Jump to content
Eternal Lands Official Forums

Goot

Members
  • Content count

    128
  • Joined

  • Last visited

Posts posted by Goot


  1. iirc there was once a discussion about "aura effect" spells for the phoenix, geared toward pvp. spells which would give a bonus to all players within the radius. was thinking this type of spell might eventually be applied to the mage, as the possibility of class exclusive spell(s) was discussed.


  2. i voted for 60 seconds, which i think would give anyone intent on pear hunting more of a level playing field. i know burn and a few others only have the advantage of map/harvestable knowledge and having honed their technique, and this imo is totally fair. however, if others care to hunt, the 60 sec cooldown will give everyone a better chance to find the right map by sheer luck of choosing to check it early in their search. once a player finds the map, there is still the matter of locating the harvestable, which the skilled and knowledgeable searcher still has the best chance of doing. in this way, those who have honed their hunting skill still benefit from the time they've spent doing so.

     

    I see most people have voted for 90 seconds, but i think that's a bit too long and i can see most everyone getting annoyed with that and at some point suggesting it be shortened to 60 :omg:


  3. I had an idea earlier, searched.. and found this thread.

     

    Shop sells in-game currency of some sort, to be traded with other players for gold, or with an NPC. The NPC carries both the shop items as well as some of the more highly desired in game items/materials for a slightly discounted price.

     

    -should eliminate much rogue gold/$ dealing, with more $ going where it belongs (to Radu)

    -less trips for Radu to make.

    -shop deals can be simplified; ex. $5.00=5 platinum. $20=22 platinum. $50=60 Platinum. for a limited time!

     

    It's all basically been said already. I don't know how difficult this would be to implement, but i can't see much of a downside to it. :D

     

    EDIT: I don't think the $ to platinum rate should be 1:1. say $1 = 50 or so platinum, this would allow items like hydro bars etc to be sold for what equates to be a discount rate.


  4. delete character command is currently disabled. if you do not like the stats, just reset the character. if you don't like the appearance you can buy a color change stone from the shop, or trade another player for one (if none are available in game, someone may be willing to buy it from shop for you in exchange for gold, etc).


  5. in general i like the story ideas, and for story-telling purposes, the idea of enemy mobs from playable races. These mobs could be one to a map, on certain maps, and incorporated in various quests. Their power should not be unbalanced in comparison to the mobs on their map, and should not have generally great drops-just one time quest reward and balanced drops.

    I doubt you would be communicating with them in a dialogue window though, they would work like regular mobs or modified like Neno.

     

    Of course, i don't really expect this to happen. But +1 to human/elf/dwarf/etc mobs, each unique to one location in game.


  6. i have a strange feeling, that if this rule is actually repealed and multi is allowed suddenly on main.. this will be the beginning of the death of EL. call me over-dramatic.. i won't write an essay to explain. i favor an "innocent until proven guilty" attitude towards same IP players and first time offenders, but that's about it.


  7. I agree with Raz and others; legal multi is a bad idea. Either 1.all multi activities are legal with plenty of negative results, or 2. only some legal multi-this would not save too much time for mods, i wouldn't think. They would still have to monitor everyone interacting with their alt.

    With a much smaller population multi works fine, and is almost necessary on pk server atm. I'de like to see how a legal multi EL community would develop there as the population grew.. so all for multi should join pk server :P


  8. 1-i don't know exactly what to call it, but some Barbarian style clothing- mostly fur with some metal pieces (chestplate/gauntlets), could even have a bear head hat or something along those lines.

    2-What Vanyel said, maybe a fancy coat with tails (could also work for wedding attire).

    3-pith helmet/Safari gear.

    4-Coolie hat- and really it would be nice to have some more traditional Eastern style clothing of any sort

    5-curly toed shoes

    i also second every other idea on here-except maybe the handbag :laugh:


  9. i think nickolah owns all those chars on pk server-just an FYI post for ppl on the server. he bought danmleczu char on pk w/gold on main, though he might give it to his cousin who also plays minkoh on pk. he occasionally uses minkoh also (all these things are allowed on pk server), info which will eliminate confusion for other pk server players if it seems minkoh has two personalities?

    My interpretation :P


  10. sitting in MM cave and harvesting silver, then selling to the bots right near the ore looks fairly fast :P assuming they aren't already full. when a friend first joined the game that's all he did for a while, found a nex removal in the process


  11. So Dilly if you know of someone who pickpockets people (or i suppose someone who follows people around waiting to see if they set anything down and then grab that thing-is more accurate) it is a silly thing to warn people or...? I mean that's not against the rules of life, but it's obviously still a nasty thing to do? I''m not sure why it would bother someone to see a bagjumper reported on forums.. guess i don't understand the argument against it :blink:


  12. yes player trading is good, but since we can't make most tools there should never be a time when you can't get them easily and reliably from the place they are supposed to be. same goes with leathers, wines, etc etc etc.

    I think since Idaloran is a major center on c2, it should definitely have a general store npc. other than that imo the npc's are fine the way they are


  13. i'm not sure that much realism is a good idea. next our characters will have to sleep and use the bathroom. or we get receipts from the npc's so we can return items for a refund or store credit :P

    Perhaps if you crave this type of realism you should pick up a copy of The Sims.

    Seriously though, some people can only log in at certain times-and i doubt many want to waste time running around map to map looking for an open shop who isn't sold out of the item they need.

    I support the idea of adding basic gen. store and tavern npc's who are missing.. like general store in Idaloran

×