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Kaddy

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Everything posted by Kaddy

  1. Control Rosto Prices

    Reading revi’s idea, something came up to my mind. What about 3-level rostos? Rosto for noobs: works if you are 100 cap. 1$ Rosto for semi-pros: works if you are 150 cap. 2$ Rostos for pros: works if you are uncap. 3$ I still believe that 5$ for a death is pricy. So this might help especially low levels to cover a death much easier, only would require killing some beavers or brownies or ogres and sell the tokens. Because I think even tho I believe uncap people burn more rostos, the reason for that is less and less low level people are fighting because the risk vs income is way too unbalanced. The level of rostos would help that issue.
  2. Control Rosto Prices

    Hey RipTide, Even though your comment has absolutely nothing to do with this thread and completely irrelevant, I will try to explain in a very simple way and with a good manner because I have grown so much respect to you in past year. First of all, if you think farming brickers and casties are so much gc, you are wrong. Those only make a few hundred k profit. And since I can fight a casty with my own will only per 4 days and no chance to kill a bricker unless spawned, you cannot call it ‘farming’ at all. And past few months there have been only 2 times that I killed brickers with tokens. 1 is radu bethel 12 brickers ( like how many months ago?) and second is irin island when all uncap people killed mobs and bosses in cove, I cleared complete island alone with over 600 ldp/ldb. Ask Wizzy. Even in that case, I didn’t solo Bricker and called teammates to kill together to share the drop. Also using a game feature and game dynamics in a different way should not be shocking anyone. Some people just have more experience about the game and can make the best out of a skill/item/perk etc better than other people. Why does it bother you? It is like saying “halberd is too op, use cutlass to kill dragons”, lol. Why should I? Second, I know that you have never been to very top level, it is normal that you have no idea about the gc drops of high level mobs. Sometimes a decent fighter can make over 500-600kgcs in a night WITHOUT killing any bosses. Few weeks ago Garen got 15 regs in one night and I got 6 rigs aswell, those make 400-500k alone without any gc drops so killing casty/bricker is really really really a very low portion of income of a top level player. If you don’t believe me, ask Cher. And I don’t even want to mention farming ice instances at all which produce alot of gc aswell, sometimes more than invasion, sometimes less than gc/hour on giants. Oh well, you can’t win everytime. Lastly, I’m sad to hear you lost a rosto on an invasion. I’ll be glad to cover a rosto for a friend like you anytime. You know, sharing is caring. Keep up good work on invasions, I hope more newbies join your invasions and they help them stick around. - Kaddy
  3. Maybe a remember me option? Once you logged on a char, it can save stats upon closing up client so if one has no access anymore, they can only see the stats of last login, not recent. That would solve the privacy issue aswell.
  4. That way you need a whole different login ID and password (account) and in that account you could have chars etc. But also some chars are shared or used by multiple people, what happens to those chars? Also, if you don't want to enter password for each char that you own/have access, you can play around with servers file and have name/password saved and also you can have different client options aswell. Some games have visuals of accounts with last worn items etc but that is pretty much work for radu I'd say.
  5. Assorted update ideas for Radu

    Revise great swords and other enhanced swords damages according to the current gameplay and give them a use. Add acw/giant/dragons to the daily. Make kf uncapped again New instance +140 (instance for pr0s that have time to waste), 5-9 players, 250 hours, 1st wave 30 ldp/50 ldb/100 breakers, 2st wave 150 naspas, 3st wave 1 or 2 milf, last wave 2 or 3 mb / low chance for casty New helms(see above) Make ogre token reusable New capes, cape of anti-perks. When worn, takes away the negative perk such as, Cape of Antisocial, look like custom cape. New mobs, phoneix and raptors, there were posts about them Increase either bow damages or arrow damages to make people use ranging more often - new arrows, explosive arrows. Give AoE damage or splash damage (hit one target, poison or do %50 of the damage to the others in 3x3 area lets say) - gc sink Make inventory variable value to 6 digits, right now it's 5 digits (max 99999) Make use of ldb scales, maybe a chance to reduce WTF instance timer, or add them to global (see above) New perk - gatherer - 3pp 100kgcs. New perk - Two handed warrior - Gives %20 damage bonus when two handed weapons are yield but giving -10 def penalty in combat. - 7 pp. Reduce food required for running - it's better to have less consumption and more people running than having almost noone running - gc sink - bone sink - more people with iedp - pp sink Revise Spear damage to 30-70, same other stats. Give people the option to use them with same average damage output in different combat scenerios. New special day stone - Day of No Grief - neno and casty drop Not gonna discuss these in here. Just dumping out the ideas I have been thinking lately. I'll dump more ideas when they come to my mind. -Kaddy
  6. STO SALE!!

