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Khalai

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Posts posted by Khalai


  1. Special days that could be implemented as makeable day stones (Examples)

    Day of the Brave

    Acid Rain Day

    Solar Flares Day

    Leonards Day

    No Drop Day

    Day of the Dead

    Reconstruction Day

    Day of reduced spawn time day

    Scholars day

    Sorry if any of these are already in game not 100% sure which ones are or are not!!

    any thoughts or ideas would be nice plz post what u think if u agree or dissagree.

     

    Day of the brave, and rostogol stones dont work day would be too easy to abuse in some situations.

     

    Explain plz

     

    You fight with someone and just before your last hit to kill him, you use the stone, suddenly, no rostogols/disengagement rings work and he is screwed w/o anything to prevent it...


  2. Tell me how you wanna tank a dragon or hit it with having 130 a/d or even 135 a/d.

     

    I have 117/122, p48, c48, r12 and v14 and I can assure you, I can tank red or black dragon quite feasibly with SoP and MoL, while 1-2 full AP rangers take it down. With 2 50 lvl rangers with full AP, it took me only 6 restores on red one :) Never tried an icy tho, that beast would surely kicked my gnomish butt :) But the point is, even under 120+, you can very well contribute in higher leveled events...


  3. More Haidir or Xaqulina on “PK maps” dailies will do. You will have a lot of opportunities to kill naked victims that just want to get daily done. What a thrill! :hehe:

     

    PS. Sorry if I (and I probably did) misspelled NPCs names. :omg:

    Agreed! I dont think adding a pk map only daily quest will change the pk system at all. It sounds like a cheap way to cheat the system for more xp w/o having to do a whole lot of work for it.

    Add more loc to the already existing dailies to include more pk maps and u have the opportunity to kill more ppl in pk maps.

     

    Since most PK dailies are done w/o any gear, what's the point? Killing unarmed opponent with your best gear? What a thrill there is :) Like fighting a toddler with a B52 on your side :)


  4. Im sorry for digging it out lol, I just forgot that i wrote it. It's not worth becouse it will be more MBs for client? Hmm idk if its difficult to implement such a thing, but, talking about the MBs and client download speed, i think the internet connections are much more faster and downloading even a 300MB or 500MB client is just a few minutes now so that wouldn't be a problem imo..

     

    Thar problem is more server-sided. If the weapons stats were client-sided, what's to stop people from hacking weapons, creating ubber-nuke-sword...


  5. You could even have levels for certain spells. Currently all "fighting" skills have it's own level (attack/defense/ranging) ...

    Same could be done for spells, so the more you use one spell, the more proficient you are casting it.

    This would also remove the OP of harm and other spells... Magic nexus could be used as an amplifier of spell effects (for all spell types) or to lower opponent's magic resistance/immunity (for attack spells).

    I think this implementation could also lead to different "mage builds" (healer/supporter/damage dealer...)

    One could also think about simple spell trees like:

     

    poison (does damage according to your poison spell level) --> (at level X becomes) disease (does damage + lowers random stat, at higher levels could lower more than one stat)

    restoration (restores portion of life) --> miracle (restores all life) --> wondrous healing (restores all life + removes negative effects poison/curse etc) --> gods embrace (restores all life + removes neg. effects + chance to get blessing)

    remote heal (heals some of targets life) --> aid (heals some of targets life + chance to remove negative effects)

     

    And so on .. ;)

     

    This system is used in games like TES. The only way to get better in a spell is to use it as often as possible. I like this suggestion in general, but it's quite a complex one to implement. The problem in the incorporation of a new system is the transition of the old one. How do you transfer someone with magic 100+ to a new system without either compromising his skill or leave him overpowered...


  6. Oh, thanks a lot, missed that option. Lighter hue of blue would be much appreciated, or maybe the ability to select from different hues of colours? But that maybe a bit far fetched perhaps...

     

    Arf, I didn't see your post before posting exactly the same suggestion here: http://www.eternal-lands.com/forum/index.php?showtopic=56372&view=findpost&p=561086

     

    So +1 :icon13:

     

    I like your suggestion of colours, but I'd prefer to start from 0,127,255 at full and end 191,127,255 empty (so very light blue with a hint of purple), but that's just only details. Right now, the numbers are badly visible, especially at night...


  7. One thing - I guess that in "instance mode" you should be able to view at least monster's health bar/numbers, otherwise, nice feature, but this cripples it IMHO

     

    EDIT: ether numbers are barely visible at night, would be nice to have lighter hue of blue maybe? rgb(0,191,255)?

    You can select what is shown in instance mode for other players and creatures from the options window, under the HUD tab. I agree a lighter shade of blue would be more visible. Perhaps not too late to include that...

     

    Oh, thanks a lot, missed that option. Lighter hue of blue would be much appreciated, or maybe the ability to select from different hues of colours? But that maybe a bit far fetched perhaps...


  8. One thing - I guess that in "instance mode" you should be able to view at least monster's health bar/numbers, otherwise, nice feature, but this cripples it IMHO

     

    EDIT: ether numbers are barely visible at night, would be nice to have lighter hue of blue maybe? rgb(0,191,255)?


  9. The main problem lies with the 0gc drop on the low side of the interval. If there was e.g. 10,000gc minimal guaranteed drop, now we're talking about something. Could apply to all special monsters out there. Nothing pisses you off more than a long tiresome fight after you get just couple hundreds gold coins...


  10. And that single instance is the sample space on the basis of which you contest bro2's post, Groomsh?

     

     

    EDIT: might I hasten to add, those drops are better than the average drops of the day, and 8kgc profit for 2hrs' worth of rosto-risking constitutes instancer-unfriendly game design?

     

    Well, I might add, that I can easily earn 4kgc/hr w/o ever risking a rosto or damaging high grade armor, so 8kgc net profit over 2hrs of riskful effort does not seem appropriate reward to me (and now, you can call me greedy for obvious reasons :rolleyes:)


  11. Offering Book of thermal sword i.e. the basic book you need to get the other books of various thermal swords read.

     

    Starting price is 65kgc, BIN is 100kgc (or 10 oranges if you prefer)

     

    Auction ends on Wednesday 18th Jan at 19:00 GMT (means 20:00 CET = my timezone)

     

    Looking forward for you offers :) Happy bidding :)

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