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ElNinho

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Posts posted by ElNinho


  1. I found some info about OpenGL on Vista in Wikipedia (Windows Vista):

    Games or programs which are built on Vista's version of DirectX, 10, will not work on prior versions of Windows, as DirectX 10 is not backwards-compatible with DirectX 9. According to a Microsoft blog, there are three choices for OpenGL implementation on Vista. An application can use the default implementation, which translates OpenGL calls into the Direct3D API and is frozen at OpenGL version 1.4, or an application can use an Installable Client Driver (ICD), which comes in two flavors: legacy and Vista-compatible. A legacy ICD, the kind already provided by independent hardware vendors targeting Windows XP, will disable the Desktop Window Manager, noticeably degrading user experience under Windows Aero. A Vista-compatible ICD takes advantage of a new API, and will be fully compatible with the Desktop Window Manager. At least two primary vendors, ATI and NVIDIA, are expected to provide full Vista-compatible ICDs in the near future. However, hardware overlay is not supported, because it is considered as an obsolete feature in Vista. ATI and NVIDIA strongly recommend using compositing desktop/FBOs for same functionality.
    Additional information is avaiable at OpenGl.org website:
    OpenGL hardware acceleration is handled in exactly the same way in Windows XP and Windows Vista - through an Installable Client Driver (ICD) provided by graphics card manufacturers. Without an OpenGL ICD installed, Windows XP and Windows Vista both revert to rendering OpenGL in software on the CPU rather than using GPU acceleration.

  2. plus i noticed dev-cpp has an odd sense of humor...

     [General Error] Too many messages; abort. 
     There must be something terribly wrong with your code. Please fix it. 
    

    As freeone3000 say:

    ... I suggest NOT using dev-cpp, because their version of mingw is many versions behind gcc, plus for my system, it was painful to keep working. MSVC++ is better if you insist on using Windows for EL compilation.


  3. -edit el.ini and change datadir to where you unzip everything

    Yes, it was easy but i must be numb because i still have wrong path error when i launch the game

    You probably edit wrong el.ini. Check where the #data_dir in your el.ini (in ~./elc), points at. For your installation should be /home/underfire/Desktop/Eternal Lands-1.33.

  4. now it crashes between a half hour and a hour, depending on how intensive i use the console

    It looks like your hardware have problems with overheating...

    when i went to the Nvidia site my driver wasn't even there!

    but strange tho 7600 and 7800 series are listed therebut 7700 NOT!

    Chipset of your card is NVidia GeForce2 GTS and you must search NVidia site for drivers to this chipset. V7700 is ASUS code for card not NVidia chipset code!

  5. ---------------

    Display Devices

    ---------------

    Card name: ASUS AGP-V7700 DDR SGRAM V56.55

    Manufacturer: ASUSTek

    Chip type: GeForce2 GTS/GeForce2 Pro

    DAC type: Integrated RAMDAC

    Display Memory: 32.0 MB

    Current Mode: 1024 x 768 (32 bit) (60Hz)

    Driver Name: nv4_disp.dll

    Driver Version: 6.14.0010.5655 (English)

    DDI Version: 9 (or higher)

    I suppose that there is problem with a little to high settings. Your card have only 32MB memory. Try set display mode to 800 x 600 (32 bit).

  6. Upgrade your video card. It's ancient.

    Not only ancient. Like many graphics chipsets integrated with NorthBridge have not sufficient cooling. You should buy external graphics card with AGPx8 (your motherboard support only AGP expansion slot). I suggest card with NVidia processor (for example GeForce 7600 - not expensiv but sufficient to play EL and other 3D games).
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