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Posts posted by Kaddy
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7 hours ago, vinoveritas said:Welcome to the game then,
Quote-If I click to attack a monster from afar, I should autowalk to the creature and start attacking, even if the monster moves.
This thing that i find also annoying at a lot of times, that if you are to far away you stay still, is apparently there by design, if wanted it would not be a to hard thing to reverse the walking there instead standing still, the Auto attack feature i would not want. since the System does not Differentiate between normal Creatures and players in a Player Kill map
I remember radu saying he made this intentionally to avoid being abused by macroing or autoclicking.
In fact, Other Life (Learner's game) has it.
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Given the fact that they are using existing actors in client, it would take just a server update to add them to invasions or just add new mobs with different attribs/stats.
We deffo need new looking for breakers btw!!!
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As if we don’t have harvesting power-ups that prevents you getting teleported already.
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5 hours ago, Aislinn said:I had tried to show radu this thread (prior to it being split) and he told me he didn't like the idea. Unfortunately, I have no idea which he was referring to; kaddy's suggestion, the party system, or both. I'll try to nail that down further when I can catch him online/active again.
Well I'm down to burying my suggestion if diealot's going to be done.
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If you are talking about your being not able to party without someone in your buddies, I think that would be bad since we have limited amount of buddys avaliable.
But bluaps being onto this subject... just gave me hope now.
Love you bluap! <3
Kaddy.
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Hello lovely EL community,
I have searched about this but could not find any suggestion... if I am wrong please forgive me and delete this thread.
As for invances and instances, communication amongst the team is crucial. I'm not sure client or server handles this but, being able to seeing your teammates' mana would be amazing. That means you can see someone getting low mana and you can back up/heal/help etc. I know this means less bricks but I believe it would contribute more team-oriented activities.
Why not invasions? Because I don't think it's possible. Invances and instances have different coding already. I thought it would be a good start to have them first.
What do you think about it?
-Kaddy
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Yeah I am concerned more about auto equip rather than the consumable. I still can't understan how it will affect it.
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I really don't like the delay of quick-slot key binding delay. Being instant is really good in my playing style. If you are going to make a delay, set an option in option/troubleshoot and make it delay/no delay selection.
Not many uses bone as a weapon nowadays anyway... If they want to use it as weapon, they should just double click or drag.
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Been like 2 weeks I only see 0/0 astro whenever I log. Seriously?
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It used to give the list of storage, like maybe 10 years ago. I totally agree with the string
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Hello all,
The lucky attacker and lucky defender perks cannot let your attack/defense astro below zero. But been checking lately, even if it shows 0/0 (meaning it could be negative but perks don't let), I feel that my astro is below 0. It's easily noticable when you have positive astro, I believe it's easily noticable when you have negative aswell. I have talked to some people about this subject and they suspect the same.
I know mobs have astro aswell, but when it happens it feels like the same on any monster I fight.
Can you please check to code regarding?
Thanks.
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Works great, thank you for the effort you have put bluap! Much appreciated.
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21 hours ago, bluap said:The feature works like this; if you have say the fur cloak equipped and double click another cloak in you inventory, the two items are swapped, each taking the position of the other. Hopefully that is what you wanted.
lol are you kidding me? That's exactly how we wanted!
20 hours ago, bluap said:That makes much more sense now, an interesting insight into the server thanks. So we could use LEFT_HAND instead or WEAPON_ONE, LEFT_HAND instead of SHIELD, and BOTH_HANDS instead of WEAPON_TWO.
I have the WEAPON_TWO/BOTH_HANDS swap working now too. A single handed item can replace a two handed item. Also, a two handed item can replace a one handed item, but any shield is also removed.
Can we have a build so we can test out?
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Vino,
What comes to my mind is maybe bluap deleted the difference between 1-2 etc numbers and keypad numbers when proceeding to sdl. It might be the problem
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I totally agree with revi here.
If we are to do some smart equipment swap, it should include all items like clothes and stuff too.
I can help with item list, just let me know.
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35 minutes ago, Aislinn said:You're generating a lot of excitement with this client! I just had someone ask me if it's possible for the two-handed weapons, like a halberd, remove both the sword and shield when using the Equipment Swap option. Currently, we get a red error message "Can't wear, a similar item is already worn!" Actually, this would be nice with and without using the equipment swap.
In that case server has to know which weapons are double-handed and which are not (OL server knows that). But EL server does not know afaik.
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3 hours ago, bluap said:I'm nearly ready to commit the change to swap back to the freed slot. As for the other request, I'm not sure it can be done currently. The client does not really know the difference between different equippable items so could not automatically swap one sword for another.
In other life (OL), if you have any empty slots in your equipment section and you double-click something wearable, it replaces the equipped item.
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Okay, here things are getting more complicated.
Two clients, both same build. One client gets 180ms stable ping, the other gets from 200 to 800ms pings with 3k-11k spikes. AT THE SAME MOMENT. lol how the hell this happens?
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I don't believe in coincidences in computing.
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Just downgraded to;
Eternal Lands Version 1.9.5-20200112.2116
Works quite fine. -
This is what I get with latest patch;
https://gyazo.com/8b63664872c13bcb45017598fba8d169
This is what I get just after 1 minute of loading back Eternal Lands Version 1.9.5p20190915 ;
https://gyazo.com/b341580a4debd8938216743788312e10
Same pc, same connection, just 1 minute difference. I didn't really understand......
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3 hours ago, Aislinn said:I don't understand this one. Cleared in what way? (I guess I don't understand how they wouldn't be cleared once you use them anyway, unless I'm not understanding what this feature is/does.)
I couldn't really figure out what it happens either.
I tried to enable/disable it and try to ctrl + click to drop stuff when window is not focused, it doesn't work either way. I guess it doesn't do the thing I thought it would be lol.
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Yes. 1.9.5 p6 didn't have this issue.
If you want, I can download back to the previous client and try to reproduce.
But I'm usually using switching clients VERY FAST, that's why I tend to find these bugs pretty quick lol.
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Just for you to get some idea about this games playerbase.
Aislinn knows me since I was 14 years old. Now I have a kid running in the house.