Jump to content
Eternal Lands Official Forums

Kaddy

Members
  • Content count

    1194
  • Joined

  • Last visited

Posts posted by Kaddy


  1. 7 hours ago, vinoveritas said:

    Welcome to the game then,

    Quote

    -If I click to attack a monster from afar, I should autowalk to the creature and start attacking, even if the monster moves.

    This thing that i find also annoying at a lot of times,  that if you are to far away you stay still, is apparently there by design, if wanted it would not be a to hard thing to reverse the walking there instead standing still, the Auto attack  feature i would not want. since the System does not Differentiate between normal Creatures and players in a Player Kill map

     

    I remember radu saying he made this intentionally to avoid being abused by macroing or autoclicking.

     

    In fact, Other Life (Learner's game) has it.


  2. 5 hours ago, Aislinn said:

    I had tried to show radu this thread (prior to it being split) and he told me he didn't like the idea.  Unfortunately, I have no idea which he was referring to; kaddy's suggestion, the party system, or both.  I'll try to nail that down further when I can catch him online/active again.

     

    Well I'm down to burying my suggestion if diealot's going to be done. :P


  3. Hello lovely EL community,

     

    I have searched about this but could not find any suggestion... if I am wrong please forgive me and delete this thread.

     

    As for invances and instances, communication amongst the team is crucial. I'm not sure client or server handles this but, being able to seeing your teammates' mana would be amazing. That means you can see someone getting low mana and you can back up/heal/help etc. I know this means less bricks but I believe it would contribute more team-oriented activities.

     

    Why not invasions? Because I don't think it's possible. Invances and instances have different coding already. I thought it would be a good start to have them first.

     

    What do you think about it?

     

    -Kaddy


  4. I really don't like the delay of quick-slot key binding delay. Being instant is really good in my playing style. If you are going to make a delay, set an option in option/troubleshoot and make it delay/no delay selection.

     

    Not many uses bone as a weapon nowadays anyway... If they want to use it as weapon, they should just double click or drag.


  5. Hello all,

     

    The lucky attacker and lucky defender perks cannot let your attack/defense astro below zero. But been checking lately, even if it shows 0/0 (meaning it could be negative but perks don't let), I feel that my astro is below 0. It's easily noticable when you have positive astro, I believe it's easily noticable when you have negative aswell. I have talked to some people about this subject and they suspect the same.

     

    I know mobs have astro aswell, but when it happens it feels like the same on any monster I fight.

     

    Can you please check to code regarding? 

     

    Thanks.


  6. 21 hours ago, bluap said:

    The feature works like this; if you have say the fur cloak equipped and double click another cloak in you inventory, the two items are swapped, each taking the position of the other.  Hopefully that is what you wanted.

     

    lol are you kidding me? :P That's exactly how we wanted!

     

     

    20 hours ago, bluap said:

    That makes much more sense now, an interesting insight into the server thanks.  So we could use LEFT_HAND instead or WEAPON_ONE, LEFT_HAND instead of SHIELD, and BOTH_HANDS instead of WEAPON_TWO.

     

    I have the WEAPON_TWO/BOTH_HANDS swap working now too.  A single handed item can replace a two handed item.  Also, a two handed item can replace a one handed item, but any shield is also removed.

     

    Can we have a build so we can test out?


  7. 35 minutes ago, Aislinn said:

    You're generating a lot of excitement with this client!  I just had someone ask me if it's possible for the two-handed weapons, like a halberd, remove both the sword and shield when using the Equipment Swap option.  Currently, we get a red error message "Can't wear, a similar item is already worn!"  Actually, this would be nice with and without using the equipment swap.

     

     

    In that case server has to know which weapons are double-handed and which are not (OL server knows that). But EL server does not know afaik.


  8. 3 hours ago, bluap said:

    I'm nearly ready to commit the change to swap back to the freed slot. As for the other request, I'm not sure it can be done currently. The client does not really know the difference between different equippable items so could not automatically swap one sword for another.

     

    In other life (OL), if you have any empty slots in your equipment section and you double-click something wearable, it replaces the equipped item. 


  9. 3 hours ago, Aislinn said:

    I don't understand this one.  Cleared in what way?  (I guess I don't understand how they wouldn't be cleared once you use them anyway, unless I'm not understanding what this feature is/does.)

     

    I couldn't really figure out what it happens either.

     

    I tried to enable/disable it and try to ctrl + click to drop stuff when window is not focused, it doesn't work either way. I guess it doesn't do the thing I thought it would be lol.

     

     

×