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Lyeowar

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Everything posted by Lyeowar

  1. I used to have a similar problem to the one faced by the users who crash immediately after logging in (or upon entering the character creation screen). I went into the el.ini file and manually set poorman=1, and managed to get in just fine. It seems that the 'default' settings were too much for my video card. After that, everything has worked fine when I use it on my PC (see specs below).
  2. Magicprince is a scammer!

    As further evidence, this just occurred: After that last PM, he didn't respond. Now, I realize that my excerpt is only circumstantial evidence and not a successful scam, so take it with a grain or two of salt.
  3. Ye Olde Alchemist's Booth

    500 steel please. If you run out of other orders, let me know and I may repeat!
  4. ELG Guild Shop

    10k iron (2 of 5k) 12k coal (2 of 5k, 1 of 2k) Total: 56.5k Please and thank you
  5. Howdy folks, Is there a good reason why the iron plate book is still 40k, when steel/tit books are *ahem* a bit cheaper? AFAIK, it's a hold-over from when it was the top armour. Perhaps it could be changed to be more in line with the rest? Might help take some EFE out of the game too *wink* Lyeo PS yes I did search for this, please send me a link if it's been discussed previously.
  6. brod lol

    Please read the whole topic before posting. Well as stated before how would you like spending 230k gc on a new weapon and having it not last an entire fight now that to me does seem like a problem. We aren't saying the whole system is broke but rather suggesting a warranty system be put in place to protect people from these extremes, this at least will ensure that they can use their weapon for a time and not worry about it breaking after they just got it. I actually did read the entire thread before posting, and took issue with the post I originally cited. Hence, why I wrote only about that. If you are, in fact, suggesting a change to the game instead of whining about bad luck, I'd suggest this topic be moved to the suggestions forum. Personally, I'm quite fine with the system as is. Luck is part of every day life, both in EL and RL and sometimes it's bad. Deal. This argument has been made before, and disputed before. In this thread, if nowhere else. Here's hoping it's understood this time around. Items do not have an age attribute. Every use of every item is IID (http://en.wikipedia.org/wiki/Iid). That's how it is. If you don't like it, take it to 'Suggestions.'
  7. Best PK music?

    Thanks. Now i've got that stuck in my head, and it''ll take days to cleanse it out. I don't pk, but I'll throw in my unsolicited 2c: I play the soundtracks from the LOTR movies and slowly circle the camera as I walk around.
  8. brod lol

    Please take a course in basic probability. A single extreme sample point, such as this, does not indicate a broken system. The important number is the expected value of the break rate (simplistically, the average over all identical items in the game). If you don't like chance affecting your game, I recommend tic tac toe. Edit: Now, having items that _do_ have history and individual properties is an entirely different, and fascinating case. Then we could have "epic" items passed down from player to player throughout the ages.
  9. ELG Guild Shop

    Hey, I'd like to order: 13k iron (loads of 5,5,3 are fine) 10k coal (loads of 5,5 are fine, too) Should total 62.5kgc. Thanks! Lyeo
  10. ELG Guild Shop

    It's me again. 5k iron if you'd be so kind!
  11. Did you make a mistake?

    Well said 'nuff said. Now, lets go back to our regularly schedule game and and and . (notice how each of those little faces are smiling?)
  12. ELG Guild Shop

    I'd like 20k iron (4 loads of 5k) and 10k coal (2 loads of 5k). I don't mind getting them intermittently - don't want to cause you to lose customers due to my recent windfall of gc That should total 85k, if I remember how to use a calculator correctly.
  13. For Sale: 2 Steel Greaves (26k ea) 2 Steel Cuisses (26k ea) I'm willing to entertain offers as well - I know I'm asking high PM me in-game or here, or reply in this thread. Lyeowar
  14. Macintosh OS X client 1.6.0 bugs thread

    I downloaded the 1.60b from 0ctane's site recently, and have noticed new behaviour in the chat history (the one you get by entering `). Very simply, the last line doesn't show in it, as it did before. Is this a bug, or intentionally different behaviour? If the former, I'm using a 1.5Mhz g4 (stock powerbook g4 15" except for an extra 1gb ram) and 10.4.11. If the latter, ugh
  15. Macintosh OS X client 1.6.0 bugs thread

