Jump to content
Eternal Lands Official Forums

Azazel

Members
  • Content count

    107
  • Joined

  • Last visited

Posts posted by Azazel


  1. your game (well character) is saved everytime you log in/off and also everytime server is shut down (properly)

     

    today server crashed without saving characters' statuses

     

    so everyone was rolled back to the last time they logged in/off before the crash


  2. all creatures weaker than ogre wasn't attacking at certain lvl even before the update

     

    first of all lazy ppl can be honest :D 2nd - more like 20 times multipled by thousands of ogres

     

    my computer is good enough. i'm talking about internet connection. i have cable modem and it still gets little bit slower when there are 400 players on, what about ppl with dial-ups? i'm not sure if they're minority. from what i hear from ppl lag is common problem


  3. i didn't play RS, but i like EL very much because there are nice people playing it :D it also has nice graphics and offers various skills to develop.

     

    about the crash - game is still under development, we had an update today and probably it wasn't tested good enough so it made server crash. luckily it happens very rare. to avoid consequences of such crashes log off and on from time to time - it will "save" the game.


  4. Well of course monsters are going to stop attacking you after a certain level, don't get pissed off

    i'm not pissed off. i just think there aren't enough reasons to do that or that there are reasons to not do it.

     

    notice that in most cases monsters stop attacking players when they reach levels on which they can kill those monsters very easily and they get poor xp anyways.

    for me it was always a sign that i should move up to the stronger creature soon when my current training monster stopped attacking me. ogres still are threat to me and i get quite good xp, so why would they not attack ?


  5. 1. even if that was right, afk fighting applies to more than ogres

    but changes were made only to ogres, so my point is valid

     

    2. duh? and there are people who do macro afk fight

    like i said this update won't affect macroers, only honest players. macroers will just change their macros

     

    3. role playing game does not overule whatever a game developer wants, rules are more important than your enjoyment of the game

    that's your best point.

    i agree on what's more important, but still players enjoyment *is* important. and there were many updates which made game harder implemented "to make game more realistic" so why it has to be changed now?

     

    4. no, actually, it takes 3 seconds top to track a monster and attack it, they stop moving for a reason, and my suggestion is get a better computer instead of trying to get the game to run easier for the one you have

    you must be kidding about those 3 secs. maybe in Vermor secret room. but on all other spawns ogres keep running away even when they don't auto attack. sometimes they stop after 10, 15 seconds. and with bad connection (lag - doesn't depend on computer capabilities, but network capabilities) it's possible that you won't manage to attack before they start running again

     

    when they auto attack you still have to chase them, but you have *possibility* that they will attack when you just get close.

     

    So you guys want afk fighters? afk harvesters? afk manufacturers? You know I was only joking about AFK-Lands....however it seems like some of you really want it

     

    no, i wouldn't play that game. the only thing i do afk (or rather half-afk) is harvest. and that's only because of auto harv system.


  6. 1) as Bofred mentioned there's only one person afking ogres

     

    2) as Lobonar said macroers would come up with something which would able them to aafk fight, while honest players will suffer. (but i don't think anyone is/was macroing on ogres. Kajjak doesn't use any automation)

     

    3) this is Role Playing Game. Ogres are supposed to be fierce monsters, very agressive and too dumb to run away from stronger fighters. Besides, in EL Encyclopedia it's written that they attack all humanoids on sight.

     

    4) It's so annoying when you have to run after creature for miles trying to click on them. especially with laggy connection. you think you got it, but it turns back, passes you and runs in other direction.

     

    Please reconsider this


  7. I voted for bigger spawn areas, it's a balanced option. the idea of random spawns is interesting, but with all those cons i'm not sure if it's worth it. btw: you forgot about one more cons:

     

    - more random spawns on map = more creatures wandering around = more danger for weaker players

     

    I suggest implementing it on test server first and letting players to check it and then cast their votes

×