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brettmck

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Posts posted by brettmck


  1. good post tirun omfg i cant believe i said that. Would encourage people to train past arenas cause only way to get the good drops is to pk and guilds would have to work together to hold spawns. Still dont think having more capped arenas is a good idea it just never works right cause if any1 is gonna abuse a loophole in the game its pkers :laugh:


  2. I never open my mouth unless I know what I am talking about. Tirun

     

    ROFL!! is this a new policy of yours?? I hope so plz apply it to your comments on pk threads.

     

    I have found rangers and a/d trainers can get along ok if they ask before they shoot/att something communication works well but it is really annoying to get a few chims on you then have people come shoot them so they stop attacking you then once they stop attacking you and become mobile they decide to shoot at the next thing they see. I think rangers have to consider sometimes that a/d trainers can only train 1 or 2 creatures for exp at there specific level but rangers can get the same exp on anything.

     

    Randmck


  3. If the people who say PK is dead because no one has the balls to get pawned all the time every day by the high level players are right then you are not going to solve the problem by trying to force them to be pawned. Things are different now then they were when the high level players were getting their levels and PKing all the time. Armor costs more. There are more strategic armors and weapons. As has been mentioned some players need to use other skills to pay for their PKing instead of their a/d. PKing is more expensive, more strategic and more spread out then ever has been before in EL. It is not going back.

     

    The entire game is getting more and more about strategy so deal with it and adjust please. What we need is to not complain and keep asking for the good old days. We need new solutions for the new problems associated with PK. The level limited arenas going step by step all the way up to 120 in arenas gives players a chance to PK without being pawned all of the time. Item breakage, loss, and rosto loss are something these days that people will on risk if they stand some kind of chance in a fight. They either want a level limited arena for one on one fighting or friends to help them in multicombat. The PK city idea solves every problem that PK has right now.

     

    It gives stepping stone fights for people who want to work their way up and encourages all PKers to do so. Yes some people would try to own one or more arenas but I think most players given the opportunity to work up to the highest levels will take it. Why have a limited character owning an arena when you can move up to the next one and eventually not only fight at the highest levels but also fight the highest level monsters and get items and money too?

     

     

     

     

    Tirun

     

     

    This is all great and good in theory but not how its gonna work most people will get to the top of the arena they are currently in and then make money to buy armour and alch to get pp's they wont care about training stepping up or anything cause they will pwn in there own little arena. Hell most dp pkers that outgrow dp last about a month in normal pk then spend $100 to buy a dp character and start trying to own dp again.

     

    Most pkers love pk and put up with training they only train to pk so if you take away the need to train then most of them will never train never progress past the arena they are at.

     

    Having stepped arenas is a good idea but by the time most of the people asking for this get to 119a/d they will want a 120 level arena so they can fight in safety there. They will never be happy unless every fight they have is fair or in there favour so yeah they should grow some balls start training a bit and pking a bit more.

     

    Now i will be told that its not fair to ask noobs to get pwned to learn pk. Look at it this way its not fair to take pk away from any1 with more than 119 a/d just so korrode doesnt have to fucking train anymore.

     

    Randmck


  4. I look at it this way some one with 60 a/d atm has no where to really pk they are too strong for dp and naralik is never used. So this player with 60 a/d has no1 he can kill in pk maps cause most of the time any1 lower than him is at dp and any1 everywhere else is too strong. Then the follow on effect is this the next guy with 70 a/d has no1 to pk cause he cant fight at DP and no1 with 60 a/d enters normal pk cause its pointless. Then a guy with 80 a/d wont enter pk maps cause every1 with 60 and 70 a/d wont cause its pointless for them etc etc. i think you get where iam going herelike a food chain all the way up to 130+ a/d players.

     

    So to combat this you can put in more capped arenas which is a great idea in theory gives every1 fair fights etc etc. but in practice 1 or 2 players get to this a/d cap alch for oa's and gc and own the whole arena anyway making it pointless for any1 else to pk there.