    I had/have crashes under similar circumstances as massimoC, after I got up onto the ledge during the invasion. The error_log of one of the crashes was: Log started at 2008-04-06 21:14:51 localtime (EDT) [21:14:51] Using the server profile: main [21:15:21] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst [21:15:21] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com [21:15:21] Finished downloading http://www.eternal-lands.com/updates160/files.lst [21:15:22] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst [21:15:22] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com [21:15:22] Finished downloading http://www.eternal-lands.com/updates160/files.lst [21:15:23] Failed to download (files.lst) 3 times. Giving up. [21:15:42] HeLL è<TE> (301): unable to add a reload action, the queue is empty! [21:15:42] HeLL è<TE> (301): unable to add a missed shot action, the queue is empty! [21:15:42] HeLL è<TE> (301): unable to add a fire action, the queue is empty! [21:15:42] HeLL è<TE> (301): unable to add a reload action, the queue is empty! [21:15:42] HeLL è<TE> (301): unable to add a critical shot action, the queue is empty! [21:15:42] HeLL è<TE> (301): unable to add a fire action, the queue is empty! [21:15:49] missiles_fire_a_to_xyz: target (-0.000000,81.717300,0.000000) is out of the map! [21:15:49] missiles_fire_a_to_xyz: target (-208274629451654889472.000000,-0.000000,-0.000000) is out of the map! [21:15:52] missiles_fire_a_to_xyz: target (-0.000000,5116574556646322938576896.000000,0.000000) is out of the map! [21:15:56] missiles_fire_a_to_xyz: target (-0.000000,-4070.891113,0.000000) is out of the map! [21:16:00] missiles_fire_a_to_xyz: target (0.000000,245822496.000000,0.000000) is out of the map! [21:16:01] missiles_fire_a_to_xyz: target (-19094260661878784.000000,-0.000000,0.000000) is out of the map! This happens under poor-man as well as the default settings (i.e. after deleting the el.ini file). The CrashReporter log is as follows: Host Name: QPBook Date/Time: 2008-04-06 21:17:38.051 -0400 OS Version: 10.4.11 (Build 8S165) Report Version: 4 Command: EternalLands Path: /Applications/EternalLands.app/Contents/MacOS/EternalLands Parent: WindowServer [63] Version: ??? (1.6.0) PID: 557 Thread: 0 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_INVALID_ADDRESS (0x0001) at 0x88bf4fff Thread 0 Crashed: 0 net.0ctane.EternalLands 0x0000e310 next_command + 5096 1 net.0ctane.EternalLands 0x0000ec88 animate_actors + 700 2 net.0ctane.EternalLands 0x000be244 start_rendering + 400 3 net.0ctane.EternalLands 0x000be54c SDL_main + 60 4 net.0ctane.EternalLands 0x00003ffc -[SDLMain applicationDidFinishLaunching:] + 56 5 com.apple.Foundation 0x92bf1a5c _nsnote_callback + 180 6 com.apple.CoreFoundation 0x90805eac __CFXNotificationPost + 368 7 com.apple.CoreFoundation 0x907fdf0c _CFXNotificationPostNotification + 684 8 com.apple.Foundation 0x92bdbe64 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92 9 com.apple.AppKit 0x93790d28 -[NSApplication _postDidFinishNotification] + 112 10 com.apple.AppKit 0x93790c14 -[NSApplication _sendFinishLaunchingNotification] + 92 11 com.apple.AppKit 0x9379075c -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264 12 com.apple.AppKit 0x93790304 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92 13 com.apple.Foundation 0x92bf2a68 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380 14 com.apple.Foundation 0x92bf28c8 _NSAppleEventManagerGenericHandler + 92 15 com.apple.AE 0x914fe960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208 16 com.apple.AE 0x914fe7fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44 17 com.apple.AE 0x914fe654 aeProcessAppleEvent + 284 18 com.apple.HIToolbox 0x932ac2e0 AEProcessAppleEvent + 60 19 com.apple.AppKit 0x9378ea4c _DPSNextEvent + 856 20 com.apple.AppKit 0x9378e538 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116 21 com.apple.AppKit 0x9378aa7c -[NSApplication run] + 472 22 net.0ctane.EternalLands 0x00003f9c CustomApplicationMain + 220 23 net.0ctane.EternalLands 0x0000421c main + 248 24 net.0ctane.EternalLands 0x00002a8c _start + 760 25 net.0ctane.EternalLands 0x00002790 start + 48 Thread 1: 0 libSystem.B.dylib 0x9002c3c8 semaphore_wait_signal_trap + 8 1 libSystem.B.dylib 0x90001c10 pthread_mutex_lock + 472 2 SDL 0x30038d78 SDL_mutexP + 48 3 net.0ctane.EternalLands 0x000eb83c update_sound + 204 4 net.0ctane.EternalLands 0x000fd4c4 my_timer + 24 5 SDL 0x300099a8 SDL_ThreadedTimerCheck + 232 6 SDL 0x300395b0 SDL_SYS_StopTimer + 92 7 SDL 0x3002b454 SDL_RunThread + 72 8 SDL 0x30039304 SDL_SYS_KillThread + 24 9 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 2: 0 libSystem.B.dylib 0x9001f88c select + 12 1 SDL_net 0x33000ddc