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Fedora

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Posts posted by Fedora


  1. I'm hungry these days :pickaxe:

     

    i'm willing to buy:

     

    bones @ 2gc each up to 60k bones (may pay a little more if you sell in bulk of 10k+)

    raw meat @ 4.3gc each up to 30k (pay more for bulk of 5k+)

    toadstool @ 1.5gc each

     

    Pm me or post here and i will contact you...


  2.  

    The fact that harvest medalions are so expensive and break so easily should make the overuse of this facility nigh impossible, and with the astro now present in harvest event frequency, it would place even more player effort on finding a low-events timeslot in which to harvest using the med.

     

     

    Or to avoid overuse it is also possible to impose a high nexus (inorganic? human?) to use the harv med, like the artificer cape for mixers. If tweaked well it is possible to make harvesting a not so boring and rewarding profession.


  3. I'm not a professional harvester but since i'm busy studying in RL i'm doing a lot of afk harvesting :icon13: . While hanging in the cotton fields in PV i come up with an idea. It could be nice to have a book for every resource that decrease the its harvesting time.

     

     

    I know this can blow up the economy but i think it can be tweaked nicely: to get the bonus after reading the book you have to wear the harv med (which is pretty useless atm, i think). Making it less cheap (about 10k), hardcore harvester will increase their income but also their outcome (it could break more often) so things are balanced. On the other side, lazy harvesters like me can stick to the old and slow harvesting way getting less resources. Both kind of harvester will sell their lot at the same prices in the end.

     

    So why adding this feature if nothing changes? :omg:

    I think crafter will be more interested in making harv meds, professional harvesters will be less likely to be afk and having more resources faster (but not cheaper) makes everyone happy :icon13:

     

     

     

    Just an idea...

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