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korrode

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Posts posted by korrode


  1. Bkc, the problem with Korrode is that he hates me so much

    I don't "hate" you, you're just extremely arrogant and often incorrect with your assertions making your arrogance unjustified, which is very frustrating to deal with. Most people in EL who know you well feel the same way.

     

     

    that he makes himself look even worse to any reasonable, objective person.

    I'll let the reasonable, objective people be the judge of that, which doesn't include you.

     

     

    In his previous example, he wants perfection from me, from my system

    No I don't. I never said anything of the sort. You put words in my mouth or twist my words. You do this often, to lots of people, generally when you're losing an argument and can't handle it.

     

     

    even though he knows that the real world system is not perfect. But I should be perfect. He wants me to react even before a problem is discovered, and hug those who caused that problem

    Again bullshit. Obviously if a problem is undiscovered even by you then how can you react? I've never said or expected such a thing.

    My argument in this thread has simply been that you have the ability to prevent anything from happening that you don't like. It's actually an argument that you use against people often, like if they complain about the BRoD or about being trade-scammed or something, you've previously argued that people have the tools to prevent those things from happening so they have no one to blame but themselves.

     

    Your double standards are ridiculous. You're not willing to have applied unto you what you'd have applied unto others.

     

     

    Last time I checked, he was even against the Australia's firewall thingy, which was meant to protect the children from porn.

    lol... who's trolling now, eh?

    I don't know why we're on this topic, but you're speaking without enough knowledge on the topic.

    I am against the proposal to force censorship of refused classification material upon all Australian adults.

    You need to understand what "Refused Classification" is in Australia. Refused Classification does not just = child porn (which is illegal).

    And I am strongly supportive of an easy-to-turn-on government funded opt-in filter so parents can have the censorship in place if they so choose. I even consider an opt-out solution acceptable, where it's on by default and the account holder can contact their ISP and turn it off if they want to.

     

    Once again you twist my words or put words in my mouth, trying to make me out to be saying something I'm completely not. You try to make out like i'm against protecting children, which is bullshit and i resent the insinuation.

     

     

    If he continues with his blind, nihilist comments, I am going to simply ignore everything he says, won't even bother reading it.

    lol nihilism, more talking bullshit about me eh? I'm a strong supporter of the police force and harsh punishments for violent crimes. I just don't like censorship, privacy invasion and victimless acts (that don't lead to victimising down the road) being considered criminal.

     

     

    Anyway Radu, you won't have to ignore me. I've taken many breaks from EL over the years but certainly never claimed to have quit. Even at times when I really thought I wouldn't return I never officially quit and said goodbyes because so many people do that and then return later anyway... but shortly I'll post a goodbye thread, and leave both your forums and game for good (barring some unlikely circumstance, like you no longer being in charge of the project).

     

    It's both frustrating and saddening that I have to leave behind one of the very few 3D, open-source (client), native Linux MMORPG's in world. My love for both Linux and RPG's compels me to stay and keep hoping you'll come to your senses and the project will improve. I have freely given time to this project and I would and could have given more if you, the head of the project, just weren't such an arrogant prick.

     

    So in the footsteps of Linux nerds before me who've left due to you... Goodbye.


  2. The rules don't mean shit if you don't get caught.

    So we shouldn't bother having any laws that are fairly easy to not get caught breaking? Right.

     

    Sorry but, bkc completely invalidated the example you were trying to use as your argument.

     

    An MMORPG server is an extremely controlled environment (unlike RL), if you don't like something you really have no legitimate excuse for not preventing it from ever happening, other than laziness... and I don't mean that as an insult, personally I'm plenty lazy with many aspects of my life and feel no regret for it :hehe:. If you'd prefer to just be annoyed with people doing stuff you don't like rather than modifying code or rules, it's your call, but serving up bullshit analogies won't do anything to reduce people's frustration with your decisions.


  3. I installed Ubuntu 10.10 and had no propriety drivers option for the graphics (in System->Additional Drivers).

    Did you enable non-free software sources first?

