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psihokiller4

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Posts posted by psihokiller4


  1. I experienced similar graphical issues like what you've posted years ago, but in different games, when using a card that was on it's way out. Best I could trace it to was it was probably heat related as the problems would start about half an hour to an hour after booting.

     

    In my case it wasn't anything to do with drivers etc, it was simply faulty hardware. I'd go along with Quesar's suggestion and try a different card if you can. Try reseating the card too if you haven't done that already.

    interesting how to reset the card?

     

     

    yea I know counters shouldn't have any influence but it felt so strange when it worked


  2. thanks I thought too that counters have nothing to do with graphic too

     

    but I do not understand why could I do work around exactly with counters and nothing else :S

     

    EDIT:

    the problem is I don't know how to reproduce the bug once I do a work around :S

     

    and I think that new SSD disk doesn't have anything to do with this too I'll add it in 1. post


  3. my info:

     

    uname -a
    Linux military-desktop-linux 2.6.32-38-generic #83-Ubuntu SMP Wed Jan 4 11:12:07 UTC 2012 x86_64 GNU/Linux

     

     

    Video card: ATI Radeon HD 4800 Series   
    Vendor ID: ATI Technologies Inc.
    OpenGL Version: 3.2.9756 Compatibility Profile Context
    Supported extensions: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

     

    installed system on 2 discs:

    SSD mount point / - 25 GB

    HDD mount point /swap - 4GB

    HDD mount point /tmp - 4GB

    HDD mount point /home - 40GB

     

     

    and boot was added on SSD

     

     

     

    eternallands-data 1.9.3ubuntu1

    eternallands-sound 1.9.2ubuntu4

    eternallands 1.9.3ubuntu1

     

    I copyed all my previous counters and everything from the system I have "deleted" it

     

    well I had problems:

    Screenshot.png

    Screenshot-1-1.png

     

     

    and some alts had this and some didn't so I did:

     

    1. delete everything that game saves on my disc:

    /home/username/.elc/pk

    counters_altname.dat

    quest_altname.list

    quest_altname.log

    recipes_altname.dat

    spells_altname.dat

    recipes_altname.names

     

    2. run game than it worked fine

     

    3. copy everything back had same issues

     

    4. I deleted only first 3

    counters_altname.dat

    quest_altname.list

    quest_altname.log

     

    5. run game work fine

    6. copy everything back and delete only counters works fine

     

    finally I figured out what's worong and some workarounds so I wanted to report that old counters aren't compatible with new client

    so I copy counters back as my plan was to make screenshots and it works WTF

     

     

     

    now I have did some system changes:

    Commit Log for Tue Feb 14 01:08:52 2012
    
    
    Upgraded the following packages:
    dbus (1.2.16-2ubuntu4.2) to 1.2.16-2ubuntu4.3
    dbus-x11 (1.2.16-2ubuntu4.2) to 1.2.16-2ubuntu4.3
    fglrx-modaliases (2:8.723.1-0ubuntu5) to 2:8.723.1-0ubuntu6

     

    and the bug had reappeared so I deleted counters to see if it works and it works and after that I have copied counters back and had same problems and now I have made screenshots

     

    and now I do:

    1. close client with problems

    2. #save with client that hasn't got this problems

    3. copy counters back it works fine

     

    now can someone explain what I did to do a work around?!?!?

    I'm sorry I really do not understand I hope I did good "foot prints" what I did to somehow figure this things out

     

    PS. I had never had this problems before

     

    EDIT:

    I'm not sure but I think it's happening to same 2 alts


  4. Gwaew: Ok, I found ... something. 1 Water essence to be precise.

    Gwaew: Now you HAVE TO tell me where on earth, or rather on that map, the start (blue crystal) was supposed to be to result in the coordinates of [94,63] for the bag.

     

    yes correct

    No not correct - how were supposed to figure THIS particular set of coordinates?! where was the blue crystal supposed to be on the map?

     

    Ok, looking again at the map I did find the following 1s that would serve as a start place (=blue crystal) for finding a bag at that location - but I cannot imagin any way we would have figured THESE being ste place to start/put the crystal:

    - digit No. 31 in the row starting with the '8' character

    - digit No. 38 in the row starting with the '8' character

     

    BUT the first one doens't havy ANY connection (path of 1s) to the bottom row - and the second one doesn't lead to three potential places (1s at the bottom row) for the hyperbag, but only two.

     

    Could we have some explaination of your logic for that?

