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LochnessLobster

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Posts posted by LochnessLobster


  1. I make most of my money from Alch and Manu as I don't do much fighting. I sell essences and armor to fighters so they help me out a lot :)

     

    I suspect that you are selling these armour items at or below what the ingredients would cost. In fact you are making the money on harvest and alchemy rather than manu


  2. There is no profitable item to make in manu, at any level and the time it takes to make your own thread/bars offsets the possible profit. The"profit" you get is what you get for the items you harvested yourself and or alched. Nothing that you buy brings you in a profit (even buying steel/iron bars and fe and making you own hyd/wolf bars). The prices for the armors and weapons have dropped so low that it is not even possible to break even if you buy the ings so you are either forced to make your own bars (which can be sold for a larger profit on #3) or just not bothering at all.

    The only 3 profitable skills are harvesting, alchemy and summoning. The rest of the skills don't have any items which you can buy from #3 and then make them. (Col/com failure rates are too high even at the high levels to turn a decent profit with the new stone/ele/eme prices). As for making leather pants for gc...

     

    make and sell 1 leather pants -> profit 5.5gc 10 thread

    make and sell 1 leather helm -> profit 4.5gc 4 thread

     

    If you want to make money, stick to the 3 profitable skills and don't start manu/craft/pot

     

    well said nook1e. I couldn't agree more


  3. It seems everytime I try to find a fluffy spawn they are always occupied (often by someone with full plate and serp) Additionally there is only one map I know of with desert chims. The competion for spawns is becomming absolutely brutal and is very bad for the game in my oppinion. It's got me keeping my eye open for a new game.


  4. It's about supply and demand period. If you make things unprofitable then no one will make them anymore and as long as they are profitable people will continue to make them. The npc's need to buy ALL items at a "break even" price. Nothing else will fix the economy. No formula change will help.


  5. I have long thought about what the possible solution/s might be to the chronic deflation which continues to spiral in the EL economy. I played many angles in my head and only see one which I believe might work. I think that NPC's need to buy basically every craftable/manufaturable etc item in the game. If the npc's bought these items at least for the cost of the ingrediants it would in give an outlet for excesses of these items. Trik currently buys iron helms for 50 gc. The cost to make an iron helm is 152. Players will stop making iron helms altogether long before they sell on the market for 50 gc so trik buying iron helms for 50 gc does not help control overproduction. I for one have given up on manufacturing. I have not given up because I don't like doing it I have given up because there is nearly no demand for ANY items. I have been the leading manufacturer for the last year and no players can effectively level in manu making metal items. They are far too resource dependent and you have no outlet for them after making them but people continue to try. They soon get desparate to sell and start dropping their prices in desperation causing more downward pull on pricing.

    I think the only workable solution to be the npc's. The prices the npc's pay for items could be tweaked for effect much like the FED does with the interest rate in the US economy. This is just my oppinion for what it is worth.


  6. Actually I believe that the best medieval armour was often ornately engraved and the later the period the more ornate they became. It reflected the status and wealth of the owner.

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