Incoming event message filter in Programming Posted October 21, 2007 · Report reply You get the same problem with 1v1 fights, if they last long enough (we spent a while testing longer fights with the crashes before the last update came out)... Large fights may make it more common, but it'll still happen. The correct answer? Correct the timings. If the server is sending actor commands faster than the client displays them (which it does, and for another point, see how soon you open a bag when you click on it from a distance, still a few steps away when it opens. That's the same thing, the client has the commands, but isn't processing fast enough), you'll always have problems from this, no matter how hard you try to engineer around them.