use in this function) 2d_objects.c:489: error: `GL_GREATER' undeclared (first use in this function) 2d_objects.c: At top level: lights.h:52: warning: array 'sun_ambient_light' assumed to have one element lights.h:53: warning: array 'difuse_light' assumed to have one element weather.h:39: warning: array 'fogColor' assumed to have one element gmake[1]: *** [2d_objects.o] Error 1 gmake[1]: Leaving directory `/usr/home/frans-jan/el-112/elc' gmake: *** [release] Error 2 (I'm sorry for the long post)
  8. Mirrors cloak breaking - Two times!

    I too have the idea that breakage-rate has increased. Also, Mother Nature seems to hate me lately, and I have never seen so much teleport nexusses. Or bees for that matter. Lost two swords in one day recently, and nearly died while harvesting flowers yesterday (Im not that high in lvl, and Mother Nature got pissed off at me three times, plus two bees). If this is on purpose (change in the randomizer? change in the chances?): I like it! It makes the game that more realistic IMHO (like, buying a new sword, killing bunnies, cursing Mother Nature and the Gods when the second sword breaks, go harvesting and Mother Nature gets back at you...). IMHO, gameplay is better with cooldown and this. It is harder, but more fun. I play for fun not for levelling up!
  9. GCRA

    The only civil Gnomes are those in a barrel...
  10. FreeBSD Notes

    There is a topic about EL on BSD here. It's not easy to figure out, but it works a hell of a lot better than using Linux-compatibility.
  11. Music?

    I've downloaded the music, made a folder named "Music" (uppercase M) in /usr/local/games/el/ (and later on also in ~/.elc/) and placed all the files there (.ogg and .pll) but I hear nothing ingame. All the settings in el.ini seem right. I use el-112 on FreeBSD 6.0-STABLE. Compiled everything by hand. do I need some package to be installed? libogg is there (1.1.2) and was there during compile. Konqueror plays the files nice and smooth in preview-mode. I see no errors when running EL. I tried different maps. I'm lost , what to do?
  12. Music?

    lowercase in /usr/local/games/el/ worked, but the music didnt sound as it should be. My guess is an overloaded CPU (allthough my Sempron 2800+ should do the trick) but I clearly hear "rubbed" music, which is horrible. Thanks all for thinking / giving hints!
  13. Music?

    so that is lowercase "m" then? and in which directory did you place it? ~/.elc/ or /usr/local/games/el/ (or whatever you installed to)? volume settings (gain) are fine, both sound and music are the same. I hear thunder and rain (but I miss the teleportal-sound, but I always considered that a change in the game)
  14. Music?

    Nope, nothing... Any (Linux / BSD) gurus that know how to do this?
  15. Beam me up, Entropy....

    '#beam me up' and 'beam' are fine, considering the origin we all have on Draia. Lasud gives directions to get more info. 'Beam' is also a fantastic way out for n00bs like me who accidently get on a map where there are more and bigger monsters than they can handle. I think it should stay the way it is. The game is not sci-fi, just as the game is not medieval. The game is >fantasy< and that is exactly why the whole spaceship / beam / radon / torpedo thingies that people find 'not timely' fits in. If it was purely medieval we should all stop summoning fluffies (that's two hits in one sentence, each worth a cent, hence: my two cents).
  16. samb (?)

    Entered beam, ran into this (stripped and highlighted): I have no hard proof agains samb, but the pants-thingie sounds supsicious to me. And I don't like people spamming at beam, especially with raw meat. I do not have proof that supersaiyan is talking the full truth either, judge for yourselves... Just my two cents, I just saw it happening
  17. samb (?)

    looked dwarven to me and didn't look too n00bish, but maybe that's just me... I have nothing personal whatsoever against him, but I consider him an outlaw.
  18. yaserhameed

    lmaoroflol one of the first cooldown-posts I loved!
  19. Eternal Fantasy

    lemme guess: Windows-only?
  20. Radu, I choose you!

    I would try cygwin with OpenSSH, I know that there is a ready-for-use OpenSSH-client for Windows based on Cygwin. I don't get your setup (too little info I guess), but I think Cygwin is worth a shot (with X.org and OpenSSH). I have a lot of network-troubles when using PuTTY or plink at the office, so I reverted to Cygwin for everything SSH-related. Works like a charm.
  21. el-112 on FreeBSD?

    cal3d-0.10.0 The files it missed where there, only /usr/local/include/ was not searched for them. When I manually issued the g++-command for cal3d-wrapper with -I/usr/local/include it worked.
  22. el-112 on FreeBSD?

    allright, I made it. the files mentioned were in /usr/X11R6/include/ I copied them to /usr/local/include/ to be sure. I couldn't get it to work by editing the Makefile, but then again, I do not know anything about that stuff. Copying them worked. It appears that it needed cal3d to be installed, and even after that it wouldn't find some files located in /usr/local/include/cal3d/ when using g++ (there was no -I option on the commandline, while it was in Makefile.bsdg maybe this is an issue with Makefile.linux). I manually issued the g++ command with -I/usr/local/include/ which builded the files it should, then issued the make command again which builded everything else. The thing complained about sdl-config missing, so I ln-ed /usr/local/bin/sdl11-config to sdl-config. It worked, somehow. The 'make' result was an executable named el.x86.linux.bin which I renamed to el.x86.bsd.bin and copied into the el-directory. Then it ran, but I could not see myself, or anyone else for that matter. I copied the el-directory to /usr/local/games/el/ and everything worked as it should. When I have more time tomorrow I'll look into it some more. I have some programming skills, and I'm determined to get the FreeBSD-port upgraded to el-112. The only things that can bother that is lack of knowledge or lack of time. The latter due to me being able to play EL again
  23. el-112 on FreeBSD?

    I'll look those up ASAP, thanks for the help
  24. do you think it's good?

    I had a discussion about this topic (concerning other, paper-pencil, RPGs) and I think it is horrifying. The personality of the character just changes! Thats not roleplaying IMHO (offcourse, really great roleplaying would be that both players play the same way because the personality shouldn't change, but thats impossible) There is indeed no way to control this, but there is no way to control channel-spamming either. The only way is: when you see it happen, or know about it, report it and deliver proof. Then ban / delete the char. Just forbid it, and it will happen less often I think. When you buy a char for $50,= while knowing that you can lose it just as easily because someone might find out about it... Thats not motivating. Control is not easy, but there will be a few who get cought. Those will scare off a few others. Result: it still happens, but will frequent less. again: IMHO. (btw. I witnessed this happening with registered D&D. A char changed hands involving a registered mod for €500,= Result: the char was cancelled and the mod was banned. Everybody unhappy, but justice was done, and I never heard of another case of this) [EDIT: tipooz]
  25. Pics to brighten your day! (-:

    I saw the first pic... and Im getting married in three days... :mellow:
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