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Thordin

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Posts posted by Thordin


  1. Mhmm, not hard to imagine that PK map entraces will be overloaded by mines, this should be somehow restricted, otherwise...

    But mines are good, I believe it will be in crafting/manufacture skill (or perhaps a combination of both?), and what about non-PK mines, used to kill animals/monster but cannot be set off by player in proximity...?

     

    EDIT: typos


  2. I always checked that before, but not to be able to pick cheap item from Joker is not that bad, and in addition you chose to talk to him. When you are unable to pick up random event, which you cannot avoid, and you lose precious magic stones, now that can really piss someone off. But the ratio of happening this is too low...


  3. AFAIK this can only happen when you are full and you are about to receive "you are overloaded" message, right? Maybe it could be adjusted, not to happen, but it's funny anyway. (interesting how amusing is when something bad happens to other)


  4. Yes there is a message, but maybe I was looking at him to see what he was going to do, maybe I was looking at my second moniter, maybe I was looking the forum in my browser. It's not that hard to miss a message once in while.

     

    But what else can be done? If warning did not warn you properly, what would? The warning is there for a good reason...


  5. I will try to summarize this topic as short as possible:

     

    1) Many times there has been a request on adjusting monster drops. This does not means less profit for fighters, only replace drop ratio of items to extra amount of gold, the fighters will then decide on their own what to buy for it, whether HEs or better some armour or BR or whatever. This could make some chance for manuers, potionmakers and alchemists to earn their living.

     

    2) If you want cooldown on tools (ergo delaying production), the XP for items should be raised accordingly, so the ratio of XP/hour is maintained (less items but same amount of XP should bring some demand due to loss of count on items)

     

    3) The books. Oh the books. How many books are there in-game, not sold? Many I'd say. DECREASE of drop ratio with raising the price of bookbuyer (Tania? in NC) accordingly (5x less drops, 5-10% the buying price)

     

    4) Tweaking formulas. The pain in the *** is EFE in titanium longswords. This should be removed, or the book is useless to buy and read anymore. Bars could stand some less ingreds, with cooldown on tools (heck, why we don't need hammers to make bars? or perhaps some smelter come in handy to application on tool cooldown), but not necessarily drastic. Rather than tweaking formulas on bars, weapons should be adjusted, since too many (MANY) bars are used (steel two edged sword uses ALOT of bars).

     

    I know this is not complete, but I tried to make some summary. Feel free to rip this apart, but constructive criticism would be more appreciated :)

     

    EDIT: typos

    EDIT: increase changed to decrease in point 3 (bit confusing, now it's how it supposed to be :))

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