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Espresso_Boy

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Posts posted by Espresso_Boy


  1. your build wanted MSVCR71D.dll and MSVCP71D.dll before it would run. I found them at http://www.dll-files.com. Hopefully they haven't been tampered with.

     

    Had this happen a couple times while sitting doing nothing

    Microsoft Visual C++ Debug Library
    
    Debug Assertion Failed!
    
    Program: C:\Program Files\Eternal Lands\elc_ttlanhil_buddytest.exe
    File: isctype.c
    Line: 68
    
    Expression: (unsigned)(c + 1) <= 256
    
    For information on how your program can cause an assertion
    failure, see the Visual C++ documentation on asserts.
    
    (Press Retry to debug the application)

     

    Random standard info: win2k sp4, amd athlon xp 2100+, 1gig ram, GeForce4 Ti4600 with drivers vers. 81.98

     

    And my error_log.txt

    
    Log started at 2006-01-17 09:28:50
    
    Error: Can't open file "./textures/fontv.bmp"
    unknown frame property "CAL_idle3"
    unknown frame property "CAL_pain3"
    unknown frame property "CAL_die3"
    unknown frame property "CAL_idle3"
    unknown frame property "CAL_pain3"
    unknown frame property "CAL_die3"
    unknown frame property "CAL_idle3"
    unknown frame property "CAL_pain3"
    unknown frame property "CAL_die3"
    unknown frame property "CAL_idle3"
    unknown frame property "CAL_pain3"
    unknown frame property "CAL_die3"
    unknown frame property "CAL_idle3"
    unknown frame property "CAL_pain3"
    unknown frame property "CAL_die3"
    unknown frame property "CAL_idle3"
    unknown frame property "CAL_pain3"
    unknown frame property "CAL_die3"
    Error: Can't open file "./textures/particle5.bmp"
    Error: Can't open file "./textures/particle6.bmp"
    Error: Can't open file "./textures/particle7.bmp"
    Error: Can't open file "./textures/items12.bmp"
    Error: Can't open file "./textures/items13.bmp"
    Error: Can't open file "./textures/items14.bmp"
    Error: Can't open file "quest.log"
    Error: Can't open file "commands.lst"
    

     

    Aside from that, it works pretty good.


  2. After entering my name and password, when the blue progress bar fills up, elc consistently crashes seemingly based on my selected chat style. Old behavior and Chat window both crash, where as Tabbed chat does not. Logging in with Tabbed chat and then changing the setting does not incure a crash.

    Program received signal SIGSEGV, Segmentation fault.
    0x0047415d in add_new_widget (window_id=-1, wid=0, OnInit=0, type=4, x=0, y=0,
       lx=104, ly=18, Flags=0, size=0.75, r=0.769999981, g=0.569999993,
       b=0.389999986) at widgets.c:310
    310                     while (Ws->next != NULL)
    (gdb) bt
    #0  0x0047415d in add_new_widget (window_id=-1, wid=0, OnInit=0, type=4, x=0,
       y=0, lx=104, ly=18, Flags=0, size=0.75, r=0.769999981, g=0.569999993,
       b=0.389999986) at widgets.c:310
    #1  0x00474db6 in button_add_extended (window_id=4294967295, wid=0, OnInit=0,
       x=0, y=0, lx=0, ly=18, Flags=0, size=0.75, r=0.769999981, g=0.569999993,
       b=0.389999986, text=0x126a160 "Channel 50") at widgets.c:514
    #2  0x00419128 in add_tab_button (channel=5 '\005') at chat.c:1114
    #3  0x004164e8 in add_tab (channel=5 '\005') at chat.c:20
    #4  0x00416688 in set_channel_tabs (chans=0x22ddc0) at chat.c:84
    #5  0x00416718 in set_active_channels (active=0 '\0', channels=0x12caee2,
       nchan=3) at chat.c:102
    #6  0x00449659 in process_message_from_server (in_data=0x12caede "G\016",
       data_length=16) at multiplayer.c:995
    #7  0x00449829 in process_data_from_server () at multiplayer.c:1078
    #8  0x004499c5 in get_message_from_server () at multiplayer.c:1140
    #9  0x004424d9 in start_rendering () at main.c:117
    #10 0x00442736 in Main (argc=3, argv=0x4cc2b00) at main.c:220
    #11 0x0044294a in WinMain (hInst=0x400000, hPrev=0x0, lpCmd=0x2339f9 "",
       nShow=10) at main.c:278
    #12 0x0048b9ca in main () at iostream:77

     

    error_log.txt consists of one or more instances of each of the following:

    Error: Can't open file "./textures/fontv.bmp"
    
    No Anim: ./animations/player_slash1.caf
    
    No Anim: ./animations/canine_pain.caf
    
    No Anim: ./animations/canine_idlel.caf
    
    Error: Can't open file "./textures/particle5.bmp"
    
    Error: Can't open file "./textures/particle6.bmp"
    
    Error: Can't open file "./textures/particle7.bmp"
    
    Error: Can't open file "quest.log"

    here's the usual generic info: Win2k SP4, nVidia GeForce4 ti4600 with drivers version 66.93, Athlon XP 2100+, 1gig of ram

     

    Edit: I think maybe version 1.75 of chat.c is the culprit. I think it's not checking if we're using Tabbed chat or not before doing Tabbed chat stuff, but I don't know. I don't even pretend to understand this stuff, but I hope this helps.


