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elpargo

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Posts posted by elpargo


  1. What will alchemist do with their bars, if you make it profitable to buy from comp and sell for a profit or even it out.

     

     

    about the idea i think it is not good.

     

    MOMRPG should try to make the economy player based, this way players wont enter in boring stages (like pants and, gloves on the other server:)

     

     

    So any suggestion IMO should go to take out NPC instead of adding one.

     

    For example why not let people make wine and such? 10 fruits = 8 wine?


  2. if u screw up life with it.

     

    isnt thats how life works?

     

    Can u forget something that you learned because you want to?

     

    remenber this is an RPG, Role Playing Game. It is a game where you manipulate a "person" in a "real" "world".

     

    On the other hand why create a code and spend a lot of time on something that will be SO expensive that virtually noone will use?


  3. how about changing the spells window?

     

    instead of having 1 spell to cast make it 5(?)

     

    so we have 5 cast and 5 clear buttons all line up in a column.

     

    problems

    1- went u click a sigil to which box it will go.

    2- It will take much more space.

    3- It still will be complicated to "set up"

     

    posible solution to:

    1- make a checkbox for which spell to go

    2- NO idea, maybe make it all smaller?

    3- You get a harder set up, but it is a little easier to cast. If you could implement that this will be saved for each logon then this could be a really good solution.

     

    I HAVE the time to work on it, all i need is to read a little about openGL, because i havent work with it.

     

    Or you could just kill the whole system :) then i could work on that too hehe[/u]


  4. it will give players something to do in new server.

     

     

    I think you could make a contest, like the 1st 5 guild to register get this or that.

     

     

    it will also help wipe all this new guilds that where made with the ridiculous prices that the game had for the last week or so.... 5k per snakes, 5k per fox, 1k for meat??? body/spirit rest pots for 1k? even 2k!

     

    For short it will be something nice IMO.


  5. maybe besides make a smithy fix the weapon.

     

    Add a way that manufacturers can fix them too.

     

    the idea is simple you need to worry about your equipment being destroyed. Because ones you have tit armor and/or serp sword. The only way to lose it is to die.

     

    Maybe you could ask Next how many people he has kill with his serp :D

     

    Come on it is a nice idea.

     

    And by the way 600plat and 1900plat aint that much money hehehe

     

     

    and of course the repair will be something that you will have to do like ones every 2 weeks of intensive play.

     

    I'm thinking of something like a serp having 10,000,000 points and losing 1 per killing a rabbit or something.

     

    This will help manufacturers a lot since breaking weapons will add more costumers to them :D


  6. well it sound cool ogerawa

     

    but I"ll love to have a killer rabbit.

     

    how about this.

     

    Same thing Ogerawa said but you get to keep it's aspect. If you want to change it then pay (a lot)

     

    but you could have a rabbit lvl 30 or so.

     

    why this isnt a bad idea? well we r humans,elfs,drawf and we grow in skills, why not let animals do so too? (at least our animals)


  7. I do like the idea.

     

    the 50/50 i dont think its a good idea maybe make it based on the % of damage the weapon has. the more damaged it is the more chance of it breaking you have so people will have to repair their weapons constantly. BUT add a fix (say 30%) change of it breaking so people wont repair it ALL the time.

     

    I like it alot without the 50/50

     

    - it helps economy

    - it stops the goal "getting the best weapon in the game"

    - it makes high manu people have a nice income.

    - it makes price of weapons fructuate a lot more.

     

    etc,etc,etc

     

    But it has to be something more realistich i remenber diablo 2 has this but I fixed my weapon like 2 times in alll the quests :)


  8. about it gettings skills idont know.

     

     

    how about it being a % of u. and that % could be increased at god only.

    went it dies the % goes down went it kills it goes up.

     

    and he is ALWAYS there, its like a way to say "hey my master is an expert summoner"

     

     

    but problem with this type of ideas is that it benefits only 1 set of players and needs lots of work so it will be in a low lvl in priorities (IMO)

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