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Fedora

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Everything posted by Fedora

  1. Pre RC 4

    latest Xaphier commit (30 minutes ago) solved the selection bug for NPCs...still cant click on monsters tough.
  2. Pre RC 4

    No difference, but i noticed an interesting thing. If i stand behind a npc and move the cursor from me to it, it changes from the eye cursor (on me) to the walk cursor (on NPC). So it seems actors are there, but are not recognized as such, just as obstacles. EDIT: i also got this: [11:44:50] /Volumes/Home/esperimenti/elx/elc/macosx/../textures.c.load_bmp8_color_key:1568 - OpenGL stack underflow
  3. Pre RC 4

    mmm...i'm in windowed mode and the system uses 32bit colors, so i guess EL is 32bit too. Moreover if i try to switch to 16bit (both windowed and fullscreen) it reverts back to 32. Maybe is the lack of framebuffer?
  4. Post your video card info here

    posted in the pre RC4 thread, here
  5. Pre RC 4

    Posting here instead of here, where discussion started. updated and compiled, still no selection (i can interact with myself but not with actors or npcs). I get this: from error log: [10:41:47] /Volumes/Home/esperimenti/elx/elc/macosx/../select.cpp.reset_under_the_mouse:351 - Invalid selection type! Last message repeated 312 times OpenGl specs: GL_ARB_multitexture extension found, using it. GL_ARB_texture_env_combine extension found, using it. GL_EXT_compiled_vertex_array extension found, using it. GL_ARB_point_sprite extension found, using it. GL_ARB_texture_compression extension found, using it. GL_EXT_texture_compression_s3tc extension found, using it. GL_SGIS_generate_mipmap extension found, using it. Couldn't find the GL_ARB_shadow extension, not using it... GL_ARB_vertex_buffer_object extension found, using it. Couldn't find the GL_EXT_framebuffer_object extension, not using it... GL_EXT_draw_range_elements extension found, using it. Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... Couldn't find the GL_ARB_fragment_program extension, not using it... GL_ARB_vertex_program extension found, using it. Couldn't find the GL_ARB_fragment_shader extension, not using it... GL_ARB_vertex_shader extension found, using it. GL_ARB_shader_objects extension found, using it. GL_ARB_shading_language_100 extension found, using it. GL_ARB_texture_mirrored_repeat extension found, NOT using it... GL_ARB_texture_rectangle extension found, NOT using it... GL_EXT_fog_coord extension found, NOT using it... Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... Couldn't find the GL_EXT_texture_compression_latc extension, not using it... Using vertex program for actor animation. Your graphic card supports the absolute minimum requirements for the next EL release, but don't expect that you can use all features. (Compiled with DEBUG on...)
  6. Post your video card info here

    Video card: ATI Radeon 9200 OpenGL Engine Vendor ID: ATI Technologies Inc. OpenGL Version: 1.3 ATI-1.4.18 I'm on a PPC mac, using the latest cvs (Pre RC 4?). Works only with no .vert files and still have the selection bug.
  7. Buying life essences & vials

    Looking to buy 60k life essences (4.5gc each) and 10k empty vials (6gc each) Also buying: ti longs (offer) wooden battle hammers (~150gc) 9 will removal stones (25k) 16 serpent stones (offer) Pm me, or post here. Tnx.
  8. Buying life essences & vials

    *bump* Still buying les and some items added.
  9. Harvesters Emporium

    I'd like to order the max amount of life essences you are willing to mix. If it is 3.33gc well, i'm happy, but i think right price is around 4-4.5gc. Also 3k silver. tnx
  10. Skybox discussion

    Yes. Personally i'd like a key shortcut (mmm...alt+y?) to enter and exit free cam mode to use it when needed. Most of the time i find ext cam angles more natural to play.
  11. Skybox discussion

    Great! i was worry for my health My water looks nice, i think it's the water shader. Here is the patch for Free Camera (option under Sky&Cam panel). I'm doing code changes in the NEW_CAMERA path only...i guess it will substitute the old camera handling, right?
  12. Skybox discussion

    Welcome back! I dont feel edged out at all, i'm glad i can contact you to discuss your code. Flashing sky: i use NEW_SELECTION and NEW_CAMERA togheter with other flags in make.confs; I'm on a G4 Mac, so probably it is my hardware fighting againts new shader. However other users told me of flashing sky. Banners & Xp: advices are welcome, i dont know where to start yet Middle click: easy to do, just need Roja feedback for it Grab mode: easy to disable in follow mode I'm adding a free camera, a third person view with the angles of the fpv. I added a check to see if the camera is going under map tiles, to avoid weird angles. Submitting a patch soon. My biggest concern is how to prevent the reflection ugliness at borders. I talked with Roja about it and she suggested to extend the map with tiles...and i dont know how to start here too. About water shader: i dont have hardware for it, so i cant help.
  13. Selling Silver Ores (Big Quantity!)

    i'd like to buy it too...
  14. selling:

    silver and tilongs 16k..or just silver at 12k Pm me.
  15. Skybox discussion

    yes, Schmurk has not submitted my patch yet, and without it his NEW_CAMERA breaks SKY_FPV_CURSOR.
  16. Skybox discussion

    I think i have corrected some bugs: - now it compiles - follow mode was broken (a function has been removed...check here), and now corrected - now it is possible to enter grab mode only with alt+g, not with middle click. Works for SDL cursors too and displays a message on entering and leaving the grab mode - first person view now works. When entering it, I move the camera to face where the actor is looking at. Since i work on code where Schmurk is working too, i sent him the patch. Remaining old issues: - are we sure we want complete camera freedom in ext_mode? i found it more natural as it is now...(maybe enable it only on request like first person view?) - how to prevent ugly map edges? any ideas? I tried to draw a black plane from map margins to the horizon, but doesnt look so nice. New issues: - my sky is flashing badly , i'm lucky not to suffer of epilepsy... - please try grab mode while in follow mode...it's a bit weird imo.
  17. Buying Thermal Serp/Selling alot of items.

    i'll buy life essences 4.5gc each.
  18. Skybox discussion

    I use SKY_FPV_CURSOR, it is great (expecially now with arrows) and I would like to see it in the next update. Since the update is in a month or so I think I can correct the above issues in time...is there still interest in this feature or should i stop looking into the code? Or is someone else working on it?
  19. Afaik dragons are not meant to be killed 1vs1, probably a team of fighter/summoner/healer can do the job without wasting too many resources (not considering time tough...). have to try
  20. MAC OS client

    oh my, oh my... Crashed thread is about sound, probably you have a bugged OpenAL lib, it happened to me too (seems related to PPC only). Disable sound, exit and run again...and cross fingers
  21. MAC OS client

    Glad it works. Probably is the water shader, so you can try to put reflection back on. Under Library/Application Support/Eternal Lands (in your home dir) you can find error_log.txt if you post its content, maybe i can help you more.
  22. MAC OS client

    it would be helpful to know what machine you are using and what system. However, try to disable reflection and set (if you can) the water shader to a value greater than 0. For character generation...dont know
  23. YAY! Summoning 100

    Impressive!! This means now I have to surpass you at summoning 110 Complimenti.
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