     

    Another way to solve the problem would be too remove capped arenas altogether then a guy with 40 a/d would be out and about pking anywhere giving people stronger than him a reason to pk and then the guy above him has a reason to pk and it goes up the food chain. The problem with this is a guy with 40 a/d might run into a guy with 130 a/d and get pwned or he might run into a guy with 35 a/d and pwn i think that is the way it should be imo you take a risk for a kill and you might get killed. Ther is plenty of arenas out there for people to pvp in and pk in its not like a top player can just follow you around to kill you and its get every1 out and about pking i hope. anyway just my longwinded 2 cents worth hope i made sense.


  5. Biggest thing with me is when you show up and someone is there afk but monster still there i say if you can kill 3 while there afk then its my spawn but if i just get 1 or 2 of them killed before they return i would return he spawn just my thing.


  6. i think the only way to get people into pk maps is maybe to add some resources or anything that would give people a reason to go into a pk map other than pking. I dont have aproblem with the pk system or the cost of it the only problem is i can never find any1 to pk lol

     

    i dont think there is anyhting wrong with the pk system especially now with caps once you get 60+a/d and a col with restore you gotta be pretty slow on the diss tele to die to nearly any1. The problem seems to be people will only fight if they are garaunteed to win and there is no chance of dieing. So i think tempest has got it about right most people who want to pk should grow a set and get out there and pk.


  7. well my advice would be to try and get near 40 a/d and start at dp arena then just go from there every1 seems to pk differently and different strategys work for different players the best way to learn it is trial and error and talking to/watching other pkers or join a pk guild.


  8. i personally dont think el should be a democracy especially on major changes to the game.

     

    I think Teh god should make the decisions as he has been and if there is a poll it should be for feedback to help ent see what the players are thinking about the subject then he can go think about it and make his decision cause i really dont think the majority of el has the necessary knowledge to make these choices.

     

    The idea of making councils, advisory panel etc. is a great idea in theory but it doesnt seem to have worked in the past and i think having us vote for these people will make the whole thing a bit too political and less of a game. I think if ent decides he needs player input on a certain topic i am sure he will ask the people in game that know what they are talking about if he wishes and then make his decision that way but at the end of the day ent should be the one in control of the direction of the game cause i think he will make the best decisions not the players themselves.


  9. hi i love this update i play on dial up atm and once i installed and upgraded video drivers it runs alot better at work.

     

    When i went to pk it was alot smoother and i seemed to have more time to do what i needed to do with spells etc not sure if it is just because it runs better or if the whole thing goes a little slower with new animations thats great for dial up pkers :(

     

    new models i didnt like at first but have grown on me i am a draegoni and it is alot more detailed and i now prefer it to the old one.

     

    the new #sto menu, the mini map and the bouncing damage numbers are awesome i like them all.

     

    Probably the best update in a long while i like it all :icon13:


  10. (quote robotbob)

    I am ok with inflation or economy unbalance if it means 'people are playing the game'.

    But with the upcoming pk server and now a move to make training far more costly. I think all my hard

    work playing this version will result in this game being a chat game, I log in to say hi and then leave.

    (Wait don't alot of people do that already )

     

    (If the cloak is made degradable\then breakable. And the armor demands are up, something has to

    be done to make EFEs Binding Stones Serpent Stones more common)

     

    I think the games ideas should be for:

     

    Fun

    Attract New Players

     

    And not to make it some perfect economy system worthy of a doctorate. Some of these threads will only

    be known as Eternals Lands epitaph. "How a game got so difficult to play, no one did."

     

    This is pretty much what i was thinking


  11. I wouldnt say it is bagjumping purely cause someone leaving a hyperbag has knowingly taken a risk and placed it there in hyper.

     

    IMO it has some similarities to to dropping stuff in pk you have worked for it and instead of taking to sto you put in hyper and hope it is still there just like working hard for armour and weapons and then walking into PK there is a risk there and you knowingly take it.

     

    just my opinion Randmck.

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