     

    So, I installed the latest stable XOrg (from: https://launchpad.net/~ubuntu-x-swat/+archive/x-updates). This comes with the latest AMD/Intel/NVidia drivers, but still no System->Additional Drivers

    Xorg doesn't come with proprietary drivers, only open source ones, which performance wise are generally inferior to their proprietary counterparts.


  4. @Aisy - RE: Yeti ignore

    Yeah their ignore level should be raised. In addition to the obvious RP reasons, they're not good for multi training and there's not really anywhere to multi-train a bunch of them anyway.

     

    @SenZ - RE: TINF perk

    Ever a good question; why does a perk like TINF even exist in the first place - it's obviously way OP.


  5. If it's a "tutorial" quest designed for new players, not some potioner specific quest from some other NPC (not the newbie Tutorial NPC), then is it not better to have quests that do not require people to spend pickpoints on nexuses (which begins setting the path of their char) when they're still at the introduction part of the game? Shouldn't such quests only show different parts of EL gameplay so people can decide what they like without having to start spending pp's down a particular path?


  6. Well the spawns part is obvious, no?

    There's limited spawns, the more you occupy, the more percentage of available creatures you take up, the less there is for everyone else. So the more mobs you have on you, the more you impact everyone else's exp making ability.

     

    On a PK map ofc, no one should get long-term annoyed with you, if they don't like what you're doing they can attack you.

     

    As for Radu hating you, I have no idea why. Logic dictates that if Radu "hates" the way a player utilises part of the EL system, then he'd change the system so it can't be utilised that way. I'm eager to hear his response also.


  7. What client runtime files need to/should be copied to EL data dir from the git clone?

    I assume the following directories?:

     

    actor_defs

    animations

    languages (why?)

    shaders

     

    (see 'EDIT2' for why stuff got striked through)

     

     

    EDIT:

    [korrode@legion el-ogl2]$ ./el_client 
    terminate called after throwing an instance of 'eternal_lands::FileNotFoundException'
     what():  std::exception
    Aborted
    [korrode@legion el-ogl2]$ gdb el_client 
    GNU gdb (GDB) 7.3.1
    Copyright (C) 2011 Free Software Foundation, Inc.
    License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
    This is free software: you are free to change and redistribute it.
    There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
    and "show warranty" for details.
    This GDB was configured as "x86_64-unknown-linux-gnu".
    For bug reporting instructions, please see:
    <http://www.gnu.org/software/gdb/bugs/>...
    Reading symbols from /opt/el-ogl2/el_client...(no debugging symbols found)...done.
    (gdb) run
    Starting program: /opt/el-ogl2/el_client 
    [Thread debugging using libthread_db enabled]
    [New Thread 0x7fffeec7c700 (LWP 15374)]
    [New Thread 0x7fffee47b700 (LWP 15375)]
    terminate called after throwing an instance of 'eternal_lands::FileNotFoundException'
     what():  std::exception
    
    Program received signal SIGABRT, Aborted.
    0x00007ffff41c5965 in raise () from /lib/libc.so.6
    (gdb) bt
    #0  0x00007ffff41c5965 in raise () from /lib/libc.so.6
    #1  0x00007ffff41c6ddb in abort () from /lib/libc.so.6
    #2  0x00007ffff485a88d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/libstdc++.so.6
    #3  0x00007ffff4858a36 in ?? () from /usr/lib/libstdc++.so.6
    #4  0x00007ffff4858a63 in std::terminate() () from /usr/lib/libstdc++.so.6
    #5  0x00007ffff4858b5e in __cxa_throw () from /usr/lib/libstdc++.so.6
    #6  0x00000000006e4ea3 in eternal_lands::FileSystem::get_file(boost::flyweights::flyweight<std::basic_string<wchar_t, std::char_traits<wchar_                  >, std::allocator<wchar_t> >, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boost::para                  eter::void_> const&) ()
    #7  0x00000000006e4f36 in eternal_lands::FileSystem::get_file_string(boost::flyweights::flyweight<std::basic_string<wchar_t, std::char_traits                  wchar_t>, std::allocator<wchar_t> >, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boos                  ::parameter::void_> const&) ()
    #8  0x000000000052daf5 in load_harvestable_list ()
    #9  0x000000000057a976 in init_stuff ()
    #10 0x00000000004fc9f7 in main ()
    (gdb) 
    

    Some issue loading harvestable list?

