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Ruln

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Everything posted by Ruln

  1. Linux GL Related Problem

    The main HD for my laptop (Which had Windows XP installed) died over the weekend. My backup drive has Linux so I figured I'd just install the linux el client and get my "fix" that way until I get my Windows drive replaced. No go though... Error: Couldn't set GL mode: X11 driver not configured with OpenGL is what I get in the error log every time I try to start it. glxgears runs fine. I've fooled around with various combinations of software/drivers and direct rendering has come and gone. Doesn't seem to matter, always the same symptom. I've got a DELL Inspiron 8600 laptop with the ATI Mobility 9600 graphics. I'm running Gentoo 2004.3 with the xorg X server. I've tried both the standard gentoo ati drivers and the ati-gatos drivers. Anyone got a clue as to what I need to do to get things going?
  2. Linux GL Related Problem

    OK, I have a working solution but it is ugly. First I use the radeon driver, not the fglrx one. Which means essentially software only GL. Next I set poorman to be true. Everything works, I get about 3 frames per second, can walk and have no artifacts. Not a great solution, but functional for what I do. What this points out to me is that ATI's linux GL driver stinks, at least in regards to the stuff EL does. The software renderer works fine, even if it is slow. Meaning that the EL client isn't really doing anything overly exotic. If I don't set poorman I get about 1 frame per second. I might try going back a version on both my X server and the ATI drivers at some point but for now I'm sticking with this.
  3. TKoS

    Yow, and I thought I had it bad. Sorry to hear that.
  4. The funky thing is the ones the script above generates are 8 bit BMP, and the unix/linux 'file' command confirms. this. I can view them just fine with my browser, but they don't work with the el client. So there must be some variation in 8 bit BMP.
  5. We're on a recruiting drive. Guild Brotherhood of Honor has 11 members. The guild URL is: http://www.freewebs.com/brotherhoodofhonor General info: We are an honorable guild dedicated to helping new players get the most out of EL. Come join us and have some fun! Joining the guild: If you are a newcomer to EL and would like to join a newb-friendly guild, PM Koltsoi or Aeoquis. We are honorable and expect the same from you. In addition to Koltsoi & Aeoquis you can contact HawkerLance or myself if interested.
  6. TKoS

    #beam me and then you can navigate via the map. Clicking on doors should work so you can go places by way of the ship. You can also attack animals/monsters if you happen to be close enough. Its a freaking pain in the backside, but it is slightly better then nothing.
  7. There must be a compatibility issue with Linux/Unix then. I used unzip on Linux. In conjunction with problems I'm having with the Linux client this has been driving me nuts. If I can figure out the pm system here I'll email you my address. Thanks! I am still curious as to what magic is involved in creating a map that the el client will accept.
  8. They don't extract though. And I seem to have lost my copy. And as I mentioned the mirror cited earlier in this thread apparently had the same problem...
  9. Alas the .bmp's (client version) of all the maps are missing. I've tried converting the jpg's to 8 bit BMP's, but that doesn't work so there must be something else I'm missing. Does anyone know of either a place I can get the maps, or what I need to do to convert the jpg's such that they will be accepted but the EL client? And yes, I have changed the names. Here is a script/batch file I created for Linux that uses ImageMagick to convert the jpg's. The resulting bmps don't work as I already mentioned, but this might be useful with some tweaking of the command line options. convert -colors 256 map_all.jpg bmp:game_maps/map_all.bmp convert -colors 256 map_carmien_manor.jpg bmp:game_maps/map_carmien_manor.bmp convert -colors 256 map_crystalcaves.jpg bmp:game_maps/cave1.bmp convert -colors 256 map_desertpines.jpg bmp:game_maps/map3.bmp convert -colors 256 map_dp_cave.jpg bmp:game_maps/cave2.bmp convert -colors 256 map_grubani.jpg bmp:game_maps/map9f.bmp convert -colors 256 map_islaprima.jpg bmp:game_maps/startmap.bmp convert -colors 256 map_kilaran.jpg bmp:game_maps/map_kilaran.bmp convert -colors 256 map_magic_god.jpg bmp:game_maps/map_magic_god.bmp convert -colors 256 map_manu_god.jpg bmp:game_maps/map_manu_god.bmp convert -colors 256 map_morcraven.jpg bmp:game_maps/map7.bmp convert -colors 256 map_morcravencave.jpg bmp:game_maps/map7_cave.bmp convert -colors 256 map_naralik.jpg bmp:game_maps/map8.bmp convert -colors 256 map_naralik_catacombs.jpg bmp:game_maps/map8_catacombs.bmp convert -colors 256 map_nordcarn.jpg bmp:game_maps/map12.bmp convert -colors 256 map_nordcarn_cave.jpg bmp:game_maps/cave3.bmp convert -colors 256 map_portalroom.jpg bmp:game_maps/mapportalroom.bmp convert -colors 256 map_portland.jpg bmp:game_maps/map6nf.bmp convert -colors 256 map_portland_mine.jpg bmp:game_maps/map6nf_cave.bmp convert -colors 256 map_skilaran.jpg bmp:game_maps/map13.bmp convert -colors 256 map_summon_god.jpg bmp:game_maps/map_summon_god.bmp convert -colors 256 map_tahraji.jpg bmp:game_maps/map15f.bmp convert -colors 256 map_tirnym.jpg bmp:game_maps/map_tirnym.bmp convert -colors 256 map_underworld.jpg bmp:game_maps/mapunderworld1.bmp convert -colors 256 map_vermor.jpg bmp:game_maps/map2_insidescastle.bmp convert -colors 256 map_votd.jpg bmp:game_maps/map5nf.bmp convert -colors 256 map_votd_mine.jpg bmp:game_maps/mine1.bmp convert -colors 256 map_votd_mortos.jpg bmp:game_maps/map5nf_insides.bmp convert -colors 256 map_wsc.jpg bmp:game_maps/map2.bmp convert -colors 256 map_wsc_mine.jpg bmp:game_maps/map2_cave.bmp convert -colors 256 map_carmien_manor.jpg bmp:game_maps/map13_castle.bmp This would be run in the no_link_media media dir of the elrocks web site.
  10. Linux GL Related Problem

