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Tvinn

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Posts posted by Tvinn


  1. 34h session info:

    ALL effects but lamp halos an fancy smoke are on.

    Sound on. - Some sounds get locked up until I change map. Like fire sound and tele-ish halo sound :D

    More FPS I'm not sure but I think so. I don't usally have all effects on =)

    Loads faster.

     

    :whistle:


  2. That's what happens when you turn poor man on.

     

    Very true >_<

    Thanks

     

    Also why I could not get shadows and effects working again

    *slaps self* I don't need poor man checked. Guess I forgot. Didnt want EL to use my CPU/GFX since I've been harving AFK for months.

     

    plx lock/delete post =)


  3. With the new #sto design, this causes me to stop what ever it is I'm doing(harvesting, mixing etc).

    I don't think this should be so, In my opinion, a player should be able to remain in action when this command is used.

    Also, #sto <item> was a very helpful before 1.5.0, It would be much appreciated if this was still usable.

     

    Thanks for reading,

    Zenial :D

     

    Ok, I agree with most but don't understand the answers or problems regarding the old #sto function. In any way, I believe thats the case if you say so, and here is my suggestion:

     

    Make it a simple option. "Bring up storage for viewing only, or use command".

    Remove the function for "#sto"-only to print entire storage, and it prints: "Use #sto <item name>".

     

    At least #know still works this way :)

     

    <3

    Tvinn

     

    The #know function uses data that the client already has in order to display what you want. The old #sto always got the complete list from the server every time (up to 300 lines of text) and then sifted through them just for the few lines you needed. It was common for a single #sto coin to get 4k-6k of data from the server before the storage limit update. This means that people using multiple #sto <item> commands to check on a several items, can cause a lot more bandwidth usage on the server then you expect (and then multiple by # of players & 24x7).

     

    When Entropy gets back to this, the #sto filtering will end up in the server, removing all of that excess data from being sent.

     

    If I got it right, even if specifying item name, server has to work the entire storage data anyway.

    So "#sto <item name>" is coming back when code and filtering is "fixed"?

     

    Sounds great, I think ;D

     

    <3

    Tvinn


  4. With the new #sto design, this causes me to stop what ever it is I'm doing(harvesting, mixing etc).

    I don't think this should be so, In my opinion, a player should be able to remain in action when this command is used.

    Also, #sto <item> was a very helpful before 1.5.0, It would be much appreciated if this was still usable.

     

    Thanks for reading,

    Zenial ;)

     

    Ok, I agree with most but don't understand the answers or problems regarding the old #sto function. In any way, I believe thats the case if you say so, and here is my suggestion:

     

    Make it a simple option. "Bring up storage for viewing only, or use command".

    Remove the function for "#sto"-only to print entire storage, and it prints: "Use #sto <item name>".

     

    At least #know still works this way :D

     

    <3

    Tvinn


  5. theres some anti-EL-leader feeling around it all, IMO.

    and I believe some regrets are growing. they just need to chill and "play" ;D

     

    In my opinion

     

    I guess that's the political asylum for the EL dissidents :icon13:

    How about their developers? Did they play EL? If so, what was their player name?

     

    Thunderous and Suessie


  6. Well, this topic should be closed for flames (and stuff that should be better addressed by PMs), but I was always wondering why does Auteria share many things in common with EL? And why so many EL ex players went there?

    From looking at their forums, most of the people there have been/are here too.

     

    some angry players what I know. ex players in development, skills, even the web!! bleh..

    theres some anti-EL-leader feeling around it all, IMO.

    and I believe some regrets are growing. they just need to chill and "play" ;D

     

    In my opinion


  7. Well said conavar.

    But it didnt take long for skeptic perk to arrive. Don't know if that was planned or not.

     

    Overall I think the desicion is taken about what needs to be done or balanced. Its nice we can join in and push that, at times =)

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