     

    start at number 8 + means

     

    8 is char

    and start is right after number 8

    witch means

    00111000 = 8

    so start is at first 1 you can see

    the next character is:

    00000011

     

    I know it's a bit difficult about map and I did a mis calculation by my self witch I'm very sorry it's 93,63 not 94.63 otherwise I tried to help as much as I could ...

     

     

     

    011101000110100001101001011100110010000001101001

    t h i s i

    011100110010000000100000010011010100000101010000

    s M A P

    011100110111010001100001011100100111010000100000

    s t a r t

    011000010111010000100000011001010110100101100111

    a t e i g

    011010000111010001101110011101010110110100101011

    h t n u m +

    001110000000001101110011010100110101010001000001 8 s S T A

    010100100101010000010101011100100110010100100000 R T r e

    011101000111110100100000011001000111001001101001 t } d r i

    011010100110101000110000001110010110111101110101 j j 0 9 o u

    010100100010000000001110000001000010001100110010 R # 2

    001101000011011000100011101100000110110001110100 4 6 # ° l t

    011010010110111000101000100011111010000000101110 i n ( ? .

    010001000100100101000111001000000110100101110100

    D I G i t

     

     

    Screenshot-1.png


  5. Raistin claimed to have been standing on position shown in picture 1 - no hyperbag

     

    was this: My Position: an inside area. - Tirnym [667,720] ?

     

    Other coordinated of screenies taken:

    You are in Isla Prima [70,70]

     

     

    I believe the correct coordinates to be:

    (and since you are doing that WE-extra-reqward-thing I'll try to give credit to the correct providers of the information collected here)

     

    Isla Prima [70,70] -- StroS

     

    Portland [94,70] -- initially StroS (95,70) corrected by Gwaew

     

    Nordcarn [98,132] -- initially by StroS (98,131), corrected by malameo

     

    an inside area. - Tirnym [666,720] -- initially Raistlin (667,720) , corrected by JofuranShigokai, confirmed by malameo

     

    White Stone - Forest of the Fall [694,663] -- Gwaew

     

    White Stone - Grahm's Village [98,63] -- Gwaew

     

     

    does this mean stros found the location of IP or raistlin you need to verify please


  6. To prevent wasting of Skeleton Keys, here are some other locations I've tried (using a different starting point on the map and trying to "dig" at some 1 in the DIG part of the map):

     

    You are in the Irilion Portals [96,64]

    You are in the Irilion Portals [97,64]

    You are in the Irilion Portals [98,64]

    You are in the Irilion Portals [99,64]

    You are in the Irilion Portals [103,64]

    You are in the Irilion Portals [104,64]

     

    those I had tried before the previous posts (those marked xxx):

     

    You are in the Irilion Portals [100,64]

    You are in the Irilion Portals [101,64]

    You are in the Irilion Portals [102,64]

    and to be safe:

    You are in the Irilion Portals [100,65]

    You are in the Irilion Portals [101,65]

    You are in the Irilion Portals [102,65]

     

    all more or less possible, depending on your choice of starting point on the map (i.e. where you put the blue crystal in the binary map).

     

    So far no luck digging :cry:

    totally wrong

     

    6 more tries - now I'm rather frustrated - putting the start at yet another octet (all possible 1s there, the last one being the most likely: 8 binary digits after the end of ASCII char '8') and trying all resulting (= accessible) 1s on the DIG-it-line:

     

    You are in the Irilion Portals [92,63]

    You are in the Irilion Portals [93,63]

    You are in the Irilion Portals [95,63]

    You are in the Irilion Portals [96,63]

    You are in the Irilion Portals [97,63]

    You are in the Irilion Portals [98,63]

     

    There is no hyperspace bag here...

     

    Ok, now it's your turn... good luck to whoever will eventually succeed.

    maybe you could try 1 number that is missing looooool


  7. I'm starting to doubt that IOTF is the right map. OFC IT'S NOT CORRECT MAP

    The blue crystal obviously plays a major role, so I think the map could also be Glacmor (it has a blue crystal in its flag and it also has a temple).

    Possible starting points:

    - tele exit ?

    - 98,70 (coords of the blue crystal in portals room) ? correct

    I have to leave now, but I'll check resemblance to the binary map tomorrow...

     

     

     

    now!!!

    very important try using notepad as it's char 1 and char 0 has same lengths - on forum they don't have same lengths 0 is longer than 1

     

     

    Actually when using Opera on Win7 with no strange options of any kind known to me I see all 0s and 1s as same width.

