Khalai
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Everything posted by Khalai
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Isn't BG based on ADnD rules by the way?
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tailoring and engeneering gods ?
Khalai replied to Michic0_oL's topic in Suggestions - General, Misc.
He didn't say it's easy to level A/D or any other skill. He said, it's easier to level it with an assistance from a god, which is undeniable truth. If tailoring is supposed to be hard, 20% exp bonus would make it less harder than supposed to. Do you get it now? -
Unless you have Gore-tex, fleece and microweave clothing, nothing will protect you from arctic temperatures like in iscarlith or irinveron
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If this would be brought up as a new topic, there would be complaints about seaching before posting. When one does search and revive old thread with some addition, it is also considered negative. So does this mean, that all ideas suggested and forgotten are also forbidden to be reconsidered after some time?
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It's better, if you heal the pet with remote heal (more gc gone for XP, multifunctional spell,you can heal a friend while at it) IMO. This would be useful, if summoned can switch between maps.
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I got a crash after fresh install, when I tried to switch on the sound. After editing el.ini, everything just works fine.
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Nice idea. Silk itself can't be harvested unlike cotton for thread. So spider silk for advanced tailoring would be a nice addition. AFAIK spiderweb is 3x more durable than steel, so silk clothing should also be more durable than cotton one.
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Not to mean to be rude or something, but how do you know, it was your armor? For example, I use to harvest in steel set, because I just like the way I look in it. When someone would die nearby in steel set and some third party will say to the dead one, that he saw me at the place with the same armour. Does this make me automatically a bjer? I don't want to dispute this, but you should really find somehow more conclusive proof, than just this.
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That's wierd. According to that picture, I should be right-sided, however I praise logic above all and I'm known solution-finder. But it's also true, that my imagination is beyond any limits and that I am emotionally driven, heh, I must be Protoss, not human, I'm saying it all the time
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Rotting, sickness, herbalism, beehive
Khalai replied to Bahamut_Zero's topic in Suggestions - General, Misc.
Very nice, but I strongly recommend, that the stats loss should be temporary only, or reversible with some way, otherwise... But, it would be nice to have some weather/alimentation diseases Clothing skill could make handkerchiefs/tissues for example -
Have you ever seen a weightless clothes? No? Neither did I Bad idea IMO...
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Knowledge needs to be listed more chronologic.
Khalai replied to HeLLRaiZeR's topic in Suggestions - General, Misc.
I concur, but it's only cosmetic issue really. Nevertheless it would be very, really very convenient if it was made more stuctured and logical. -
That exchange would be fine, however nowadays its 1100gc for buying 1 platinum and 900gc for selling one, which means 200gc difference on 1 coin, if it was i.e. 100 coins, its 20kgc and that awful.
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With the exchange rate of 10% loss, it's not worth the effort IMO
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It's some time, but I stripped her of several mirror, bp and mm cloaks along with some books and swords, not bad IMO, I won more than I bet
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A different permission set for guild commands, please.
Khalai replied to nathanstenzel's topic in Suggestions - General, Misc.
I second this idea. It would be indeed very useful if the rank with right to recruit has also the right to change the rank of the recruited up to 5. -
Not bad, however the price is really high, even titanium plate or CoL doesn't reach 100kgc value, so why protect them with even more expensive stone. Unless you meant it for really top-notch stuff like magic armours and weapons of course.
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Hehe, I just got this idea: "If you would be carrying more than 50 beehive in inventory, you would be attacked by bears on sight. "
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Well, it this a genuine outlaw thread? I mean, you cannot prove it with any logs and/or screenshots, which means, it's only his/her word against yours. Anybody can make this accusation. I do not mean any offence to you, I am just pointing out some issues of this case.
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Heh, now its 181/181. Somebody should either lock the thread, or it would become confusing, if the decision has already been made. And just a small suggestion for the future. If any new item is introduced, it should never be undestructible to avoid such troubles as with NMT. Items must flow in and out...
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And there I was thinking it's NMT purpose, to protect only the expensive stuff... But Tarnbriar's got a point in there. Introduce another cape with same effect (maybe a bit lesser effect to obey logic and sense) and be breakable at the same time. It's just I fear that if that would be introduced, NMT would not circulate among players, everyone would be keeping his own because of its uniqueness.