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agis29

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Everything posted by agis29

  1. New client menu mock-up

    Menus in the bottom of the screen. Having a summoned behaviour menu and maybe something that would help u to switch weapons and capes while fighting. It would be nice if we could switch from shield and sword to SOM or even brod and bod and from mirror cape to red. Also it would be nice if we could "lock" those icons and also the spells shortcuts, cause sometimes we all missclick. Edit:To explain this better "Switch from 1 handed weapon to the first 2 handed weapon in your inventory at once" Shortcut could be something like 1hw-2hw. If we think the future it would be nice also to switch from swords to bows at once.
  2. Tweak True Sight potions

    I know where your coming from Agis , but really their high health should equal more exp, a main part of the reason they dont is due to long re-spawn time. We get our p/c's right so no matter what we're training on we rarely do more than 10 damage per hit. Simple math: ~10 damage max per hit, no matter your a/d or monster. The hourly exp will not increase unless you get the opportunity to hit and dodge as many times p/h as you did on you previous monster. You will only get the required amount of hit and dodge opportunities if the monster's health and re-spawn time are the same as the previous monster. To make things fair; the higher the level the monster, the more health it should have, so you make that bit more exp. That is fair considering the additional exp needed between levels as your a/d goes up I'm not looking to argue with you, just pointing out that the problem with yeti exp isn't related to it's health... in general; monster with more health = more exp... the only thing that makes that not work is the changing spawn times. I really dont argue with u too. U said many truths to your last post. But look what happened with dc's. Still people dont train on them. Thats why i said about "350k+ exp per hour". According to tempest feros give 375k per hour and i get 300+ without ts pots around at 110 a/d.
  3. Tweak True Sight potions

    And here we get to the core of the problem... higher a/d (100+) people really dont want to lose the the extra exp from the current TS pot fail effect cause the higher a/d monsters suck for training. I've said it before, i'll say it again; As monsters a/d goes up so must their health. Unless their health is increased dramatically, the re-spawn time of all monsters must be the same. Fluffy: 250 health (no change) D.Chim and Fero: 275-300 health (no change for fero, or change fero health to 250 so fluff, d.chim and fero are all 250 health) F.Chim: 300-325 health and lower armor/toughness M.Chim: 325-350 health And re-spawn time of all above listed monsters has to be the same. These changes to the high level monsters make utterly complete and logical sense, imo. It will get all those monsters regularly used in training and would also help to level out the PK fields a little as people will slowly move up their p/c with their a/d, rather than keeping it low for fluff/fero then dropping mass pp's for yeti. I agree with most of the things you said. My opinion is that feros should have a higher def cause many weak people can train on them, Feros are weaker than fluffies. +5 def for feros would be fine. Also high material points doesn't always mean better exp. Check yetis to see it. That probably all seems a little off topic but i truly dont believe it is... i think it actually attacks the core of the problem, making these changes should remove the want for the TS pot fail effect. Why would i TS my a/d if i could just move up to a monster that has more health, gives more exp and allows me to have higher p/c?! This is the best suggestion I have seen. You shouldn't be able to artificially inflate your XP gain by lowering your effective stats. I agree, this is a good idea. I would say yes if there were chims spawns that were providing more than 350k per hour. Ts pots now exist because chims arent trainable. They strike hard and give no exp,their drops are crappy,respawning time sucks. Either a new monster, a bit stronger than feros must be added or chims should be buffed up or respawn faster. Ts pots exist because there is no need for the developers to add new monsters to the game all the time. Also when a player is ts poted the chances to brake armour are higher so its good for the economy.
  4. Agreed. Maybe for bronze too
  5. Warlock cloak

    I agree with both. I wouldnt say no if it was an expensive version of the cape of the unbreakable with old stats incuded but with higher chances to brake.
  6. Recycling Skill

    My opinion is that tit longs shouldn't require an efe to manu them. Maybe serp stones but not an efe for sure.
  7. I dont know how many use bp cape but in many cases its better and more usefull than mirror. Espessialy if u fight someone much weaker.
  8. How do you know if you're hitting a monster?

