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agis29

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Posts posted by agis29


  1. Harvesters can make money while harvesting in safety. They may even get lucky and find a rare stone.

    While training players get exp and drops. Alchers, crafters and blacksmithers can make money too.

     

    PK=waste of essences, pots,capes, rostos+degraded items.

     

    As long as pk doesn't offer something really good like other skills do, nothing will change.

    Sorry to say but fun is not enough.


  2. Radu's idea is very nice but unfortunately most el players never played a p2p game to understand what MMORPG really means.

    Anyway i believe that the whole idea is very good but some other things should change too.

    Positive perks should be trainable from an npc and should not require pps to get them but quests similar with god quests.

    An example for the barbarian and fighter class:

    Evanescence perk ranking one 1: 2% chances to avoid being hit. Ranking 2: 3% and so on.

    Also if a mage or priest class will become part the game i see no reason why other classes should be able to tele to rooms or to c2.

    Tele rings are for this purpose. It will be nice for crafters too.

    A mage is not just a guy that can harm for 150 damage..

    I know that for many players such changes seem very unusual but every game should change.

    Even wow players started bitching and want things to change after the release of "Age of Conan".

    All the above things i said doesn't mean that el should become similar with other games.

    Some unique features that only el has, like map walking or full restoration make el the best free MMORPG game and even p2p games should adopt some characteristics from el.

    I checked the sky client and the game seems much improved. If classes will be added smoothly( the el way) i see no reason why someone should play another free game or even p2p game and not el.


  3. Magic immunity should last 10 seconds the most.

    I proposed Spell Reflection as a new spell something that would benefit pure mages and low level chars.

    Anyway the way that el is now, magic immunity should remain the way it is.

    The truth is that Mages, Priests, Buffers can't be part of el at the moment.

    Unless new spells and armors with magic resistance will be added to the game and only if there were 2 at least special schools-npc's to train players .

    One for fighters and one for casters.


  4. Seems a bit silly. PK fights would consist of people constantly draining and mirroring each other's spells constantly, while taking 2 second breaks to restore o_0

     

    Before Col΄s players could die from mirroring. Now that players can't fully restore themselves, spell reflection

    will be very usefull.

    Mana is not unlimited and you will have to choose.

    Anyway i 've seen this spell to other games and believe me its not silly at all.


  5. The idea is very simple. A new spell that will make players capable for some seconds to reflect negative spells.

    Player X is ready to finish player Y with harm but he end's up harming himself.

    The new spell should be able to bypass magic immunity.

    The duration of the spell should be around 15 seconds or level based.

    If both players have spell reflection enabled then only mana is wasted.

    Or none should be capable to cast magic immunity and spell reflection at the same time.

    Maybe the duration of magic immunity should be decreased a bit to make fight's more interesting.

    Spell refection can be added to warlock cape or as a new perk. (10% chances to reflect negative spells)


  6. If a negative perk should be removed that is hellspawn. Its not negative at all in the pk server.And pk server must have action. Players should not waste time coming out of the underworld.

    I also agree that harvester of sorrow should be cheaper. Power hungry is a must for the pk server. PH means less training. Why?cause trainers must carry a lot of food with them and that means less sr's and he's.

    Most important of all: CHEAP PK.


  7. tbh i like it the way it was.

     

    this will just screw up pk again, since as a fighter you can't be independant anymore..

    if this idea gets implemented you need to find someone to heal you if you want to fight, pay him for his services/essies/pots.

    else you will have to spend points in something other then p/c in order to heal yourself normally, slowing down training, making training boring cause you spend too much time on the same monster

     

    just leave restoration as it is, and make harm, life/mana drain become rationality dependant.

     

    I agree with that. Probably mages should have other benefits. For example they could be the only class that can cast tele to rooms. Pure fighters should be able to teleport only with rings. Or the only class that is able to bypass magic immunity.

    What makes el different(and better) than other mmorpg games is full restoration and the way we get a/d exp. Probably restoration and magic should be modified a bit but i am not sure that the game is ready for such big changes.


  8. Having a mage class in the game is something really nice.

    I agree that magic should be more important and i really love the idea of a magic immunity removal spell from a pure mage.

    I just want to say some things about restoration.

    No other games allow full restoration but players have 3000 HP'S and even more and not 300 like el.

    There are trinkets and spells that absorve all physical or magic damage for seconds and and br's restore thousand of Hp's.

    On the other hand death in other games doesn't cost 16000gc.

    Consider all the above as extra information. Nothing more, nothing less.


  9. If some people think that caps will make players stop training they are doing a mistake.

    They will keep training as always to spend some extra pps to instict or vitality or to buy a perk.

    Don't hope that with caps u ll kill toomass or Ambro :P

    On the other hand its good cause a/d will become important again.

    For me its exactly the same thing so i don't have any problem with the final decision.