    But yes, on Notepad thats the case for sure.

    correct


  8. Just to help ppl, let me post the entire "map" again with all lines.

    ASCII-meaningful lines translated, binary map part displayed as block (lowest line being the translated "DIG it" again)

    * Possible starting placed on that map part we figured are highlighted

    * Possible location of the treasure: Any 1 on the "DIG it" line? The single 1 in the "space" between 'DIG' and 'it' (but you'd need to teleport there if 0s are physical blockers.

     

    011101000110100001101001011100110010000001101001

    t h i s i

    011100110010000000100000010011010100000101010000

    s M A P

    011100110111010001100001011100100111010000100000

    s t a r t

    011000010111010000100000011001010110100101100111

    a t e i g

    011010000111010001101110011101010110110100101011

    h t n u m +

    001110000000001101110011010100110101010001000001 8 s S T A

    010100100101010000010101011100100110010100100000 R T r e

    011101000111110100100000011001000111001001101001 t } d r i

    011010100110101000110000001110010110111101110101 j j 0 9 o u

    010100100010000000001110000001000010001100110010 R # 2

    001101000011011000100011101100000110110001110100 4 6 # ° l t

    011010010110111000101000100011111010000000101110 i n ( ?   .

    010001000100100101000111001000000110100101110100

    D I G i t

     

    some more thoughts regarding this:

     

    [Gwaew @ 7]: hi all. so far so good - I've found out a few hours ago already which '1' I'd start with, but somehow I'm still uncertain of some things

    [Gwaew @ 7]: a) possibility (legitimacy) of diagonal movements

    [malameo @ 7]: heh

    [Gwaew @ 7]: direction of travel (i.e. where's north on the map?)

    [Lalaith @ 7]: hi

    [Gwaew @ 7]: is my starting point in Draia correct?

    [Gwaew @ 7]: hi hehe I see some of us are still active :-)

    [Gwaew @ 7]: anyone stepping through the map currently?

    [malameo @ 7]: i started maping iotf for similar ground patterns but was boring ;)

    [Gwaew @ 7]: by now 'Im actually questioning whether the map really has any resemplence of the corresponding Draian place - maybe it's just a guide for blindly

    [Gwaew @ 7]: walking the place - w/o actually "showing" obstacles etc

    [Gwaew @ 7]: i.o.w.: "blocked" could simply mean: don't go there. (as opposed to "you can't go there anyway)

    [Gwaew @ 7]: to me what's really disturbing is the vertical line of 0s blocking every path from the smaller left part to the right (actually there are two such lines)

    [Gwaew @ 7]: the other question is: where in the map is the treasure hidden? or is it anywhere on the bottom border of the map? like wherever you manage to exit on the

    [Gwaew @ 7]: 'DIG it' line?

    [Lalaith @ 7]: I thought it might be the "space" between "DIG" and "it" - there's a single 1

    [Gwaew @ 7]: that's correct - ... unfortunately it has no connecting 1's - not even diagonally :-(

    [Gwaew @ 7]: ok if it's iotf, there are a lot of places only REACHABLE BY TELEPORTATION (sorry f caps) , still

    [Lalaith @ 7]: btw, what about the "3 possible holes"?

    [malameo @ 7]: I don't think you're supposed to follow a path of 1s

    [Lalaith @ 7]: but...?

    [malameo @ 7]: they are too scattered. the map just shows some place and the bag is hidden in the middle or in some distinguishing place

    [Lalaith @ 7]: and the 1 to start with is the 1 after "START"?

    [Gwaew @ 7]: that's what I figured, Lalaith. either the block of 3 1s in the '8' character itself or the first 1 (4th digit) in the char after START

     

    :pickaxe:

    very good this is how you should read the map

    congratz

     

    now!!!

    very important try using notepad as it's char 1 and char 0 has same lengths - on forum they don't have same lengths 0 is longer than 1

     

    congratzzz...

     

    you still have 2 things to get it till you get 10 EWEs

     

    will add 1 hint - sorry for long being gone


  9. malameo and I were searching IotF at various coordinates hinted at by numbers of 0s and 1s in "map" and other clues

    outside: 156, 116 and 116, 156 - no bags

    temple: ... mal will post seperately he just said :-)

    wrong

     

    so first picture (tirnym) leads us to c2 portals room

    4 pictures named up/down/left/right have coords that when put on a single map make lines crossing at 98,70 which is a blue crystal in c2 portals, leading to IotF flag

    last picture shows WS forest with a temple...

    we went to temple of dryx in iotf, but we need to figure out some coords out of the last picture (the one in 01s) because using keys in places that just COULD be it is wasteful.