    Well i cant call them naabs. Their answers show that they arent. But the truth is that after 150 def or maybe earlier knoledge of the game&smart training is useless. The stronger will be the one with the highest amount of gc in his inventory and the one that pays more in the market for nexuses removal stones. Its not my style to call bidders pr0 Actually thats the main reason i quit training.
  9. How do you know if you're hitting a monster?

    So many useless monsters for training.. Mountain chims,artic chims,cockatrice,yetis,giants.. Age of pr0's has ended
  10. How do you know if you're hitting a monster?

    Well even 300k or 500k at those levels=nothing. And most of it must be magic and attacking exp. So after a few months what happens? Yetis gives crappy exp and drops. Pk action is very rare. Maybe we should all start harvesting red roses .
  11. How do you know if you're hitting a monster?

    EDIT: atm mid130's a/d + ~100 coord = 100k exp/hour on yeti + 10kgc drops. those stats are not enough for double yeti. ... Arigorn is a Pker They wanted yetis stronger but this is called disaster
  12. How do you know if you're hitting a monster?

    Its very difficult to get 350k per hour on fluffies. Usually u get 280-300. I scored once 200k in 30 minutes but this can happen to one spawn only and if its empty. Feros give better exp anyway and even dc are not a bad idea with some aa's. I am curious about what chosen said about yetis though(a bit off topic). 450 k in a single spawn?with what a/d p/c/w/v (if u are not bored to answer) ? After the update whats the maximum exp that someone can get from yetis? (with what a/d p/c/w/v?) I heard that in the past old muffo was getting 350k per hour in a single spawn using tit short with p/c/w 42/80/28.
  13. How do you know if you're hitting a monster?

    I dont know if u have any pps left. If u do add physique. If u add a lot of coords u wont get good exp too. Adding either a lot physique or a lot coords is the same thing. Some players havent realise this yet and they think that the more coords u add the best exp u get. Both affect migh and that means that u ll kill the monster fast. If u dont have pps left use a tit short or steel long or an iron sword and press the home button every 5 turns.(around every 50 material points)
  14. Draegonies

    Why should PK be encouraged even more? Because the game engine is wrapped around it? PK is not enouraged at all. The only reason that someone is pking nowadays is to have fun. Maybe pker's should start massively serping spawns of players that dont pk at all and they are crying if they lose a rosto To be serious now rare player drops seems a nice idea.
  15. Tweak True Sight potions

    Why should someone like a penalty? Cause his team will score a goal A penalty is antisocial but it provides 10 points.Thats why.. And all others negs.. You didnt mention a single word for what i said about yetis or neg perks anyway. I could mention much more reasons but it has no meaning..
  16. Tweak True Sight potions

    Mana drain is supposed to be a negative thing too isnt it? Wonder how many hours you spent misusing this spell? 1)And how many times we all use a negative thing like shields-plates with accuracy-critical to hit-damage penalties to get more exp,less damage and train more or even pvp more comfortable? 2)PH perk then must be removed cause we can use the ps cloak so np at all 3)Antisocial must be removed cause players can use bots 4)SD perk must be removed also cause we can use rings or tele to rooms so np again if u have this perk If the whole problem with ts pots is justice then yetis-chims-cockatrice should re spawn faster like fluffies cause its not fair. Anyway from your first post i understood that ts pots for you are bad cause you cant kill yeti trainers and a/d penalty is not a real penalty. You agreed that the a/d penalty should be replaced with a coords penalty. Now you don't like both a/d and coords penalty.
  17. Tweak True Sight potions

    Mana drain is supposed to be a negative thing too isnt it? Wonder how many hours you spent misusing this spell?
  18. Fighter Character - looking for opinions

    Everything depends from what u want to do and from your equipment. If u want good exp a good build for 90-120 a/d is this: 1)Will 20-28 2)Maximum physique 34 + some pps to vitality 3)Maximum coords 48 The good news is that u can get from 300-370 k per hour on fluffies. More than 300k per hour from feros without ts pots even at 110 a/d. Even dc give good exp this way after 110 def. But 1) Many cols-armour broken and training will be more expensive 2) Weak in pk untill you reach 120 a/d and add the pps u have left. If you plan to reset even evanesence perk and some pps to instict are fine.
  19. There's no Fork

