Jump to content
Eternal Lands Official Forums

marack

Members
  • Content count

    197
  • Joined

  • Last visited

Everything posted by marack

  1. Testing maps for 1.90 update

    Did you do your testing on the test server and go to WS? The NC, GP and PL flags did not work for me. If someone can confirm the flaws that I have mentioned so that I can know I did things right this time, I would appreciate it. Yes, I'm using the latest patch and testing on the test server exclusively. The flags which I've been using are on the ships. So I just confirmed your findings now that the land flags from WS to NC, TG, PL, SKF, MM and Tirnym do NOT work as you described.
  2. Testing maps for 1.90 update

    I'll take Group 9! I might be able to do other groups this weekend if there are any left-overs I have had no problems with any C1 flags using the new patch. No crashes either EDIT: (SP)
  3. Patch for the test client

    WS Map - missing door WS Map - cant enter magic shop WS Map - cant enter arena TG Map - floating rock TG Map - stone over door MM Map - missing water tile
  4. Patch for the test client

    TG Map - water bed TG Map- stone+door TG Map - odd desk and bags on shelf TG Map - missing floor TG Map - misaligned doors TG Map - low ceiling TG Map - exit door to nonwalkable area TG Map - exit door to nonwalkable area 1
  5. Patch for the test client

    VOTD Map-odd door VOTD Map-mountain not covering ground opening VOTD Map-floating fruit VOTD Map-floating book VOTD Map-door conflicting with awning supports IP Map-missing barrels
  6. Update 190 preliminary test

    Desert Pines Map - Rocks that need to be lowered...
  7. Update 190 preliminary test

    TG Map Issues (Part 2) TG Map-Three Buildings Merged TG Map-Rock in water too low TG Map-Odd ground features TG Map-Odd ground features TG Map-Odd ground features
  8. Update 190 preliminary test

    TG Map issues (Part 1); I havent seen these posted so here goes; TG Map-Bags in Door TG Map-Ground Mound too high TG Map-Ground Mound too high TG Map-Ground Mound too high TG Map-Ladder TG Map-Missing bag at water's edge
  9. Update 190 preliminary test

    IDAL Map - Wall missing top
  10. Minor Map Issues

    Minor issues DP Map-Alch Temple-vines not on branches PA Map-Torches missing flame PV Map-Arrow Target in Mid Air PV Map Lantern and Shield out of place Tirnym Map - Pathway not ground level WS Map - Boat
  11. Update 190 preliminary test

    I went to the Test Server and the door bugs are NOT present. However, the bad floor flicker remains for the MM tavern and general store within the fort. Sorry about that...I'll update my previous post.
  12. Update 190 preliminary test

    More door bugs on MM Map (main server) This one is in the MM fort tavern. I'm stuck and need to tele out from here! Note the multiple EDITs below...MM Map seems to be the worst for this door bug EDIT: there are more buildings, including the general store, within the MM fort that have the same 'door' bug. You can go in but can't exit. The Gen/Tavern floors have terrible floor flicker as well. EDIT: the three tribal buildings (You are in Morcraven Marsh [138,267]) have same 'door' bug...you can enter but can not exit. EDIT: MM Blacksmith's has same door bug...can enter but can't exit. EDIT: Note the above main server bugs do not appear to be present on the test server therefore are NOT bugs
  13. first game you ever played?

    First video game >> Pong First online game >> (Text Based) Adventure *Man that takes me back*
  14. The Great Golem Hunt

    Congratz to the winners
  15. What makes Eternal Lands unique?

    Most of what I like about the game and community has been said in previous threads, but one aspect of the game that I really enjoy is the ablility to set very long term goals. It can get a little boring at times, but I can simply stop the grind, go help others, develop new skills, or try and stay up to date with the many new things added from time to time. Great job radu, roja and to the rest of the team behind the game.
  16. SleepyJo guild |W|

    Add my thanks for the heads up! Hope you didn't loose much marack
  17. Vacation

    Have a fun and safe vacation you two
  18. Rare book auction.

    35K
  19. More realism - rotting items

    This would require every flower, ore, sword...every single object thats placed into storage to have a 'date code'...yikes! I can see everyone sitting around sto removing items from and back into sto just to reset a 'date code' or refresh its 'shelf life'. It's already painful to gather, make and carry and stow stuff and I have to agree with others this would be a very demotivating addition to the game I think Piper.
  20. Artwork Updates

    Very nice Roja! When will you be introducing them into game? I'm also in the process of making changes to our guild map and would like to use them for the RC release at the end of the year. Is this possible? Thanks marack
  21. Rostogols, how many do you have?

    6-10 Primarily for personal use, I usually save a couple for gifts. I think I ever sold a rosto for GCs years ago.
  22. New special day, will you use it?

    I've never used a school to date and I'm sure I would not use one with this change.
  23. Depletable Resources Poll

    I voted no. Adding depleting resources without the discussion on Multiplay makes me think that this is more about GC farming. So...I would have voted for the continuance of the mini events instead. These mini events have been in game now for a couple of weeks (iirc) and I'm curious to know if Ent has seen the impact of these in his statistics.
  24. Make the lottery work better

    I like this idea.
  25. Paladins of Ancient Lands

    Welcome back Tess All the best with the rebuild^^
×