Nova
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Everything posted by Nova
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not everyone celebrates easter
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on the phoenix mob on it being the unicorn.
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a little more xp from everything you do maybe? higher make/find rare rate? both brom and alddra's ideas are nice too. Love the idea of more community teamwork btw.
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I think its a nice idea for the people who don't like to see the OOC bits in game like strippers and hippies. Some of the unofficial customs are nicely done with texture and color gradient and some are just people turning bits of armor flat colors in 3 places and thinking it looks awesome so it would be nice to have a choice as to which you look at. At first I was going to vote for just capes and shields but then I remembered how nice some of the clothes can look with little touches added to them and how neat blood splattered armor looks, so I picked - Only special "custom" clothing items customizable. This way you can still see all official items. Would there be pricing for an entire guilds customs like sir odie has now or if your whole guild wants the same cape and shield do you all have to pay individually?
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are the glyphs still unmakable?
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Thanks for making answering you so easy. You did it yourself in your own post. It is still reasonable for people to expect she might do something about the guild she created and runs. I didn't say I expected it of her, I didn't say she should. I said that she shouldn't be suprised if people come to her asking about the antics of the guild she is GM of. Then I made a suggestion about what she could do so that no one at all would expect anyone in the guild to do anything about anyone else's behavior but their own. Moreover (wonder why I feel like I am repeating myself here) I simply pointed out that there are ways of finding out what went on when you are sleeping or working even if you don't get chat logs from your bot. What just happened here was a free exchange of ideas. I think it helps solve problems not exacerbate them like thinly veiled flame posts.
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She's GM. If someone has a complaint about her guild it is reasonable for them to assume she might do something about it. Someone who was on at the time of the problem had chat logs, most guilds have bots and bots have chat logs. It's not impossible to find out things. If someone doesn't want responsibility for stuff like that: make a noob char, give it the 20, make everyone else the same rank (6,10, 19, whatever) and give them all the password to the GM noob character. Then you have a guild that is responsible for itself.
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Looks nice to me if you need player opinions. It has lots of places for different damages, it's big, it's got some tele spots, some obstacles, a little of everything.
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Business is business, play is play. Let's all play Good job neno team btw very nice teamwork again.
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If you had bothered to read you would have seen that there were many people with tele to range ready. Even a few honest pirates were on our side. We had the bad luck of having the neno die right at morath's feet. Most of this thread is just trying to find a way to have some community fun that is a little harder to ruin. Just one little thing in the game that isn't easy to harass.
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haha he needs a major mani/pedi. looks great
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have a few smokes, THEN talk EP I hear there is a big LNX convention going down in Amsterdam. Perhaps some field research is in order.
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yes its everyone else that doesn't understand. good logic.
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I help pin the neno all the time, I never receive gc and don't think I should if I don't donate caltrops or mines. The people who get the gc at the end are the people who contribute items. Try giving someone some caltrops and see if maybe you get some gc coming back to you. You were helping to pin the neno so someone else could use their gc/mines and you could have a chance to jump the bag like the social misfit you are. Don't try to make it look like you were helping because you are a tender caring soul.
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+1 i feel so bad for those poor puma. if not a target could it be an ugly mob instead of a cute one? Make it a Gnome imo. boooooooooooooooooooooooooooooooooooooo
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Sucks to walk away from something you have already spent a lot of gc on because someone shows up in the middle of what you are doing. Also once you get the neno to the point where it runs out of antis and its HP is low enough that the stacked poison is going to kill it no matter what you do its silly to try to walk away.
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+1 i feel so bad for those poor puma. if not a target could it be an ugly mob instead of a cute one?
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His soul purpose is to grief people in this game. He does nothing but. Its a problem that shouldn't get swept under the rug.
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Agree I am out of the neno hunt as well. No point in letting someone ruin your fun. It's very sad because the neno is a lot of fun to play with and a great team effort.
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Nasp ftw. Love the new neno look as well.
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I scanned all the posts again and collected the ideas that seem to be repeated throughout. I'm not sure what is and isn't easy to implement in game. There seem to be two general ideas throughout the thread. 1. an instance without fighting. 2. an instance with fighting. The following ideas pertain to an instance without fighting. I basically copy pasted my first post. Any new ideas added from other posts in the thread are highlighted with two stars (**) -As an instancer you would need to bring in all your own food and tools to the instance map. -You need rostos to enter and stay just like the existing fighter instances. -The only harvable food on the map is toads -You can not bring HE/SR/EMP/GHP/BRs to this map (meaning you will have to make your own once you are there.) The ings to make these would be on the map **-You can not bring antidotes(?) (something to consider to increase difficulty and risk a little bit.) The ings to make these would be on the map. -The map would have harvest-able resources and NPCs at different points. -At each stage of the instance you would talk to the NPC, receive a task and then have a time limit to find the resources needed to mix, complete the task and get the items to the npc -Each successfully completed task comes with a reward of food (other then toads) and something small, maybe some enriched essys. -If the team meets each time limit then they advance to the next npc who has a harder task and a larger reward **-If the team is unable to advance they have the option to pay the NPC a rosto to advance to the next task. -If the team is able to advance to the end they get a large end of instance reward, perhaps a #day stone. -Each task could be for any mixing skill (alch, manu, craft, pots, eng, ect.) so you would do well to build a diverse team who can harv fast and make many different things. -The tasks could be anything from, 'We need 1k FEs', to 'these pesky invisy rats are bothering us. Go make some TS pots and kill them all', to 'we need to outfit our army, please bring us 20 swords.' **-The tasks should be big enough that you need some people scouting to find the resources in the first place, some mixing and some harving and some running back and forth between the two. With all those jobs even someone with low levels will have a use. **-There should be a max amount of people to enter the map that way no one can take a team of 20 fully loaded mules **-Have tasks that require the use of tools that need rare ings to increase the chance of some loss and some rare items going out of game. Some points already considered: -This instance would need to have multiple maps and tasks so that a well put together team can't just learn the map and tasks and run the same instance over and over -the risk v. reward would have to be considered carefully to be sure that the prizes are not too great or too bad. **-Only tools and food should be able to be in inventory when entering. No raw materials, No healing material. i.e HE,SR,GHP,BR,EMP, etc. **-Consider making the instance non farmable by not being able to remove cooldown. Like with the WTF instance. **-Consider making some areas of the map only accessible by tele to range so that mules can't get to all areas. **-Consider having an NPC on the map that will sell limited numbers of tools for inflated prices, or who will trade ### of harvable items for tools. (gem sand paper, leather, etc.) **-If the instance will involve mixing things that require rare essences or stones, consider having an NPC that will sell those items or trade ### of normal items for the rare item. i.e 200+ FEs for an EFE. **-disable hyperbagging if possible to prevent people from locking up big bags of raw materials to save time. Ways to add risk: **-Toads being the only harvable food once on the map. **- poison, radiation, cold or heat damage around harvables **- larger more damaging harvest events which happen more frequently **- Depletable resources **- new, instance only, mixer events. (you hit yourself with the hammer, you cut yourself with the sissors, exploding FE, etc.) **- new, unattackable, non attacking, animal that can deal damage or steal your stuff. Ideas for rewards: -Day stones -Rare essences -XP books -Big amounts of xp -Nice amount of GC to split with everyone
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yay now robin tell day will be a little better. no one complaining if you go afk for more then 10 seconds to pee.