     

     

    EDIT2:

    Ok so, unlike previously, when #data_dir points to a location that doesn't exist, rather than using the working the directory the client crashes out.

     

    Also the client was segfaulting if i copied all the directories i listed earlier from the git pull to the EL data dir. Instead I did only the shaders directory and now the client runs.

     

    EDIT3:

    Client runs but a couple of immediately noticeable issues:

     

    The green 'flecks' that appear when you click to walk to a location (and the red ones when u click to attack an entity and the yellow ones when you try to walk with range-lock enabled) are not appearing.

     

    Names, etc. are darker than before (too dark rly):

    elogl2_bug1.jpg

     

    My tests were with no ~/.elc already existing, so completely stock/default client settings.

     

    DETAILS OF MY SYSTEM:

    Arch Linux x86-64 (uses a static, non-rolling repo snapshot... however this snapshot was created only days ago so it's basically an up-to-date Arch system).

     

    Linux legion 3.1.2-1-ARCH #1 SMP PREEMPT Tue Nov 22 09:17:56 CET 2011 x86_64 AMD Athlon 64 X2 Dual Core Processor 6000+ AuthenticAMD GNU/Linux

     

    nVidia GeForce GTX 460 SE

    extra/nvidia 290.10-1 [installed]

     

    XFCE 4.8 (window manager NOT in compositing mode)

     

     

     

    EDIT4:

    Setting "Shadow map count" above zero:

    elogl2_bug2.jpg

    elogl2_bug3.jpg

     

    Also note the transparency issues with textures on 2d objects. (Is there some more client data i need?)

     

    Also, I turned on "Poor Man" and it fixed the dark names issue, though i cannot as yet find the setting that was causing it... i've turned everything back on and the names remain fine (i have yet to restart the client though).

     

     

    EDIT5:

    Restarting the client has bought back the dark names.

    I (re-)grabbed the data from the files Radu posted, but doesn't seem to have affected much of anything.


  8. i wonder how much longer we have to watch person after person with this issue before radu changes the standard port to something that wasn't once used by a trojan/worm :P ... not to mention that port 2000 is officially registered with IANA as being for Cisco SCCP.


  9. You call it fear mongering

    The best example of true fear mongering in the whole thread is from you.

     

     

    Just suppose, if, if it all would happen, that we all would be able to create ourselves a private team, there would be no more need of the specialists, the ‘team’ would be self fed / self supportive. Sales to/from other players and/or bots will slow down to a stop, all removal stones in-game would become totally useless and would no longer have any value, the demand of for hydro could grind to a halt, some perks have no longer any meaning and just become a pp fest, and most important Decision time has gone on a permanent holiday, one of the pillars of the game.

     

    Just think if all, or lets say 70% of player base would have a private specialists team of 2-3-4 alts online, with a player base of lets say 300 it would be suddenly aprox 950 players online, of which aprox 650 afk-zombies, claiming spawns, storage space, harvestables, on the look out at pk maps. etc. etc. Even with just 25% of player base it would be approximately 225 extra afk-zombies. Is this how we want EL to look like and be?

     

    Besides that, with every day we improve our team less and less interaction between other players in our every day life is required. Is this not exactly something why we are playing a multiplayer roleplaying game instead of single?

    It's textbook.

     

    "omg no bots will make a sale eva"

    "all teh removal stones will be worth nothing"

    "70% of players will have mega alt army stealing spawns and bags and stuff"

    ...and so on.

     

    one of the reasons why some do stick around here in EL and want to see it grow instead of being degraded.

