Khalai
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Posts posted by Khalai
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That would probably be used to steal the bags of bagmixers/db keepers/..., no?
Most likely. I could already imagine YARR guild giving out a party if this spell would be implemented...
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Could be a button somewhere, which upon clicking will write #day in the console...
Use the user-defined menus to create 2-click options for all the commonly used commands you like to use.
I don't really need it, I'm 99% aware what the day is, I was just throwing an idea into the pool...
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Could be a button somewhere, which upon clicking will write #day in the console...
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I can now use my frying pan for more than just hitting daily quest mobs? Nice...
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In order to prevent overpowering dragon shields, all inferior shields would have to be weakened. Now we start at +4 (wooden shield) and end up at +8 (bronze and titanium).
It could be this way:
wooden +2
enh. wooden +3
iron shield +4
steel shield +5
titanium/bronze shield +6
red/black scale shield +7
ice scale shield +8
This way, ice shield would maintain the same top position, titanium and bronze shield now have and would not be overpowered (since ice shield would give you the same protection as titanium gives now).
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I wonder if everyone realises that the books generally have a negative impact on exp gain in training...Personally I only read ones for creatures i actually want to have +5 to crit-damage on, like say PWs, dragons, etc.
Years back people thought the books gave +5 to your a/d when fighting the creature, which was incorrect.
Sure, but ACW is trainable creature? I recall, that once TooMass told me, this was one particulary nasty creature and not very good to train on or to fight and we are talking about time before attribute caps, when he was farming Hulda...
It's certainly not "nice" for training, like you'd never flee-train it, but it's not completely horrible (except the respawn time, that's pretty horrible ;p). Some people may want to have the ~15 rounds of attack exp while serping them if they can, rather than just trying to kill it as fast as possible.
Guess I'm just spoilt with incredibly easy training on fluff/feros/desert chims then
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I wonder if everyone realises that the books generally have a negative impact on exp gain in training...
Personally I only read ones for creatures i actually want to have +5 to crit-damage on, like say PWs, dragons, etc.
Years back people thought the books gave +5 to your a/d when fighting the creature, which was incorrect.
Sure, but ACW is trainable creature? I recall, that once TooMass told me, this was one particulary nasty creature and not very good to train on or to fight and we are talking about time before attribute caps, when he was farming Hulda...
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Since there are fluffy, yeti or red/black dragon fighting books, I don't see a reason why there can't be book for each chimeran wolf as well as for cockatrices
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Sure, but would be nice to have a usage for tons of furs taking slots in storage
No doubt. I'm caching all that leopard and tiger furs for a day, when they will become useful
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Leather is a money sink along with thread, I don't see it becoming makeable anytime soon for this reason alone.
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I think it would be nice, if this achievement had 3 levels instead of 2. The difference between 100 and 300 books is tremendous, so I'd suggest 100 (knowledgeable), 200 (very knowledgeable) and 300 (know-it-all) tresholds if possible, thanks a lot
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If I may ask... how do you get the drops to display in chat?
Sorry it's off topic... but I was reading... got me curious...
Every creature with 10,000 or more material points "says" its drops in local chat after killed.
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Well, even some people w/o big belly perk could use it I think. When I mix EMPs, I regularly have like -40 to -50 food, so I could mix myself this potion for this occasion too
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If I remember correctly, we also need a new Portland map image because of the update docks. A part of it was edited.
Correct, the whole section beyond Xaquelina is now not accessible (pier has been shortened)...
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You can even use floating messages for that! After each kill, you will see what number of kill is that, just use what's already in EL, no need to add the same thing in a slightly different manner.
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This suggestion will likely be considered as radical, as it involves making manu easier to level. In other words, making leather helms SLIGHTLY easier to make. My suggestion is to increase the NPC sell price of thread to 3 gc each, and at the same time increase the price Trik buys leather helms at to 24 gc each. (Perhaps increase the prices of other items that require thread accordingly as well.)