    First sto; 1421 Gold Bar 1012 Silver Bar 2 Gatherer Medallion117 Ring of Desert Pines1 Enhanced Sun Medallion5483 Fire Essence1656 Water Essence2142 Life Essence1254 Matter Essence1 Enriched Water Essence1896 Spirit Essence615 Death Essence963 Health Essence4617 Magic Essence2541 Energy Essence 492 Potion of Spirit Restoration 677 Deer Antlers 5 Tiger token 1 Body Piercing Cloak 4 Polished Diamond470 Polished Sapphire3 Gold Ring202 Polished Emerald63 Silver Ring Second sto; 1 Halberd 1 Ice Dragon Cuisses 1 Gatherer Medallion 1 Tiger Token 1 White Horse Whistle Last sto; 1 Halberd 2 Gatherer Medallion 228 Energy Essence576 Health Essence1430 Matter Essence87 Spirit Essence4508 Fire Essence 1203 Potion of Spirit Restoration PM me ingame for total offer. -Kaddy
  7. Seperate folders for multiple characters

    If you have been using same main server for all your chars before, best is to just copy main folder a few times and rename them with your chars names. So that you would still have the counters and video settings etc saved for a start. The only thing is after like 8 or 9 lines in servers.lst it stops working. I tried many times idk if that happens for other people also. But using servers for different chars is great if you have access to many chars and don’t wanna remember all the pass.
  8. Storage sale

    I will take all HE/SR and rostos and some bp capes. Catch me ingame
  9. Autologin

    Yes. You can go to the eternal lands folder in your documents, and then go main folder and then open el.ini file in notepad. There is username and password info place. Write your name and pass between “ “ and save it. This applies for only one char. You can even make different shortcuts for each of your alt up to like 6-7 but that’s another story and complicated, let me know if you want that info. -Kaddy
  10. You can’t win everytime. We have gotten alot of <5k drops from mbs and <1k drops from bulas aswell in ice instance where you need to train a char to tank the instance FOR YEARS whereas a 60-80 insta hitter or tank can be done within a month. Of course the more instance people go, the more rostos and tokens burnt with a better gc income for those people with low levels (or alts) in an economy where the prices are fucked up. I have gone to a great number of 60-80 instas with my tank alt (30/100 a/d) and profit wasnt really that bad in 3-4 people. I’d say make it either poly or scarba to make things more interesting and increase the chance of getting better drops more. -Kaddy
  11. Totally agree and died alot of times with alts trying to make a bag next to mobs lol
  12. Hero Points

    Defo like the idea!
  13. As I already called these days as stupid in chan 6, wanna call them stupid again here. You want to have bad days in EL to make people do other things in game, like labour day, peace day, green day. But no storage day? Why? You just want to decrease the playerbase that is already low? And no bombing day is just focused on some case that is actually good day for %99 of EL and actually he doesn’t even bomb anymore. -Kaddy
  14. New daily fight quest

    I like the concept, it would be much more fun tbh. Esp after some point, exp gained by dailies / exp required for new level ratio goes so low that doing or bothering for daily becomes useless. This would at least help a little. I don’t know it is possible server-wise, but if it is I am +1 for the idea.
  15. As an ex-player, thank you for all the memories