    If that was the case they would get way less exp coz: 1) being attack blessed u hit ur pvp partner way often 2) u get 20% less exp per block since no def god 3) with -19def u get a lot of empty blocks(which means u dont receive dmg but u also dont get exp per block, ur armor absorbs the dmg), especially when combined with attack god bless I checked that once or twice with Nitager and it was pretty sucky sorry for double posting =/ mp I think u are right especially with the empty blocks part. I did this once with xavierlyn. I was serving mortos,he was serving alluwen,i was late 70's iirc and he was reseted 90's. I didn't use ts pots and probably he didn't use too. We didn't summon orcs(summ stones didn't exist) and i gave him good exp.(not 2M of course)It was much better than normal pvp for both of us. This trick doesn't work nowadays cause naralik catacombs have a/d limits, unless someone use rings or tele rooms but then again its difficult to find the right pvp partner. I don't know though what will happen using wildness pots and if the blessed player has instict or low coords.
  20. Draegonies

    If there would be a fighting book for p2p races they won't be worth 50$ anymore Exactly.Thats why i said only +1 attack +1 def. Or maybe some sword,axe,staff specialisation books or other drops. Or what sistema said.
  21. There's no Fork

    Pressing the home button is not difficult. And if u click on the pvp opponent and not against the orcs u get this massive exp. And if both pvp players had a -19 def penalty with mortos blessings (+15 attack) ...
  22. Draegonies

    It would be nice if players were dropping something.All races. Not items from their inventory or equipment but a rare drop like a dragoenis fighting book or something. Of course only if they die and they had a rosto. So death will cost and they wont scam it. And a fighting book that will provide +1 attack +1 def not like other books that provide +5 attack etc. Maybe that would benefit pk a bit.
  23. Tweak True Sight potions

    The main problem here is that although buying nexuses was a nice addition to the game it also caused huge distance between players. A distance that is almost impossible to cover. I think that a/d training must become important again. Those who enjoy p/c can add p/c and those who enjoy a/d training to keep training. Think how the game is affected. Will becomes useless,same with instict and reasoning. Negs are not negs anymore. Godless is a gift nowadays. By removing the a/d penalty from ts pots the distance between players will be huge. @MP At 150 def, 230k per hour (with 4 will this is pr0 exp.)
  24. Tweak True Sight potions

    @ korrode Your answer showed me that u dont understand. You havent realise yet the huge distance between players. Others do and they are laughing with people that making suggestions to ruin themselvels and benefit strong people. You made another mistake. They wont have only 60/152 p/c. They will have 20 vitality also because they can afford to buy will removal stones while u, me and the rest cant. So u wont be able to bypass their armour. And even if you reach on yetis after ages they will have more money than you and they will keep buying all removal stones from the market. Another thing you didnt understand is that u cant "beat" a player that he is spending 400$ for a single removal stone. In other words its has no meaning to keep training.
  25. Tweak True Sight potions

    @Korrode. Look at masterpiter stats. He is 40 def levels higher than me. Because he has low coords he is able to train on fluffies at this level,get good exp using a crappy armour without a col. (i dont have any problem with mp btw-actually i admire players that use their brain). I dont have to explain anything else if still some people dont get it. Unlimited a/d penalty btw means -9999999999999999999999999999999999999 a/d penalty not -29 or -30. 200 a/d was an example. But with -10 coords its easy to train on fluffies and feros at least untill 150-160 def. With low coords and without ts pots i still get good exp from fluffies. Behind my bitching there are some things i am not exactly in mood to explain. But the game has changed a lot and some people havent realise those changes. You will understand them after a long long time when u ll reach 150 a/d and u will die with 1 hit from Luci and toomass and your items will get degraded at once. Even if they have the same a/d with you. (i dont have any problems with those players too)
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