     

    I used 4 keys in temple of dryx:

    You are in Isle of the Forgotten [22,340]

    You are in Isle of the Forgotten [24,345]

    You are in Isle of the Forgotten [30,338]

    You are in Isle of the Forgotten [62,317]

    found nothing

     

    even if we are guessing right place isn't big but it's lots of keys to use to check it all

    wrong and correct

     

    You are in Aeth Aelfan, the Elven Homeland [263,361]There is no hyperspace bag here...

     

    (Lalith counted 0s and 1s in the entire binary map: 361 and 263 resprctively).

    wrong

     

    68881646.gif

    anyone see anything here? maybe some chinese letters? (I skipped the lines of 'this is map' and 'dig it')

    correct

     

    For kicks, captured screenies of the translated text, shown in an editor that will display control characters (ofc this is not only font, but encoding dependent, and only represents the exact setup of the machine I used)

     

    binary2ascii_portrait_chinesenewyearevent.png

    binary2ascii_chinesenewyearevent.png

    wrong


  10. In that binary decoded thing we have: ...#246#...

    On my numpad this would be: 2 = down, 4 = left, 6 = right

    so the missing number is 8 = up.

    Earlier in the text it says: ...start at eightnum+8s...

    so eightnum = up = NC (from Rhonans Post)

    +8s could mean 8 steps south.

    Nordcarn [98,132] +8 south = Nordcarn [98,124]

    But no hyperbag there.

    wrong

     

    Today WiSEon_DAYshINe mentioned the NPC Oscar in NC says something about:

     

    Killing the Ice Dragon in Hulda

     

    might be another clue.

    wrong


  11. Translating binary to ascii characters:

     

    this i

    s MAP

    start

    at eig

    htnum+

    8sSTA

    RTre

    t} dri

    jj09ou

    R #2

    46#�lt

    in(��.

    DIG it

    correct

     

     

    Hey! this is hex-ASCII 74-t 68-h 69-i 73-s etc

     

    Maxen :)

    correct

     

    Raistin claimed to have been standing on position shown in picture 1 - no hyperbag

     

    was this: My Position: an inside area. - Tirnym [667,720] ?

     

    Other coordinated of screenies taken:

    You are in Isla Prima [70,70]

    correct

     

    PM from JofuranShigokai: You are in an inside area. - Tirnym [666,720]

    correct

     

    Stros figured two more coordinates:

     

    Portland [95,70] Nordcarn [98,131]

    edit: malameo claims Nordcarn [98,132] instead

    edit: Gwaew claims PL to be [94,70] instead

     

    And Jofuran thinks the Tirnym coordinate is

    My Position: an inside area. - Tirnym [666,720]

    instead of the above mentioned.

     

    I think the Forest of the Fall location in the image is:

    White Stone - Forest of the Fall [694,663]

    and the south western WS point is

    White Stone - Grahm's Village [98,63]

    correct and wrong

     

    Ok I tried to put these infos together

    - binary code part reads in ASCII: "...start at eightnum+8..."

    - image name of jpg for WS south west corner is 0110010001101111011101110110111

    - when adding a '0' it translates to 'down' in ASCII

    - coordinates of image ingame: WS 98,63 (I think)

    => tried to find hyperbag at WS 98,63 + 8 down = WS 98,55

     

    ==> no luck though

    (wasn't hoping to get the 10 EWEs but at least some piece of information maybe)

     

    So.. maybe it's the missing binary digits that should tell us something.... let's see

    correct and wrong

     

    I believe the correct coordinates to be:

    (and since you are doing that WE-extra-reqward-thing I'll try to give credit to the correct providers of the information collected here)

     

    Isla Prima [70,70] -- StroS

     

    Portland [94,70] -- initially StroS (95,70) corrected by Gwaew

     

    Nordcarn [98,132] -- initially by StroS (98,131), corrected by malameo

     

    an inside area. - Tirnym [666,720] -- initially Raistlin (667,720) , corrected by JofuranShigokai, confirmed by malameo

     

    White Stone - Forest of the Fall [694,663] -- Gwaew

     

    White Stone - Grahm's Village [98,63] -- Gwaew

    correct and wrong

     

    Photo names:

    hmmm Where does this lead?

    I know it is here (anagram ... word letters are together, but words are mixed up and letters in words are mixed)

    up

    left

    down

    right

    correct

     

     

    I tried interpretting the "MAP" 0s and 1s as 8-bit color and grayscale images ;) tried 2 variants on each and nothing

    psiho.gif

    wrong

    and congrats on doing such thing :icon13:


  12. ...it's very very cold. Fog is freezing on my chin. I see only floating snowflakes in the air. Suddenly I hear a horrific roar. Chilled wind blows around me that shakes my bones. All of a sudden I find myself before the ice dragon - looking from eye into eye. It opens it's mouth an blows a chilled breath into me. I feel my skin freezing, then my bones...