    I never bash it you know. Me and I believe most of people are just sad that they lose good friends because of some same reasons over years. I enjoy the game alot, I would enjoy the game much more if we had the same community as in 2004-2008. I think you would disagree aswell because there were much more troublemakers back then lol.
  16. As an ex-player, thank you for all the memories

    If I’m not gonna get in trouble; This mindset has brought EL from 1k unique players per day in 2008 to 100 unique players per day in 2018.
  17. Indicator for Glow

    Opponent 2018 pick one. Most of the top levels have glow anyways and it's so damn easy to find out who has it or active or not... Especially in invasions....
  18. Client - Item list request

    Errr can we non-code-knowledgeable-noobs also learn how to do it?
  19. Ranging

    Some fighters keep their phy/coord low in order to get maximum exp out of the mobs they kill, which is something I find really stupid. Those people cannot use the maximum capacity of their chars because of low p/c. That's where you have to make a choice between gc drops, invasions or better exp. Which is why I suggested exp per kill, but some people didn't like it even tho like %99 of the MMO's offer the same, lol... As for ranging, never became a true ranger but trained alot. Yes, maximum perception decreases the exp incoming, but you do get more exp per shot since less fails so you have to make trials and see what brings you the most experience. Long distance and high exp or short distance and low exp in total.
  20. EXP Bonus after the kill

