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JimP

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Everything posted by JimP

  1. Ok... now to work on WITHDRAWING stuff from storage... Lets say I'd like to withdraw 7 health potions...7 iron ore...and 7 vials....oh...and 7 pieces of leather too... I just change QUANTITY to 7 ... and then click on all the items in my storage that I want 7 of! Then Click DONE .
  2. Ok... so I'm on my way back from the mine... forgot to save some food for my return trip...my Inventory is full... and so is my MULE... but the damn thing starved on the way back to storage! Someone wanna be a runner for me?!?!? PS: Yes I know its really a wolf... I'm just using it as a demo =)
  3. Ok...last though on the inventory before I goto bed... We can summon Gargoyles... so how about summoning a MULE ... something you can bring into the mine... but make sure you feed it, or it dissapears. Make it only good for 1 trip.... and you can only pick one up at Harveys... and if you run away from it too fast...it will start to wander... making it available to other players to grab the reigns. Alright... done with worring about the inventory tonight. =)
  4. Ok...here goes.... lets say that ENT makes the sliding bar 100 pixels wide... I have $100 in storage; For every time I move that slider left/right ... the amount in storage changes by $1 If I had $1000 in storage; For every time I move that slider left/right ... the amount in storage changes by $10 If I had $10,000 in storage; For every time I move that slider left/right ... the amount in storage changes by $100 I'm hoping he'd make the bar bigger than 100 pixels ... but if not, then he could make every pixel count as 2 pixels... So... If you had $100 in bank; For every time I move that slider left/right ... the amount in storage changes by .5 (in 1 GP increments) If you had $1,000 in bank; For every time I move that slider left/right ... the amount in storage changes by $1 Pixel Value = INT((Total Amt / Pixel length) / 2)
  5. Ok...sliding bars should Adjust to the amount you own....so yes...when you have 47 billion dollars in the bank...it'll be hard to grab just 3 dollars...but would you really care? so you grab $100 ... who cares... your still rich! Put it back in storage after you buy your Cup of Coffee. (PS: ShadowKnight...I'm in no way making fun of your response... I'm just very tired and felt like adding a little humor ;-) ) When you only have $ 100 in storage... depending on how many pixels are allowed for the bar... you should be able to get an exacting amount.
  6. Ok...after working on the "Wallet Sliding bar" idea... I had a new idea for when you DEPOSIT stuff into storage.... Ok...you only have 36 possible combinations ... So wherever you see WIDGET ... it's just a placeholder. (Widgets not visible) Quantity effects how the + / - buttons work ( so if you make a mistake... you can - out and get your stuff back...up to your original limit) So this is all you would see (if this was all you were carrying)
  7. True...ok...then how about 10 stackable at a time... yes you'd be powerfull... but no-one could carry more than 300 naked... so there's a limit. Maybe make body rests weight 2 emu...make them stackable...so fully equiped...24 emu... (300-24)/2 = 138 pots If that's still too much....make Body rests weigh 4emu (300-24)/4 = 69 pots (now thats not superhuman...but lets us train a little longer) Also... stackable Quick Key enabled BODY RESTS are a must... it is so hard to click on your "use" icon...then use the pot... move the inventory box out of the way...click on "move" icon... click somewhere on the map to flee.
  8. PS....a note about the Visit to Molgor .... shouldn't the GOODBYE button do the same as [Close] button?
  9. Ok... yet another idea... When you go to storage..... Then you take out some cash by sliding the bar... Ahhh the heck with it... we'll grab it all and head off to PK map ;-) Just a suggestion...
  10. ok...hope this is leagal to do.. just made a quick fantasy Inventory ... to flesh out some of the ideas I had... Notice that BODY RESTS are stackable..and QUICK KEY enabled your Cash is listed at top...not in actual inventory your LOAD is lited at top...to save real estate onscreen your QUANTY is user definable ... not just 1..5..10..20..50..etc Also added 2 more spaces for equipable...so you can wear all armour/weapons/and a necklace or 2 if you click on Money in HAND...you'll drop that amount into a bag...as if you dropped 195 gold
  11. Ok...I'm sure it's been addresed by someone else.... to get my storage cleaned out, I need to make trips to trik...so I just click: Molgor>Withdraw>Weapons>Leather Gloves>20 Molgor>Withdraw>Weapons>Leather Gloves>10 Molgor>Withdraw>Weapons>Leather Gloves>5 move a pair of gloves into equiped so I can carry more Molgor>Withdraw>Weapons>Leather Gloves>1 is there any new way of doing this...as in "grab max amount"...or a sliding bar...or some form of drag-and-drop (prefer the drag and drop method)
  12. And since you have no way of looking in the bag before the money is exchanged....you will pay someone 2,000 plats for a bag with a glove in it? You thought you were buying 5,000 body rests... that is a poor way to move large quantities. I vote for storage-to-storage trading.
  13. Juggernaught