    I would think anyone that truly wanted to see EL grow would be extremely progressive in regards to their stance on suggestions to game mechanic changes, as the game hasn't been growing, on average there's less players online now that there was years ago. Certainly my opinion is the exact counter of yours in that i believe that by not being willing to try something like this you are in fact the one with their head in the sand.

     

     


    You cannot interpolate the effect free multiplaying has on "successful games" with big communities on Eternal Lands

    I agree you can't do it blindly and/or arbitrarily, but I disagree that you can't compare them at all.


  10. Big parts of EL really really seem to be set up with the intention of one character....being one character and not an army. There are pluses and minuses and while some are only looking at the negative some are only looking at the positive too.

    Sure, stuff like Anti perk come to mind, stuff that was obviously implemented under the pretense of no multiplay.

    Regarding Anti perk specifically, allowing multiplay will have the effect of removing the perk from the game, but I don't believe this to be a negative outcome.

     

    What parts of EL that are setup for one-character do you feel are positive and would be lost by allowing multiplay?


  11. The only "legal" multiplay that seemed to work - more less - was in WoW (official), YET, even there you weren't allowed to have more than one toon online. The problem there is lesser, though, due to game-end items available only in raids (remember: only 1 toon online). Still, a single person could've had 1 main toon and several harvesting/mixing toons to support it - which had quite a big impact on the game. With my hardcore no-alt play style I was in a disadvantage from the very beginning - all people around me had better gear, free items, etc.
    (Emphasis mine)

     

    This is incorrect.

    People can and do have multiple Battle.net accounts and have multiple characters logged in at once.

    You'll see that neither the WoW or Battle.net TOUs restrict doing this:

    http://us.blizzard.com/en-us/company/legal/wow_tou.html

    http://us.blizzard.com/en-us/company/about/termsofuse.html

     

    You can also see that the wording at some points even acknowledges that people could have multiple accounts.

    Section 14 in the b.net TOU is an example. i.e. "ALL ACCOUNTS REGISTERED TO YOU".

     

    EDIT: Personally, although I don't have multiple Battle.net accounts, i don't feel "disadvantaged" when I play.

     

    All that said, some system like WoW's where you have an "account" with multiple "toons" on it of which you can only have one of logged in at a time (and you can just mail stuff between them) is worth taking a closer look at for EL.

     

    Risking my post being deleted.

    You might want to try some small-community (up to 500 players online) private serwers (and I consider EL a small community serwer) of Lineage 2, Perfect World (here it's a problem even in official serwers), Aion, Conquer Online (at least back - 3-4 years ago when I last played it). The problem was especially disturbing in Lineage 2 (1-man, 2-3 toon parties consisted of a melee, a healer and a spoiler - which could be compared to a person having a harvesting, a mixing and a fighting alt in here).

    I'm reluctant to use private servers as a basis for judging a game's balance as there's no telling what other changes have been made that impact it. Also, the point isn't to purposely look at low population private servers, the point is to look at popular, successful games.

    In regards to the PW main servers (which I have played on briefly btw, and I didn't note any ill-effects of multiplay, though I admit i wasn't there long): What are some of the key problems multiplay is causing?

    I'll dig up my PW account some time this week and have a closer look.


  12. There would be nothing forcing anyone to have multiple characters, there won't even be anything making it immediately apparent that multiple characters are actually the one human. For people who don't feel the need to be 'highly competitive' they can just kick along on one char if they so choose.

     


    New players are probably going to find it very hard to get started with the market totally flooded with harvestables, base items & animal parts.

    lol, the effect on the market as a result of increased supply is one of the best selling points for allowing multiplay. The market will be extremely competitive. For most players it will be a good thing.

     

    I personally wouldn't run an 'army of alts' if multiplay becomes legal (sure I will use my non-anti alt at NPC's and what not, but I won't be one of these people running 10 alts all harvesting and mixing and farming and whatever that seem to be of concern to those opposed to legal multiplay), the market-related benefits for me personally by having multiplay allowed will mostly be as a result of the actions of others, not myself.