SDLNet_CheckSockets + 256 2 net.0ctane.EternalLands 0x000c58f4 get_message_from_server + 124 3 SDL 0x3002b454 SDL_RunThread + 72 4 SDL 0x30039304 SDL_SYS_KillThread + 24 5 libSystem.B.dylib 0x9002bd08 _pthread_body + 96 Thread 0 crashed with PPC Thread State 64: srr0: 0x000000000000e310 srr1: 0x000000000200f030 vrsave: 0x0000000000000000 cr: 0x22004222 xer: 0x0000000000000004 lr: 0x000000000000e18c ctr: 0x000000000000010a r0: 0x0000000000000020 r1: 0x00000000bfffe130 r2: 0x0000000008bf5000 r3: 0x0000000000000000 r4: 0x0000000000000000 r5: 0x0000000000000000 r6: 0x00000000ffffffff r7: 0x0000000000000006 r8: 0x0000000000000001 r9: 0x000000007fffffff r10: 0x0000000000140000 r11: 0x0000000043300000 r12: 0x000000009000688c r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000 r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x00000000019138f0 r19: 0x0000000001916dd0 r20: 0x00000000a378c120 r21: 0x000000000014c044 r22: 0x000000000a261e00 r23: 0x000000000014f6c4 r24: 0x0000000000150000 r25: 0x0000000000150000 r26: 0x0000000000150000 r27: 0x0000000000000005 r28: 0x0000000000000001 r29: 0x000000000a4009f8 r30: 0x00000000005fcf58 r31: 0x000000000a4009ec Binary Images Description: 0x1000 - 0x14bfff net.0ctane.EternalLands ??? 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0x93003fff com.apple.speech.recognition.framework 3.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition 0x9300f000 - 0x93024fff com.apple.securityhi 2.0 (203) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI 0x93036000 - 0x930bdfff com.apple.ink.framework 101.2 (69) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x930d1000 - 0x930dcfff com.apple.help 1.0.3 (32) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x930e6000 - 0x93113fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x9312d000 - 0x9313cfff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print 0x93148000 - 0x931aefff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering 0x931df000 - 0x9322efff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices 0x9325c000 - 0x93279fff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x9328b000 - 0x93298fff com.apple.CommonPanels 1.2.2 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels 0x932a1000 - 0x935affff com.apple.HIToolbox 1.4.10 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x936ff000 - 0x9370bfff com.apple.opengl 1.4.7 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x93784000 - 0x93784fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x93786000 - 0x93db9fff com.apple.AppKit 6.4.10 (824.45) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x94146000 - 0x941b8fff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x941f1000 - 0x942b6fff com.apple.audio.toolbox.AudioToolbox 1.4.7 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x94309000 - 0x94309fff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x9430b000 - 0x944cbfff com.apple.QuartzCore 1.4.12 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x94515000 - 0x94552fff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib 0x9455a000 - 0x945aafff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x945b3000 - 0x945cdfff com.apple.CoreVideo 1.4.2 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x945de000 - 0x945fefff libmx.A.dylib /usr/lib/libmx.A.dylib 0x947a1000 - 0x947b0fff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib 0x947b8000 - 0x947c5fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib 0x9480b000 - 0x94824fff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x9482b000 - 0x94b55fff com.apple.QuickTime 7.4.1 (14) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x94c3b000 - 0x94cacfff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib 0x977c1000 - 0x977e0fff com.apple.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x97ef7000 - 0x97fb8fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x97fe3000 - 0x97fe4fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib 0x9b2c6000 - 0x9b2f4fff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL My system specs are as follows: Hardware Overview: Machine Name: PowerBook G4 15" Machine Model: PowerBook5,6 CPU Type: PowerPC G4 (1.2) Number Of CPUs: 1 CPU Speed: 1.5 GHz L2 Cache (per CPU): 512 KB Memory: 1.5 GB Bus Speed: 167 MHz Boot ROM Version: 4.9.1f1 System Software Overview: System Version: Mac OS X 10.4.11 (8S165) Kernel Version: Darwin 8.11.0 I'll be the first to admit I don't know the EL code. My guess is that, given the error is "out of the map" and it's trying to target "-208274629451654889472.000000" as one of the co-ordinates, that a variable bound is being exceeded. But hey, who knows Hope this helps! Lyeowar
  16. Macintosh OS X client 1.6.0 bugs thread

