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Everything posted by jammie

  1. selling my complete storage

    ill take used tit sheild please
  2. **Generation X**Harvesting** - the 3rd Degree

    2k of sulfur please 4k
  3. Bronze Set

    Got a set cheap
  4. Auctions of remaining items (ends in 48 hrs)

    25k for the helm
  5. Auctions of remaining items (ends in 48 hrs)

    20k for the red dragon helm
  6. Wedding!

    Thank you all Tomorrow is the big day
  7. cleaning up my storage

    Ill take les please
  8. 200 Bear stones

  9. ELG Alch Shop for your Essence Needs

    2k of energy essence please
  10. Selling Bronze Armor

    Remove bid atm
  11. Auction: 10 Black Dragon Scales

    Remove my bid atm
  12. Axe of Freezing

  13. ELG Alch Shop for your Essence Needs

    2k of life essence 1k of energy essence please
  14. A/D Cap @ 130

    Why cap any skill that low 178 is good enough if people ever get that far, why not leave it is as it is radu has done a excellent job making the game.
  15. A/D Cap @ 130

    I think this is a bad idea because there is so many people who have work very had to get there a/d very high over the years, but then you are suggesting to put caps of 130 a/d i really don't see the point because then many people would just quite. The game is fine as it is.
  16. ELG Alch Shop for your Essence Needs

    Ill wait til Monday
  17. ELG Alch Shop for your Essence Needs

    2k more of les please
  18. Mule testing

    I was crashing while trying to harvest Spec Intel core duo Processor T7500 2.20GHz 2gb Ram Nvida Geforce 8600m Gs Gpu Video card: GeForce 8600M GS/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.1 Supported extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  19. ELG Alch Shop for your Essence Needs

    Good service or what I would like to buy another 2k if you dont mind
  20. ELG Alch Shop for your Essence Needs

    2k of life esse please
  21. Is there anyway to fix the #list_guild to not show the same names 2x in it? I still have HakuLiu, DraZAGorE and _Mia_ showing up double in there. PaulB I have the same with me (jammie) and jake22
  22. Storage Sale (Ingrdients & more!)

    Ill take cinnabar for 2gc each if ur selling