    Ah, I tihink that is called the Radeon driver. Its more then a little annoying when vendors refuse to give out information. makes me wonder what they are hiding. And yes, I know they generally claim they are afraid of giving away trade secrets. If the higher ups at ATI & NVidea don't know what is going on in each others R&D labs then I'd be very surprised.
  11. Linux GL Related Problem

    I don't see the DRI drivers anywhere in gentoo's emerge system. Is this an opesource alternative and does it work on the 9600 series? I tried the environment variable plus some variants, no difference. mke@gentoo ~/el/elc $ export R200_NO_TCL=1 mke@gentoo ~/el/elc $ export R300_NO_TCL=1 mke@gentoo ~/el/elc $ export R350_NO_TCL=1 The weird thing is walking seemed to work briefly when I first got the client working and hasn't worked since. I've also seen a somewhat similer problem on the Windows client, only in that case clicking on doors doesn't work but I believe walking does. In the Windows case exiting and restarting the client solves the problem.
  12. Linux GL Related Problem

    Hmm, haven't noticed any vanishing legs. There is so much other "noise" though I might have missed it. The really funky thing is I can go through doors, attack monsters I come close to, harvest if I'm close enough... Basically everything but walk on the graphics screen. If there is a map for an area I can kind of navigate that way but it is awkward. I've tried fooling with everything I can think of and nothing seems to make a difference. I assume the Linux client is working for somebody. Are you running Gentto BTW?
  13. Linux GL Related Problem

    Good call on sdl being the problem. I've been able to start the client since removing ~x86 and rebuilding. Problem is, I'm getting massive artifacts now even though the frame rate are good. Big flashing triangular wedges constantly. And walking isn't working consistently. This happens both full screen and windowed. Oh well, more fiddling needed I guess. At least I've made some progress.
  14. Linux GL Related Problem

    * x11-base/xorg-x11 Latest version available: 6.8.1.904 Latest version installed: 6.8.1.904 Size of downloaded files: 44,890 kB Homepage: http://xorg.freedesktop.org/ Description: An X11 implementation maintained by the X.Org Foundation I've recompiled X and am just waiting for OpenOffice 1.1.4 to finish building (Takes for freaking ever) before I restart X. I am indeed using the ~x86 flag. I may try removing this and starting over if I can't get things to work soon. In the meantime I'm having to borrow my wifes computer. Which means very little playing time since she's on hers as much as I'm on mine. On up/downside I'm sick today so I'm getting in lots of debugging and playing time.
  15. Linux GL Related Problem

    Thanks for the replies everyone. I've done an opengl-update ati. I've re emerged the driver multiple times alonge with sdl. I'm getting 1400 FPS with glxgears & UT2004 was fairly smooth at 1900x1200. I've done a preliminary search through the source and didn't find the string so it certainly seems like the problem is external. I've also re emerged SDL_net & lopenal just in case... I'll try re emerging the xorg build and see if that helps any.
  16. Linux GL Related Problem

    I'm inclined to say this is an EL client bug. I've re-emerged libsdl, still no go. I now have direct rendering working and UT2004 is working great, so my GL and graphics setup appear to be fully functional... Maybe its time I started grep'ing through the source for clues?
  17. Linux GL Related Problem

    * media-libs/libsdl Latest version available: 1.2.8-r1 Latest version installed: 1.2.8-r1 Size of downloaded files: 2,541 kB Homepage: http://www.libsdl.org/ Description: Simple Direct Media Layer License: LGPL-2 I'm running gentoo BTW. I've tried both the CVS source and just emerging eternal-lands. Same symptoms either way.
  18. Linux GL Related Problem

    Here's my glxinfo output... name of display: :0.0 display: :0 screen: 0 direct rendering: No server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIS_multisample OpenGL vendor string: Mesa project: www.mesa3d.org OpenGL renderer string: Mesa GLX Indirect OpenGL version string: 1.2 (1.5 Mesa 6.2.1) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x2c 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None 0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 None 0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x33 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x34 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x35 8 pc 1 8 1 c y . 0 0 0 0 0 0 0 0 0 0 0 0 0 None 0x36 8 pc 1 8 1 c . . 0 0 0 0 0 0 0 0 0 0 0 0 0 None 0x37 8 gs 1 8 1 c y . 0 0 0 0 0 0 0 0 0 0 0 0 0 None 0x38 8 gs 1 8 1 c . . 0 0 0 0 0 0 0 0 0 0 0 0 0 None
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