teranoz
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Everything posted by teranoz
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Well thats not the intension of it, lol. Maybe there have to be some things built into the server. If a player kills a creature, only the player that killed it should be able to step on that tile for a period of 1 or 2 seconds.
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items.c : Put this in void put_bag_on_ground(int bag_x,int bag_y,int bag_id) (dont forget to also declare the extra variables) for(i=0;i<max_actors;i++) Â { Â if(actors_list[i] ) Â { Â if (actors_list[i]->actor_id==yourself) Â Â { Â Â xpos = actors_list[i]->x_tile_pos; Â Â ypos = actors_list[i]->y_tile_pos; Â Â if ((bag_x ==xpos +1 || bag_x == xpos-1 ||bag_x ==xpos )&& (bag_y==ypos+1 ||bag_y == ypos-1 ||bag_y==ypos)) Â Â { Â Â str[0]= INSPECT_BAG; Â Â str[1]= bag_id; Â Â my_tcp_send(my_socket,str,2); Â Â Â } Â Â break; Â Â } Â } Â } If the server sends the info that a new bag is added to the map, this piece of script checks if this bag is within 1 tile from where you are (note, after killing you do 1 step forward) This causes the bag to open, and only the bag you will stand on after moving forward. Other bags keep closed until you open them the "old" way
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Could be triggered if there is a new bag event at the same x and y as where you are.
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If you killed it, drop something from your invent. The bag opens if you do that.
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If the mirrorcape or perk is triggered it would be nice to see a message like : The damage was sucessfuly reflected. Same with piercing : You sucessfully pierced through the armour. Evanescense : You sucessfully avoided the hit Dont care what type of message, as long as you can see the perk or cape is doing something.
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The value of meds and armour is included in the formulae that run on the server. You do not directly see the effect of them, because there is also a random number used. This means it is possible to get more damage from 1 certain hit with med than another hit without, but as avarage it is better. Maybe the results of the diceroll could be displayed : Gargoyle rolls 4 at attack, you roll 2 to defend, result 5, you get hit. Damage roll = 4, you receive 12 damage. Note, there is a formula used including attack, defence, might, reaction, dexterity, accuracy and armour (armour only for non-critical hits)
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You get that from any parameter that is not "user" The script checks the querystring from user if the value is null it shows "No" Thats not really shocking. http://eternal-lands.solexine.fr/~radu/vie...hp?user=teranoz
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Are you also going to post this one in the other parts of the forum ? Posting something once is enough. http://www.eternal-lands.com/forum/index.php?showtopic=7449
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With the autowalk option in the client, the teleport to range should be changed to a teleport within map spell. It is not really useful to teleport 10 tiles or so, but like a teleport from the wsc harbor to Raven would be very good.
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And of course every 13 years old kid who is playing this game knows it. :-P Regards. Sure, and the are all very good in english. Heb je nog bodyrestoration ? Nee, wel bodyrestauration. Nee, joh, die moet ik niet hebben, ik moet bodyrestoration hebben.
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I am not going to use my iron boots and iron pants until he has spoken......
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Today I will hit 42. Every hour 120 diamonds x 60 exp = 7200 harvest exp.
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Please use the word "suspended" for a "banned until.."
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After that *** kid erased this post multiple times, I just try again. No need to look up sigil combination, fast change of spells (good during combat) See directly what spells you can do (white) , what spells are above your level (gray) and what spells are within the range of your level, but you have not all sigils needed (red).
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Getting another fastest growing thread here ?
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Maybe its even better to let the client request the spell data from the server. At initializing the client should request the spells from the server, and build the list of spells. In that way, new spells only need to be implemented on the server (has to be on the server anyway). If you use a client sided file to read the spell data, you need to update that every time something changes. Maybe someone with access to the server code can check that out. (Ent, Learner)
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Its the intension to loose it. If only the one that droppen the bag could access it for an hour, what is the use of loosing items. If you do not want to loose stuff, just do not die. You could take the perk to reduce the chance to loose items.
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Shouldn't Trik buy the leather helmets now ?
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Hmm nice, just made an ELE today :-)
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Still not updated.....
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languages are ez to learn. That book is about programming. Thats something only a few ppl here really know Correct. If you are able to do programming, it takes aonly a small time to learn another programming language. The Windows Architecture (from MS) for those that want to program under windows is something very useful to start with. Or start with learning Access to get insight into some simple programming.
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The title suggests you cannot make one. If you have programming knowledge you would not ask those questions, and programming knowledge is requirement #1 to make one. You cannot do that, you need a programming nexus of 2 to make a bot :-)
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Test for players that play at least el an avarage of 5 hours per day. http://www.wired.com/wired/archive/9.12/aqtest.html Whats your score ?
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Isn't the server software for el written in Python ?