  3. Bethel Insides around [30,74]

    Walk through the wall and die, go to the c2 underworld ([127,103], [97,88], [129,39], just normal spawns I think), everything is black, I can't even see my actor, and I can't walk anywhere or otherwise change my coordinates. I need to #suicide to get out. Then I respawn in the underworld like normal. My video card is a gf4 ti4600. I'm running win2k sp4.


  4. The selected quantity in the inventory window isn't always the amount moved when you pick up or drop items. To reproduce, select some custom quantity and drop/pick up something to make sure it's right. Trade with somebody and choose a different, fixed quantity in the trade window. Abort the trade, and then drop/pick up something in your inventory. It will be the quantity from the trade window instead of the selected custom quantity. There might be other ways to reproduce it, but this was the first way I noticed.


  5. I used to get this bug frequently, and then it went away for a month or so. Just today with a fresh CVS checkout, it happened again. I had been AFK in console for three hours, went out of console and the bug occured. Then I tried to go back into console and it crashed, which hadn't happened before. It figures that the one time I don't compile with -ggdb, I would encounter a crash, lol.


  6. I woke up and started pressing Page Up to see if anything interesting had been said while I was asleep. After a few pages it crashed.

    Program received signal SIGSEGV, Segmentation fault.
    0x00421a7e in draw_messages (x=0, y=0, msgs=0x315da10, msgs_size=264128,
       channel=-3, msg_start=4961, offset_start=0, cursor=-1, width=1186,
       height=870, text_zoom=1) at font.c:245
    245                     cur_char = msgs[imsg].data[ichar];
    (gdb) bt
    #0  0x00421a7e in draw_messages (x=0, y=0, msgs=0x315da10, msgs_size=264128,
       channel=-3, msg_start=4961, offset_start=0, cursor=-1, width=1186,
       height=870, text_zoom=1) at font.c:245
    #1  0x0046d3b0 in text_field_draw (w=0x3c5da30) at widgets.c:1546
    #2  0x0041c95c in draw_window (win=0x3c5584c) at elwindows.c:957
    #3  0x0041cde3 in display_window (win_id=1) at elwindows.c:1072
    #4  0x0041a6f3 in display_windows (level=1) at elwindows.c:52
    #5  0x004180f0 in draw_scene () at draw_scene.c:87
    #6  0x004384f1 in start_rendering () at main.c:59
    #7  0x004386ec in Main (argc=3, argv=0x3c528a8) at main.c:143
    #8  0x00438908 in WinMain (hInst=0x400000, hPrev=0x0, lpCmd=0x233630 "",
       nShow=10) at main.c:199
    #9  0x0046f60b in main ()
    


  7. In current CVS, when the curser is positioned over a window, using the scroll wheel acts as a left click on that window, and does not adjust the zoom. The clicks are consistent with what you'd expect a left click to do based on the current cursor. I'm using Windows 2000 SP4. My mouse is a Microsoft IntelliMouse Explorer 3.0A using USB.


  8. With windowed_chat disabled, chat is wrapping well before the end of the EL window, and text input doesn't wrap at all. This is happening for me at different resolutions, both windowed and fullscreen. It seems to be wrapping at the appropriate spot for the 640x480 setting even if I'm using a larger one. I'm using win2k sp4, and compiled elc using gcc 3.3.1 mingw special 20030804-1.


  9. Ctrl+ left click , is pretty fast.

    yeah, but factor in that I have to click 20 times to drop 20 Spirit Rests, and it doesn't seem so fast. Have you ever tried to make a bag of 2,000 of them? It takes forever to withdraw and drop them all.

    I made 2k potions a few times, i just withdraw 30 in a click and ctrl+lclick them realy fast, its pritty fast

    I just dropped 3k SRs. It took 21 minutes. I don't think that's very fast. Having a way to drop all 20/30 at once would have cut that time down immensely. There's a patch on berlios that adds a button, but it's probably poorly written and doesn't do things right.


  10. I think it would be useful to have a button or some way of dropping all of one's inventory, or at least all of some nonstackable item. It would make it a lot easier for creating bags with hundreds of potions or what have you if you didn't have to individually click every item. This would greatly speed up those kinds bag trades because one would just withdraw 20 from storage, drop, withdraw, drop, since the time it takes to drop the items would be greatly reduced.

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