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Deified

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Posts posted by Deified


  1. Spacing it out is better. Gives casual players a much better chance of being able to participate fully in PK, raise it by 10 levels every now and then, up to 100, gradual increases gives people the chance to catch up.

     

    Remember people PK server - It's all about having fun PKing. The more people involved at the same level the better :blink:


  2. :/ no1 here Pkd properly when it was most fun, I say bring back O EF HC and V wars - most fun ;>

     

    (spirit was about having fun, those alliances changed loads back then, one moment i'd be running through KF as fast as I could with pedro chasing me, next i'd be helping him prwn some EF pplz, even after being enemies, friends, enemies again, we were still friends when he left.)


  3. Either cap OA or cap p/c - OA cap is better because it forces people to choose where to put the PPs, however if ent really doesn't want to do that then capping p/c would mean it didn't get out of control.

     

    Anything to stop p/c getting too big - otherwise this PK server will be ruined (in respect to the aim of it; PK)


  4. I just sum up some ideas/suggestions how i think it should be done :devlish:

    i dont know if there gonna be changes on pk server or that it just change like its on main but then pk evrywhere

     

    anyways this is what i think would make the pk server a succes ;p

     

    Remove branch of destruction

    this weapon is the last thing we need, it make less fun of fights, and i think that the server will be empty in no time if its gonna be used..

     

    Remove COLS/MOLS

    Since there will be 1-2 sec cooldown (?) on items, we dont need these items, if you have lets say 300 health, you simply cannot die, i can know this because in my time, the old days when the highest lvl player was 90-100, and fought another 100 a/d player it would simply be a fight till potions where gone, you couldnt kill eachother..not even with no cooldown damage rings, and that was with 100-120HP

    no need for these items!

     

    Remove Bone of dead

    no need for the change for 200 damage, *if* there wont be COLS

     

    Multiple combat evrywhere

    make it multiple combat evrywhere, bigger fights, so now you can team up more against higher level players that train on spots what was singlecombat.

     

    Increase gold drops

    since this is a pk server, we need some extra money to get replacements, also its going to be hard to buy potions/armors from other players, they might get killed while making stuff, so things will be more expensiver, and trust me pkers realy dont want to make money at blue lupines

     

    remove whole C2

    less maps = more players on one map = more fights

     

    i add some more if i think of it

     

    +5000, make PK like it used to be, when KF was full every night, you could always find a fight and everyone had a chance.


  5. just leave them in, much less effort and since EVERYONE can get the "free PPs" it makes no difference. Everyone will have the chance be equal, just depends if they choose to take it.

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