chr0nik
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Everything posted by chr0nik
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lol, yeah who else?
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Aww, here you go
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Yep, your turn again
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Know who this is?
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As a fyi, horse whistles were originally a NPC item but were removed due to lack of use according to this update post.
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Apparently someone is addicted to forum searches as well as EL.
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Thank you very much to ryddler, Rivan Warriors, elric67, miri and Dung guild. I am still somewhat shocked at my luck of late. There are definitely some great people in this game, and no, I'm not just saying that because they gave me free st00f.
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Starting price: 500k Increment: 5k Auction ends Friday, February 26, around the same time as this post. EDIT: Since it ends tomorrow, I'll firm up the end time. It ends at 5pm Eastern Standard Time (GMT-5)
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The auction is over. Gratz Amar. PM me in game for the trade.
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Whatever your other issues are with the game, my point was simply that players in general could be nicer to newbies, not that it's your or my responsibility to attract or entertain players. So you think adding new content or adjusting radu's personality would also help, great. You know what I'm talking about, but I think you just found this thread as another opportunity to rant about things you dislike. You were among those who were helpful to the newbie in this thread while some others found it a good place to increase their post count and fail at comedy.
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This is very true. There are new players entering the game every day, but most don't stay. Older players, at least on the channels we're active on now, aren't very friendly to newbies anymore. The help channels, sure, but if they get on 4, no one is there except for a few die-hard players recruiting for their guilds. If a newbie happens to find the market channel and posts a newbie ad like "Selling 207 fire essence 10 gold each" they get a number of "lol" "wtf" and "" replies. And god help them if they stumble onto channel 6. I know this isn't always the case, but I really think if we are more tolerant of "newbie behavior," it would go a long way to growing the playerbase. since when is it up to a community to entertain a player instead of the game itself? Oo Wow, read much? If a player doesn't find the gameplay and the anticipation of earning xp/gc/items over time entertaining, it's a given they won't last long. That's not what I said.
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This is very true. There are new players entering the game every day, but most don't stay. Older players, at least on the channels we're active on now, aren't very friendly to newbies anymore. The help channels, sure, but if they get on 4, no one is there except for a few die-hard players recruiting for their guilds. If a newbie happens to find the market channel and posts a newbie ad like "Selling 207 fire essence 10 gold each" they get a number of "lol" "wtf" and "" replies. And god help them if they stumble onto channel 6. I know this isn't always the case, but I really think if we are more tolerant of "newbie behavior," it would go a long way to growing the playerbase.
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I guess it would be nice to know if a player PMing you about your behavior is a mod first before you reply with "Go f**k yourself!" Otherwise, I don't see a valid reason to add this. If you need help, you type #help_me and if a player PMing you about something thinks there is a problem that cannot be resolved between the two of you, they can type #abuse or #help_me as well.
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So now that you're done with your days of afk training you want to penalize others who would do this as well as everyone else in EL who ever goes afk? Makes perfect sense. Edit: Fixed the quote.
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If you think outside of the realm of what is best for high a/d instance farmers, there are actually some positives to cheap MM removals. For new players who can't safely get through various maps for the books they want, a cheap MM removal is actually a very good thing. It becomes much more reasonable for them to get the MM perk as MM capes are hard(ish) to find and expensive for new players. They can then easily remove the perk at a reasonable price when they need to, if they decide they want to train aggressive creatures more easily.
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I have much of this written in php 5.3, along with price history, multiple price types (bots, players, NPC,) etc. It's a much more daunting task than you might think at first. Not only do you have to replicate the entire item database with ~1000 items many of which have NPC prices, you need all of the recipes - some items even have multiple recipes. And ofc, the big challenge is simply keeping it up-to-date. I have all of the logic exposed through a web app presently running on a local apache instance and keep many of the prices updated manually since I constantly idle on 3 tho I have opened the app up to a small number of friends. In any case, this type of data can't realistically be disseminated to players via bot response - not if you intend to show anything substantial such as how you derived your ings-based prices etc. Also ings don't always determine price if there is more or less demand or an item is a drop, so you need to show other prices as well as those you derive. This is slightly off-topic since this conversation is specifically about bots, I just had to chime in when I saw what you were considering doing. Good luck with it anyway.
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2nd attempt, let's try to stay on topic this time. Radu's words from the first (invalid) poll:
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The blacksmith in Melinis has a BIN price of 15k on his wolfram bars.
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We did. The topic is over 1 month old. The most recent discussion here has nothing to do with the original topic.
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Great range of monsters & maps, reasonable risk and loads of fun. Thanks a lot.
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Oh sweet, we can turn this into an anti-US thread now. If someone is offended by something, removing the offending bit is considered being politically correct. I'm pretty sure that term translates across most civilized cultures, boobies or no boobies. If you happen to live in a country that has active landmines from some long forgotten war, then you know thousands of innocent people lose life & limb to them every year. While this is tragic, of course, learn to distinguish between reality and virtual-reality and if something offends you, don't ask it to change, change yourself - e.g. I don't think there are any landmines in Angel's Online.
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1. The items required to repair the armors are already listed in this thread; the details were explained in a channel 6 conversation and I copied them here. 2. Break rates of items and or comparisons of item break rates to another are not very often disclosed. For instance, we were told in the gatherer med thread that those medallions would have a medium break rate and nothing more. I still have yet to break one, but in any case the break rate information is available in the first post in this thread.
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This thread has meandered through a wide range of topics - the economy in general, items people should or shouldn't wear, various playing styles, etc. Step back for a minute and remember the whole point. This topic was started in response to action Learner took (seemingly) resultant from conversation that took place on channel 6 - namely, some players complaining about the price of rostogols. Learner even gave some limited play-by-play commentary as he traveled from bot to buy buying up all available rostos that day. In any case, we're back where we we started and the topic is moot. Unless you/we want never-ending, off-topic general EL economy/overpriced item discussion in this thread, it might be a reasonable time to close it. Delete this post too if you want.
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Yeah, I think it was a console made by Atari, and my parents got it from Sears, Roebuck and Co. My brother and I just had this ridiculous little TV we hooked up to. And that's all it played, it was literally a Pong console - though I believe it had a few gameplay variations.