  10. I agree with caps for a period like 9 months. But not for ever.

    On the other hand if we set caps on the main server we will ruin the pk server.

    48 is extremely low btw..

    So for 9 months or 12 months or whatever the maximum oa can be 160.

    After 1 year Ent can release 20 more oa levels so the maximum oa cap can be 180.

    But leveling should be much faster than now.

    In a way el has allready caps. Only a few players kept playing after 100's cause after 100's there aren't enough motives to make people keep playing.

    Many top players are char buyers.

    Don't make the game with expiration date.

     

    Limiting oa on a temporary basis would serve no purpose but to screw over do disservice to those players who have already trained tirelessly to reach those high levels. Perchance, are you 9-12 months from oa 160? :)

     

    Many top players are char buyers, because there is nothing to train on after Yeti. Personally, after 45,000 of the same monster over the past year and change, I can understand the frustration and boredom. With players able to take down the strongest monster in the game without breaking a sweat. The stronger monsters are untrainable by the masses. Perhaps with more even might, these creatures can be adjusted to give stronger players another training option, and something to strive for. I used to love working towards getting another att/def level, or one more oa level to feel the difference in training, or better yet jump to the next challenging monster. This hasn't happened in well over a year, and currently, there is no resolution in sight.

     

    Although i wasn't training for a few month yes i am close to oa 160. I am talking about oa limits cause 48 coords is extremely low to be set as a cap.

    I agree with every single word you wrote.

    But wouldn't it be better to be patient for a few months and stay at the same oa and do other things like pking?

    After 1 year or even more with a new monster ingame all top players can start training again to reach the new oa limits. And so on.


  11. I agree with caps for a period like 9 months. But not for ever.

    On the other hand if we set caps on the main server we will ruin the pk server.

    48 is extremely low btw..

    So for 9 months or 12 months or whatever the maximum oa can be 160.

    After 1 year Ent can release 20 more oa levels so the maximum oa cap can be 180.

    But leveling should be much faster than now.

    In a way el has allready caps. Only a few players kept playing after 100's cause after 100's there aren't enough motives to make people keep playing.

    Many top players are char buyers.

    Don't make the game with expiration date.


  12. As i said everybody has his own philosophy while training.

    And something else. Until late 80's i didn't have a col...

    I was training like everybody else. Steel chain and iron helmet.

    At def 80 with tit long the exp was 250k per hour. The funny thing is that i was getting exactly the same exp barehand but training was much more expensive. My guildie sundulana noticed exactly the same thing.

    After def 83 the exp with cyclops was much much better. I am talking about single spawns. Cause if we mention spawns like egratia point exp is much higher.(with def god this time).

    And guys i am not talking about ALL OLD PLAYERS.

    From some of you i heard stupid things like the more coords u have the more exp u get or things like u can't serve mortos and the magic god at the same time...


  13. anyone miss them ?:devlish:
    I've never been a fan of PkG, but too many of the yeti trainer types in EL are allied with each other. Would be good to have them back so there's someone to oppose that big alliance of yeti trainers when they're all sitting in an arena together.

     

    :bow_arrow:

     

     

    I don't know if this is an illusion but i agree with Korrode :devlish:


  14. The ideal is to switch between gods. Personally i served Mortos until attack 88. The reason was that if your attack is almost the same with your def level then you don't need high coords to train on fluffies and u get good exp. Also with Mortos blessings you can pk a bit with crappy p/c.(don't expect miracles though)

    Everything depends from your needs, your level and the philosophy u have in training.

    If you pvp a lot then the def god is better.

    Some old players made a mistake. They considered armed orcs and cyclops untrainable. But if you serve Mortos and use a bone then armed orcs and cyclops can give u very good exp.

    On the other hand if you are training on ogres or fluffies the def god is better for exp.

    So the answer is there is no better god.

    And on the pk server godless is probably the best :bow_arrow:


  15. A friend send me an email with this dancer a long time ago.But there was a difference.

    According to that email if a person is able to see the dancer anticlockwise suppose to be a genious.

    At the beggining i could only see the dancer turning clockwise.

    I was focused more and i saw the dancer turning anticlockwise.

    Anyway many people told me that this test can't prove anything at all.


  16. Why not leave them unbreakable, stop monsters from dropping them and sell them from shop for $100usd each. That way Ent will get $ every time they enter the game. eg if 100 more enter the game in next 6months thats $10k.

     

    If mine breaks from acid rain/brod i will be happy to pay for another for $ rather than serp 1000s of yeti and breaking armour like crazy.

     

     

    I agree :P


  17. I voted no and i am bored and tired to mention the reasons again and again.

    Time to reset and get the perk in the main server.

    Pps are not important anymore. p/c will be usefull only in the pk server.

    Some time ago i proposed that the chances to lose items from brod and sod should be increased.

    I guess now u all understand why i asked such a thing...

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