This suggestion seems to have no benefit, but let me explain. If you buy all 4 thread, your profit (or, specifically, loss of gc) remains the same. If you make 2 thread, and buy 2 thread from NPC you go from breaking even (no profit, no loss) to making 2 gc profit per helm. If you make all 4 thread you go from making 4 gc profit per helm to making 8 gc profit per helm. All of these numbers assume the leather quest has been completed, there is no critical fails, and food cost is 2 gc per leather helm. In a sentence, the school vs Trik argument stays the same for buying all leather and thread, but thread becomes more worth mixing to sell and Trik selling if you make your thread becomes an alternative method a bit more equal to the time spent.
Leather helms are not the only thing that uses thread. This would influence many items. The price of thread has already been doubled once (it cost 1gc few years ago...) and if you need like ten thousands of thread to make another level, trust me, that you don't want to mix them all. This would make manufacturing only more of a money sink actually, not the other way around...
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a/d 70, har 68,alc 64. mag 28, pot 39, man 28, cra 34, eng 24. Other skill levels are not worth mentioning yet. o/a is now 90
Those are really excellent stats for only 6 months of play. I would say you're doing a brilliant job
have to dissagree, mag level is really sux :-X
I have to agree. Your a/d is decent but your magic does not compare to this level. You will be fighting armed orcs and cyclops soon and especially on cyclops, you really want to have failproof restoration spell (magic 49 and above), not to mention that you could participate in instances but with this magic, it can get really tricky. But overall, nice stats, keep it going and raise your magic (it's quite fast after 35-37 with mana drain, trust me...)
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So it looks like they 'll take any possibility to get quick cash not involving any effort on their part
As for scams involving RL $$, €€ or whatever, local police likes be be informed of those
(or perhaps they don't like it, but they tend to take their irritation out on the scammer)
revi
I'll be the first to call Bull**** on this one.
Hector scammed Radu out of $$ for ingame items. Radu further getting into it lost another 20$.
No local police are going to care if you get scammed out of 20, 40, even 200$ over a pixelated game. They just won't do squat.
Agreed. They'd have to prove it to the scammer, and since chatlogs are easily fabricated, what else do you have in hands to prove it?
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[06:35:01] [PM from Str8Jacket: I was, but gave up on that idea]
LMFAO! This should be like carved in stone, then throw at him
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I don't think you can classify this as a "lure" since you were fully aware of PK area. However it's definitely somethin rotten about the behaviour of those two, no doubt about that...
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I know you won't like me for saying this but, couldn't the higher mobs lower xp/h ratio somehow supposed to be a soft a/d cap?
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Installed and works just fine. New textures are really nicely done. So are the emotes. I'll miss the X tho...
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Sorry, but teleporting stuff doesn't make ANY sense at all in combat...And it does in harvesting?
The LotR movies make a good case for someone getting smacked a LONG distance in a battle. That's almost a teleport.
Sure, but I think that teleporting would more than anything only annoy people, extra damage from combat, relative to the strenght of mob is much more sensible. 10HP damage for all mobs seems a bit unbalanced IMO, for example rabbits and beavers giving newbies with under 30HP very hard beating? Maybe it should be reserved to monsters only, not animals
(afkers don't train at animals anyway, as they are not hostile to them...).
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Treat it like Harvesting - after a period of time (much longer than ridiculous short between harvest events) the player encounters the equivalent of a teleport nexus and is moved to different location.
Sorry, but teleporting stuff doesn't make ANY sense at all in combat...
Stuff that should be addressed.
in General Chat
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If it was only 7 human, I'd be having one already. However, this is exactly what is not desirable. If half of EL has the arti cape, then it loses its purpose, you can raise the rare chance instead for anyone. There has to be some limiting factor as only people who really want it will be also able to use it.
But as was suggested, there could be a breakrate introduced (since they are not combat equipment they do not get destroyed at all) either e.g. 1/100 when producing a rare item or 1/10000 when mixing (just like any other tool). Numbers are only illustrative, please don't waste time bashing me for them