    Dear fellow EL'ers of many years, I have searched in the suggestions area about this subject, a few comments include the idea but there is no TOPIC about this completely.I know this title might be irritating for some of you, who have trained their chars up to very high levels, but please read before discriminating and think about trainers before dailies too As a high level fighter, a 140 a/d trainer BEFORE DAILIES and a no-lifer trainer back then (got a few ss of 10 hours non-stop training sessions lol), I suggest to have an additional exp bonus after the kill. The reason why I am suggesting this is pretty much high to mid level range A/D playerbase is dropping rapidly. We defo need more players entering 100-120, 120-140 range and +140 range. I don't really need more levels, please think about this as sake of EL, I'm not asking this for myself. Pros; - More encouragement to training rather than just doing dailies. - No need to save pps for efficient training, so char's capability can also be used without screwing training exp = more contenders for low level invasions too. - Mixers who wants to have max carry can also train efficiently. - Making training a little easier, flee BORES the fuck out of people. - A/D is a nice way to get more pps for those who wants to spend pps on nexuses, mixing is slow exp but mixers can get more pps with fighting too. - More people for high level instances/invances/invasions mean more breaks, more rosto-burns, giving opportunity to IMs to make harder invasions for mid-range (like 120-140 caps since the team will contain more people) = more people = more fun. - More people could be back to the game, especially who disliked endless grinding, more player base = more sales, more rostos burned and more breaks again. - When you attend an invasion and kill shitloads of creatures but only get 150k attack exp is pissing off right? This would solve the problem. Cons; - Even tho the spawns are limited, more gc will be coming into the game (economy is fucked up anyways, isn't it? ) - Pissing off people that trained hard to get those levels, but we didn't have dailies when we were 140s and after dailies people got the 150's easy af, right? - Needs radu to be convinced and work for a exp/kill ratio also decide what to do with team-kills (well it is usually 1 hard mob so doesn't really matter who gets the bonus, imo) - Idk what else, please comment. Show some love What do you think? -Kaddy EDIT# So here how it works; First of all I'll answer the questions because the questions cover most of the open points. I'd like to add to my list of questions (the old ones first): How much bonus does OL give, since it's basically what you are suggesting? Idk the exact formula, but I have been getting around total 3.5-4k bonus exp from cyclopses at 90 a/d. Please don't forget that the idea itself is not a copy from solely OL since ALOT of mmos give bonus exp per kill. How does OL handle magic kills? Magic kills DO NOT GIVE ATT DEF BONUS EXP. How does OL handle ranged kills? Ranging kills DO NOT GIVE ATT DEF BONUS EXP. How does OL handle any other kill that is not melee combat (engineering, summoning, possibly others)? There are no engineering kills there. Summoning kills DO NOT GIVE ATT DEF BONUS EXP either. How does OL handle multi-combat scenarios? In OL, the last hitter gets the bonus exp in cases where 1 mob 5 player. In 1 player 5 mob scenerio, the bonus exp is halved but me and alot of people found it kinda silly since it's harder to kill mobs in multicombat so I'm suggesting at least same exp as 1vs1. Are you suggesting removing the on hit/dodge model currently employed completely, or adding a separate bonus at the end of a fight? No, hit/block still should be in the scene so that people may still want to flee-train to maximize exp per hour. Have you made a character from scratch recently? If so, what build? Recently, 2. Total about 10 chars since 2003. Last 2; 1 of them is tank build and the other is regular oldschool (no will) build. What's your current preferred training method (including what level you are)? I do barely train since at 165 a/d, dailies are just painless exp. How is this different than OL? In OL, most of the times to maximize xp/hour, you gotta kill the mob as fast as you can. Which means you gotta use weapons, best weapon if necessary. Also if you build good enough to kill higher level mobs than yourself, it makes you use ALOT of resources but also make you GAIN really nice amount of exp. If I don't ever hit the mob via melee, but still kill it, do I still get bonus att exp? (example: magic kill while engaged, summon kill, igitd kill, others) You have to hit at least once to get the bonus exp. Right now in EL, IGITD kills do not show up in counters if you are not facing the mob. I think about the same, no exp bonus if you are not facing the mob and IGITD kills it. If I don't ever dodge the mob, and still kill it, do I still get bonus def exp? Yes, since it's a bonus for killing, not blocking. But I liked your point of view. An added emphasis, what happens in multi-combat situations (meaning two players hitting the same mob)? In OL, the last hitter gets the bonus exp. But my suggestion is to give "BAG-GETTER" to get the exp. What happens in PvP situations? (both vs players and summons) Same formula is applied. What happens if I flee, then re-engage? (take something [say a dragon] that might have a BIG bonus down to very low hp, flee, re-engage, and kill within 15 rounds) If you find a very low hp one and kill it, you should be still getting full bonus. Not your fault if someone almost killed it but had to diss. Also the server cannot track it right now and radu makes it simple