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Kaddy

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Posts posted by Kaddy


  1. Tbh, most of the times maps are empty. It's just the pandemic time that most of people are home and playing games. After the pandemic is over, with revi's suggestion, some people will be hurt and nothing will change for those who is called "others". With your suggestion; these will happen.

    - Holam price will increase. With the breakrate right now and the invasions/invances amount, this will really hurt mid-range figthers who barely makes profit out of invasions/invances = means less players participating in those.

    -Orange price will increase (not that anyone cares)

    -Scythe prices will increase (not much of a big deal either)

     

    And the most important thing is, p2p shop coupon prices will increase, it would hurt the game ALOT.

     

    So no, revi's suggestion is not a good one. I like how people give suggestions about things that they never do.

     

    I'd say either keep it this way or add MAXIMUM 1 more map to each instance. But I strongly believe that none of these will happen anyways since it requires both  client update and server update and we are at: Server Uptime: 167 days

     

    -CombineKaddy

     

     


  2. 4 hours ago, revi said:

    Invance mode lets you adjust the height at which your bars are displayed.

    You can also disable the monster's digital display of HP.

    That way, you can see both your and their hp in one spot.

     

    Putting your health in a screen corner means you have to move your eyes away from your character,

    and from the mobs you're fighting/going to fight soon. So I think displaying HP in a corner is not

    useful (at best), or dangerous (at worst, if you don't have the bars over your character)

     

    It is good for radu :) 


  3. While we are at it, can we modify the "taken damage" height or an option to make it higher or lower, or darker in colour, or have some kind of bold/glowy effect?

     

    Height is: when you are in instance mode, you can make your hp bar/numbers higher but it's hard to keep track since the damage on you is shown at a very low level (at least it's hard for me :P )

     

    Also, if we can change the damage taken colour, it would be really great to differ from mobs and players, like golden colour would be great. :P 


  4. 5 hours ago, Entropy said:

    So is everything ok now? Can we 'demystify' the whole "astro/child of stars/artificer" not working? :)

     

     

    While you are at it, can we see the code for lucky attacker and lucky defender perks? :D

     

    Also, my question is; When we had a problem in Eva perk and Armorer perks, the problem was in codes? Do you have the problematic codes saved somewhere to give us an idea how a problem seems like codewise?


  5. I've made +50 halberds without HoA, with arti cape.

     

    Then made 2 HoA's in 4 halberds without arti cape. :P

     

    Tbh, I think most of the astro affected perks are broken. Such as lucky defender and lucky attacker. Also think arti cape is broken aswell.

     

     

    Bu radu just asks for more input then never checks them either. And we have found that Armorer was broken, Eva perk was broken aswell...


  6. 7 hours ago, vinoveritas said:

    Welcome to the game then,

    Quote

    -If I click to attack a monster from afar, I should autowalk to the creature and start attacking, even if the monster moves.

    This thing that i find also annoying at a lot of times,  that if you are to far away you stay still, is apparently there by design, if wanted it would not be a to hard thing to reverse the walking there instead standing still, the Auto attack  feature i would not want. since the System does not Differentiate between normal Creatures and players in a Player Kill map

     

    I remember radu saying he made this intentionally to avoid being abused by macroing or autoclicking.

     

    In fact, Other Life (Learner's game) has it.


  7. 5 hours ago, Aislinn said:

    I had tried to show radu this thread (prior to it being split) and he told me he didn't like the idea.  Unfortunately, I have no idea which he was referring to; kaddy's suggestion, the party system, or both.  I'll try to nail that down further when I can catch him online/active again.

     

    Well I'm down to burying my suggestion if diealot's going to be done. :P


  8. Hello lovely EL community,

     

    I have searched about this but could not find any suggestion... if I am wrong please forgive me and delete this thread.

     

    As for invances and instances, communication amongst the team is crucial. I'm not sure client or server handles this but, being able to seeing your teammates' mana would be amazing. That means you can see someone getting low mana and you can back up/heal/help etc. I know this means less bricks but I believe it would contribute more team-oriented activities.

     

    Why not invasions? Because I don't think it's possible. Invances and instances have different coding already. I thought it would be a good start to have them first.

     

    What do you think about it?

     

    -Kaddy


  9. I really don't like the delay of quick-slot key binding delay. Being instant is really good in my playing style. If you are going to make a delay, set an option in option/troubleshoot and make it delay/no delay selection.

     

    Not many uses bone as a weapon nowadays anyway... If they want to use it as weapon, they should just double click or drag.


  10. Hello all,

     

    The lucky attacker and lucky defender perks cannot let your attack/defense astro below zero. But been checking lately, even if it shows 0/0 (meaning it could be negative but perks don't let), I feel that my astro is below 0. It's easily noticable when you have positive astro, I believe it's easily noticable when you have negative aswell. I have talked to some people about this subject and they suspect the same.

     

    I know mobs have astro aswell, but when it happens it feels like the same on any monster I fight.

     

    Can you please check to code regarding? 

     

    Thanks.


  11. 21 hours ago, bluap said:

    The feature works like this; if you have say the fur cloak equipped and double click another cloak in you inventory, the two items are swapped, each taking the position of the other.  Hopefully that is what you wanted.

     

    lol are you kidding me? :P That's exactly how we wanted!

     

     

    20 hours ago, bluap said:

    That makes much more sense now, an interesting insight into the server thanks.  So we could use LEFT_HAND instead or WEAPON_ONE, LEFT_HAND instead of SHIELD, and BOTH_HANDS instead of WEAPON_TWO.

     

    I have the WEAPON_TWO/BOTH_HANDS swap working now too.  A single handed item can replace a two handed item.  Also, a two handed item can replace a one handed item, but any shield is also removed.

     

    Can we have a build so we can test out?

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