    Karma... if a= unarmed and B= armed...then b=karma-100 if a=armed and B=unarmed... then a=karma -100 if a and b=armed then skip if a and b=unarmed then skip that would take care of karma system....not too tuff... and for Excalibur.... if a=ka (king arthur) and b=unarmed then a=karma -100 and return sword I just like the idea that you have to live up to a code to weild it.
  14. Inventory

    Ok..and another note....selling silver bars...why is it you cannot sell more than 20 at a time? my inventory was empty..and still...anything over 20 bars at a time gets you "You have no room" Next note...how about putting the Max Load 300/300 at the top of the inventory box... because I leave it open... but only enough to see the top row of items...takes up less real estate.
  15. Juggernaught

    Ok...as far as honor.... Have a karma score.... EVIL -100 ..... 0 ...... +100 GOOD You cannot use excallibur unless you have a POSITIVE Karma score Using Excalibur against a naked player = auto -100 karma Helping Newbies complete a quest....+5 karma ... giving to church (10plats) +5 karma
  16. Juggernaught

    I like this idea...similar to Indiana Jones and the Last Crusade...when the cup of christ gave you eternal youth...but it can't be brought past the seal of the exit....you leave the PK map...the sword returns to the lady of the lake. While you're wearing the sword...you have a crown. If you log off... the sword returns to the lady of the lake. While wearing the sword... you take minimal damage..and inflick max damage. And only honorable players may wield Excalibur! You attack a person naked...and excallibur returns to the lake.
  17. Juggernaught

    When I was first reading this post... I thought you were going to talk about a giant...ie: a jugernaught. I like the idea of an Excalibur type sword... now how about needing this sword to be able to take on a Jugernaught? Some larger than life monster...in a pk map... that takes MULTIPLE high level characters (ie: Bring your guild along) to kill. If you kill it...you get to inhabit his keep...that has special manufacturing powers...or in some way gives you an eaiser way to get rewards. The giant will come back to life after awhile....so use the CASTLE while you can...then get out quick! You have to go find EXCALIBUR again...or return the sword to the lady of the lake...etc...etc...etc...maybe this giant would take multiple guilds to defeat? The Clan wars? (sorry Mr.Lucas...bad joke)
  18. Newbie, mid-skilled pk maps

    Spoken like a true genius. So tell me... how did you train? I'm not saying make PK a safe place... that would be pointless. I'm saying there should be some code of honor. Something I can tell you’re not accustomed too... I still think ENT should start everyone back at square one...level the playing field. Now wouldn't that just scare the crap outta you?
  19. Newbie, mid-skilled pk maps

    This is where I disagree... how did all these powerfull people get that way? Training. So now that you're a highschool student...it's ok for you to attack 1st graders? That's cowardace at it's finest. If you are more than 5 lvl's of exp from the person you're attacking, you should loose exp point's for a cowardly attack. I've trained with someone... and then one of the older players (who I thought was honorable) waited until we were done fighting... and then attacked us with his serp and fully armoured. Cowardace should be penelised... returning goods to people should be rewarded.
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