    ...I wake up and in horror I figure out that I had the strangest dreams. I'm still on Isla Prima. There is a parade outside, shouts of joy and happiness. I look out through the window - there is a New year celebration of the Yang Water Dragon in the village.

    I go to The Wraith and tell him about my strange dreams. Few moments have passed and The Wraith goes deep into his mystic mind. The mist goes over the sky, air becomes chilly and voices of joy are silenced. The Wraith says with his inhuman voice: "The age of cold is coming and The Ice dragon is threatening our realm. You are one of the chosen heroes, that was given the opportunity to defeat The Ice dragon. On your path many obstacles awaits you, but the first and only one who finds Enriched Water Essence, can actually overcome the dragon. Your journey begins in White Stone." Sky becomes clear again, a warm breeze blows and happiness in celebration of the New year are heard again.

    Words of The Wraith are echoing in my mind for few moments longer. But only a thought, that I'm one of the chosen that can save the world from The Ice dragon, gives me strength to take my sword and shield and go to the journey. Only ship can take me to the White Stone, so I board onto the next transport of coconuts into the White Stone docks port.

    Ship lands and again I find myself on a solid floor. In a blitz of a moment I fell on the floor and my mind goes black again. The Ice dragon fly over and scratches me with his right wing.

    I'm feeling lucky to be alive, since the scratch was real, not only in my dream, but there was no sign of the dragon. Like the illusion with real consequences. With such a luck I really should use it. I recall my friend telling me about the lottery somewhere in Graham's village.

    In the docks I ask arround about the Graham's villiage and a sailor tells me that I must travel to the west pass the gulf of the Riven Sea. I thank for the information and then I go on my way. I enjoy the lakeside, singing birds, then the gulls near the sea. Finally I arrive at the village. I play some tombola game and I actually win. :) I was so laughing at myself that I had to realeave myself into the bush at the nearest pine tree in the crossroad.

    All of a sudden I begin to shake from cold and the dragon appears from nowhere. It's left wing scratches me on my arm, since I was trying to protect my face. Again I find myself on the floor near the bush in my own pee.

    I ask around about Ice dragon in the village, but they said they didn't see anything. My two scratches hurts me as they are unusual chilly. Sadly even the village magician couldn't heal my wounds as they slowly grew deeper and deeper into my flesh. Luckily he pointed me to the Elavro Mountains. He said there is a teleport north of the Graham's village that would bring me very close to the mountains and then I should continue to the Aluwen Temple. I should find the healer named Noria there.

    I went on my way again - through the teleport and then on the road to the east. As I come to the crossroad I feel exhausted and hungry, so I sit down under the beech tree and have some meal. I look to the clear sky as there is a beautiful view of the million stars. As I was looking at the stars they appeared to be flashing from time to time, but at some point I figured it out that they began to extinguish. Soon the sky was black and The Ice dragon's head was flying towards me. It bumped me on my back as I fell on the floor. The two scratches and my body was hurting me, so I decided to quickly find the healer.

    I came to the Aluwen Temple and searched for Noria. I told her about my illusions and wounds that I got after I came back to my senses. She was worried and tried to heal them, but there was no use. She gave me the Aluwen's defense blessing and said that I must kill The Ice dragon that lives on the Irilion continent to stop my wounds get any worse. I should find the entrance to the Irilion continent on the south near Lakeside village. I rushed outside the temple as she yelled her last words after me - something about using enriched water essence for illusion defense, finding them in the illusions' dragon's heart.

    I didn't put any worries about those words and rushed towards the other continent. Near the Lakeside village there was a lone cottage. I hurried through the door and into the digged hole. As I came outside again, I found myself on the beach. I stared at the sun. But there was something odd about it. It was chilly and was coming towards me. Before I realized it was The Ice dragon's tail that made me a serious wound on my chest.

    When I came back to my senses I started to recall the Noria's words. So I should really protect myself from illusions with enriched water essence. I should find them in the puzzle of illusions them selves - in the heart of a dragon that lies in the middle of his limbs.

     

     

     

    few hints given some competitions were trying to solve the puzzle

     

    the illusions you got you should try finding their coords

     

    every illusion is when the dragon slaps you with 2X wing, head or tail

     

    try to find coords of this locations and dig it up 2X are coords you cannot miss and are 100% there 2X are coords that you could miss but shouldn't miss if you read description corretly

     

     

     

     

    try posting everything you see and figure out on forum including coordinations

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