as possible. Assume the same scenario as above, but my buddy damages the dragon down to very little, then I come and kill it, what then? The killer gets the xp. But since the spawn time and access-easiness of dragons, it wouldn't be logical to do this. Just go kill mobs around your level and you will get better exp. There are some examples of the exp bonuses, first of all, the formula is; BONUS EXP = (OPPONENT ATTACK LEVEL * 3 - PLAYER DEFENSE * 2 + RATIONALITY / 3 + OPPONENTS HEALTH / 4 ) * BONUS RATIO. (This is for defense, for attack is the same just swap a/d levels) Bonus ratio for HP LEVELS; 0-1000 hp = 8 1000-10000 hp = 4 +10000 hp = 2 70 a/d Creature Attack Defense Health hp ratio Kill Bonus Attack Kill Bonus Def Total Bonus per mob Male Ogre 70 50 105 8 386 866 1252 Armed Orc 75 70 120 8 896 1016 1912 Cyclops 80 80 200 8 1296 1296 2592 Fluffy Rabbit 95 95 250 8 1756 1756 3512 Desert Chim 100 100 250 8 1876 1876 3752 Feros 105 90 300 8 1736 2096 3832 Forest Chim 110 100 250 8 1876 2116 3992 Frost Troll 120 120 380 8 2616 2616 5232 Artic Chim 130 130 300 8 2696 2696 5392 Yeti 125 125 400 8 2776 2776 5552 Giant 145 145 650 8 3756 3756 7512 Red Dragon 150 150 3500 4 4788 4788 9576 Black Dragon 160 160 4000 4 5408 5408 10816 Ice Dragon 170 170 7000 4 8528 8528 17056 Blue Dragon 179 179 9000 4 10636 10636 21272 Mare Bula 160 150 32000 2 16644 16704 33348 100 a/d Creature Attack Defense Health hp ratio Kill Bonus Attack Kill Bonus Def Total Bonus per mob Male Ogre 70 50 105 8 21 386 407 Armed Orc 75 70 120 8 416 536 952 Cyclops 80 80 200 8 816 816 1632 Fluffy Rabbit 95 95 250 8 1276 1276 2552 Desert Chim 100 100 250 8 1396 1396 2792 Feros 105 90 300 8 1256 1616 2872 Forest Chim 110 100 250 8 1396 1636 3032 Frost Troll 120 120 380 8 2136 2136 4272 Artic Chim 130 130 300 8 2216 2216 4432 Yeti 125 125 400 8 2296 2296 4592 Giant 145 145 650 8 3276 3276 6552 Red Dragon 150 150 3500 4 4548 4548 9096 Black Dragon 160 160 4000 4 5168 5168 10336 Ice Dragon 170 170 7000 4 8288 8288 16576 Blue Dragon 179 179 9000 4 10396 10396 20792 Mare Bula 160 150 32000 2 16524 16584 33108 120 a/d Creature Attack Defense Health hp ratio Kill Bonus Attack Kill Bonus Def Total Bonus per mob Male Ogre 70 50 105 8 21 66 87 Armed Orc 75 70 120 8 96 216 312 Cyclops 80 80 200 8 496 496 992 Fluffy Rabbit 95 95 250 8 956 956 1912 Desert Chim 100 100 250 8 1076 1076 2152 Feros 105 90 300 8 936 1296 2232 Forest Chim 110 100 250 8 1076 1316 2392 Frost Troll 120 120 380 8 1816 1816 3632 Artic Chim 130 130 300 8 1896 1896 3792 Yeti 125 125 400 8 1976 1976 3952 Giant 145 145 650 8 2956 2956 5912 Red Dragon 150 150 3500 4 4388 4388 8776 Black Dragon 160 160 4000 4 5008 5008 10016 Ice Dragon 170 170 7000 4 8128 8128 16256 Blue Dragon 179 179 9000 4 10236 10236 20472 Mare Bula 160 150 32000 2 16444 16504 32948 140 a/d Creature Attack Defense Health hp ratio Kill Bonus Attack Kill Bonus Def Total Bonus per mob Male Ogre 70 50 105 8 21 21 42 Armed Orc 75 70 120 8 21 21 42 Cyclops 80 80 200 8 176 176 352 Fluffy Rabbit 95 95 250 8 636 636 1272 Desert Chim 100 100 250 8 756 756 1512 Feros 105 90 300 8 616 976 1592 Forest Chim 110 100 250 8 756 996 1752 Frost Troll 120 120 380 8 1496 1496 2992 Artic Chim 130 130 300 8 1576 1576 3152 Yeti 125 125 400 8 1656 1656 3312 Giant 145 145 650 8 2636 2636 5272 Red Dragon 150 150 3500 4 4228 4228 8456 Black Dragon 160 160 4000 4 4848 4848 9696 Ice Dragon 170 170 7000 4 7968 7968 15936 Blue Dragon 179 179 9000 4 10076 10076 20152 Mare Bula 160 150 32000 2 16364 16424 32788 160 a/d Creature Attack Defense Health hp ratio Kill Bonus Attack Kill Bonus Def Total Bonus per mob Male Ogre 70 50 105 8 21 21 42 Armed Orc 75 70 120 8 21 21 42 Cyclops 80 80 200 8 21 21 42 Fluffy Rabbit 95 95 250 8 316 316 632 Desert Chim 100 100 250 8 436 436 872 Feros 105 90 300 8 296 656 952 Forest Chim 110 100 250 8 436 676 1112 Frost Troll 120 120 380 8 1176 1176 2352 Artic Chim 130 130 300 8 1256 1256 2512 Yeti 125 125 400 8 1336 1336 2672 Giant 145 145 650 8 2316 2316 4632 Red Dragon 150 150 3500 4 4068 4068 8136 Black Dragon 160 160 4000 4 4688 4688 9376 Ice Dragon 170 170 7000 4 7808 7808 15616 Blue Dragon 179 179 9000 4 9916 9916 19832 Mare Bula 160 150 32000 2 16284 16344 32628 178 a/d Creature Attack Defense Health hp ratio Kill Bonus Attack Kill Bonus Def Total Bonus per mob Male Ogre 70 50 105 8 21 21 42 Armed Orc 75 70 120 8 21 21 42 Cyclops 80 80 200 8 21 21 42 Fluffy Rabbit 95 95 250 8 28 28 56 Desert Chim 100 100 250 8 148 148 296 Feros 105 90 300 8 21 368 389 Forest Chim 110 100 250 8 148 388 536 Frost Troll 120 120 380 8 888 888 1776 Artic Chim 130 130 300 8 968 968 1936 Yeti 125 125 400 8 1048 1048 2096 Giant 145 145 650 8 2028 2028 4056 Red Dragon 150 150 3500 4 3924 3924 7848 Black Dragon 160 160 4000 4 4544 4544 9088 Ice Dragon 170 170 7000 4 7664 7664 15328 Blue Dragon 179 179 9000 4 9772 9772 19544 Mare Bula 160 150 32000 2 16212 16272 32484 Please ignore below one, couldn't delete lol... Creature Attack Defense Health hp ratio Kill Bonus Attack Kill Bonus Def Total Bonus per mob Male Ogre 70 50 105 8 21 386 407 Armed Orc 75 70 120 8 416 536 952 Cyclops 80 80 200 8 816 816 1632 Fluffy Rabbit 95 95 250 8 1276 1276 2552 Desert Chim 100 100 250 8 1396 1396 2792 Feros 105 90 300 8 1256 1616 2872 Forest Chim 110 100 250 8 1396 1636 3032 Frost Troll 120 120 380 8 2136 2136 4272 Artic Chim 130 130 300 8 2216 2216 4432 Yeti 125 125 400 8 2296 2296 4592 Giant 145 145 650 8 3276 3276 6552 Red Dragon 150 150 3500 4 4548 4548 9096 Black Dragon 160 160 4000 4 5168 10336 Ice Dragon 170 170 7000 4 8288 8288 16576 Blue Dragon 179 179 9000 10396 10396 20792 Mare Bula 160 150 32000 16524 16584 33108
  21. Make Alchemy Great Again! ;-)