    Unfortunately, deleting .ini doesn't affect it o_O
  17. Macintosh OS X client 1.6.0 bugs thread

    I'm not meaning to sound ungrateful, I really really am, but have these instructions worked for anyone? I followed them (precisely ) a few days back and again just now: all that results from it is a client that crashes after the first bounce in the dock. As near as I can tell, it doesn't even get to the point where it can generate an error file. Thanks!
  18. Titanium Long Formula

    Interestingly, EFE isn't the ingredient that I'm having the most difficulty obtaining, though that may be just do to my extreme good luck mixing FE lately. Binding stones and serpent stones are what're holding back my production rate. That said, maybe enough items will be broken while we manuers scramble to find ings that we can start increasing our prices
  19. Spelling lesson for the day

    Sure, the USA might have more poets, but that doesn't mean they're better. It doesn't mean they're worse either, I'm just saying that numbers only increase the chance of developing a superior poet. A large number of poets is neither necessary or nor is it sufficient to guarantee this. For the record, I'm Canadian so owe allegiance to neither of the aforementioned countries. Well, ok, I believe I do legally, but that's another topic entirely. I think that it would be reasonable to say that American is a particular regional dialect of English, as is Canadian. Interestingly enough, to me, there are distinct regional dialects within Canadian English and American English that affect both spelling and pronunciation. I think dilloesnional has the right idea when he suggests that we should appreciate the beauty of these dialects and enjoy watching the languages live and grow and mutate. And we should also enjoy poking fun at people who can't competently converse their home dialect, let alone someone else's!
  20. New messages for Leonard

    I can haz NAME-burger? I eatd NAME O hai, I am jumpin ur bag I'm in ur bag, stealin ur st00f I iz pr0 kitteh Iz it caturday yet?
  21. Quote of the week submissions

    >.< (Yes, I have permission to post this. And yes, I know turing-style AI is a misnomer )
  22. Macintosh OS X client 1.6.0 bugs thread

    I know exactly how you feel...i went mad to find what it is and still i dont get why it does so. However go under video tab and enable new_selection, it should fix it. As delightful as hearing the sweet silence clicking that does, it also crashes about 1s after selecting "New Selection." The error result seems to be: Log started at 2008-03-29 19:35:35 localtime (EDT) [19:35:35] Using the server profile: main [19:36:01] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst [19:36:01] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com [19:36:02] Finished downloading http://www.eternal-lands.com/updates160/files.lst [19:36:02] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst [19:36:02] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com [19:36:03] Finished downloading http://www.eternal-lands.com/updates160/files.lst [19:36:03] Failed to download (files.lst) 3 times. Giving up. What exactly does "New Selection" do? Perhaps I've got another setting that conflicts with it.
  23. Macintosh OS X client 1.6.0 bugs thread

    Ok, here's one that's really stumping me, and even making me question my sanity. I haven't upgraded my machine since my last bug report, so I'm still running 10.4.11 on a Powerbook G4 15" (Stock except for an extra 1Gb RAM). If it's a video problem, my video card info's below (the ATI one is the Mac). Unfortunately, I don't think I can provide a useful error log. When I'm running 1.60a, and am in the 3d environment (i.e. the normal gameplay view) there is a repeating chirping sound. Even when I have my system on mute. It sounds to me like a hard drive or dvd read-head moving. If I switch to the map or chat history screens, the sound stops. It doesn't happen at all in 1.50. I've watched in System Monitor, and disk usage, memory usage, etc. stay constant. The S.M.A.R.T. status in Disk Utility doesn't indicate a failing drive; I don't see this behaviour in any other app either. If it'd be at all useful, I took a short mpg with my camera and uploaded it to my guild site, accessible here. You can see what happens as I switch from the 3d mode in Glacmor to the map, and then later to the chat. It's accessible at: http://www.freewebs.com/elalchemist/MOV00191.MPG If I'm just crazy, let me know and I'll follow Boognish's suggestion and turn the stereo up!
  24. Saving Stones

    As someone who's finally getting to the point where I'm mixing goods whose ingredients are worth more than what I expect a saving stone would be worth, it's interesting that the crafters haven't been able to find buyers. The only reason I haven't purchased one or two is because I only ever see bots selling them -- and bots are almost always expensive, in my experience. I definitely could have used one a little while back: critical failed on some steel greaves and a tit shield . Not only were the ings on those > 25k, they're a real pain to get. Based on my sample set of ... me, it sounds that there's potential demand, but that it's not being realized because the mid-high manuers may not know the mid-high crafters?
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