     

    Regarding new players; at worst, there are still NPC driven income methods they can use, and a competitive and well supplied market will be good for them when they're the buyer.

     

     

    I think, like most people if I joined a game where the norm was to play several characters in different windows, I'd think it bizarre and probably quit.

    So, you wouldn't test out the game play on just one character and then decide if you want to stay?

    Gather some first hand experience and decide for yourself if you feel multiple characters is a must?

    The second you hear that it's common that people run multiple clients you'd just immediately up and quit?

     

    I don't think you represent "most people" at all.

    I think there's games with multiplay allowed that have millions of players whereas EL struggles to retain the thousand or so it has.

    I think that you may want to reconsider using any kind of "most people" argument.

     


    I think it's funny that you call trying to look as far ahead into the future as possible and trying to see all possible outcomes you can think of, fear mongering.

    My comment relates to the thread as a whole and not necessarily any of your posts, Nova. Later, if i can be bothered, I'll specifically quote all the examples of fear mongering in this thread. Most likely I won't be bothered though, because I'll be busy running guaranteed profitable instances (that I won't have to find an "enter" for), partaking in competitive & low cost PK, and trading items between my chars.

     


    As per usual I see EL players that can only view things from their narrow, and probably naive, internal perspective. Arguments against legalising multiplay are weak and can have holes punched in them easily, where as the argument for multiplay has a big Bans forum section and many highly popular MMORPG's proving that allowing multiplay is a policy that at worst doesn't hinder the success of the game and at best increases the success.

     

    @Anyone who (MMORPG wise) has only ever played EL:

    I've been playing EL for 5 years now and although I like to think I've always been good at looking at the bigger picture, I can say with confidence that one of the best ways to gain more/better perspective and insight is by playing some other MMORPG's. Go play some other MMO's. Play blatantly successful and popular ones. Get ready to have your preconceived concepts smashed.

     

    The bad part about trying other games is that you'll see how in many ways EL is better than those games and the wasted potential will become more obvious, which is saddening and frustrating.

     

    Don't get me wrong, the combat and/or market systems in other games don't always directly compare to EL's, but the experience is very eye-opening nonetheless, and it's often easy to see how a modified variant would fit within the EL structure.

     

    Additional note: "Pure mixers", I mean people who really do not enjoy doing any form of combat in EL at all, don't bother trying other games, you won't like them from the get-go. You ofc don't represent the mentality and wants of the masses though (surely everyone can see that).

     


    I fully agree. I stopped playing quite a few games after a few days just for this sole reason.

    Mind letting me know the names of these games? I'd like to try them. If there's truly games out there where the effect of multiplay is both prominent and negative, i'd like to investigate it. I'm of course open to changing my stance if i'm previewed to real evidence against legal multiplay.


  13. that is a fair point groomsh, but, other than invasion/instance/pk/etc., I have a couple of times monitored the el client's bandwidth usage and I'd wager that I could train a/d on one char and harvest on another and even on a 56k modem still have a little bandwidth to spare.

     

    data transfer wise; the el client is actually pretty damn lean.


  14. I still think all the fear mongering is funny. Claiming the effects would be devastating and what not.

     

    Really though, if outright multiplay was allowed tomorrow, in a month everyone except a stickler or two would still be playing, still training, still instancing, still mixing, still trading, still chatting, still making new friends and new enemies... the game would go on, just with less people being banned.

     

    Oh and to you people claiming you can't run 2 clients; you can, just make sure the console is always dropped on at least one of them.

    I once ran 2 clients on an older Celeron with 512MB RAM and Intel video and it was fine, stop with the bullshit. If your computer is so shit that you really can only run 1 client and not 2, you've probably got bigger worries in the near future anyway (i.e. upcoming OpenGL2 minimum requirement)... also, not to mention; you can always use hyperbags or even a normal bag in a remote place to move stuff from one char to another, if you really can only launch 1 client.

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