    Just say “selling 50k HE’s” on market and see if there is a demand or not. It is all about what you can achieve with your char. If I can earn more than 30kgcs/hour, why would I make HEs with my char, right? If mixing HE’s is the most profitable in terms of gc/hour then do it. Also, do you think there are enough mixers in the game to cover the demand of essies? I don’t think so. Only myself use at least 15k HE’s per damn week. Let alone other essies and pots etc. So getting items from only other players or mixing byself is just a silly idea. Demand won’t be covered, price will go up, some fighters will have to make alts and mix, some will just quit etc. Also, with the removal of rule 5, harving and mixing can be done much much faster especially low food cost items. If you can’t use alts, that’s your problem and you can’t inflate the market out of your own problem. I see no need to increase the npc prices of alchemy items.
  22. Newbies & Magic & Haidir

    Alts have advantage anyways by knowing the game and also gc income from the mains. He is probably focusing just on trying to keep the newbies in game. We should have thought better on removing rule 5, it's not the right time to care about alts having advantage right now.
  23. HeavyBeard the item breaker

    The code will allow that? because afaik, let’s say acid rain breaks do not count - it has to be a combat break. But ofc, radu can change it. I liked the idea, maybe then Wizzy can brake his iron helm and we can finally see Evie in a proper gear!
  24. Selling storage

    I will take; gatherers, rostos, He’s, 6 bindings
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