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Wynand

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Everything posted by Wynand

  1. Do you like PKing?

    lol u are such a hypocrite... i remember a few days ago when me and visvate were slaughtering you and your guildies (btw thanks for the nice stuff ) you immediatly ran to the NPC that sells summon stones, and summoned a whole army of bears in VoTD, and tried to get me with a tiger in the VotD gob cave (at which you failed ). With moaners like you this PK server is gonna rawk when we start playing for real.
  2. Mage class, Fighter class

    Well there has to be a change to magic in game, and this idea is ok... only problem i have with it is that you only restore 1 extra health for every 2 magic levels you have... that should be increased IMO, mag is a hard and expensive skill to train, and should give you more benefit... if anything, make it 1 health for every magic level. Other than that, i like the idea to be able to make offensive combat spells more effective through pickpoint usage, and it would be good to not have magic immunity so completely overpower any other spells. edit: typo
  3. petition for attributes cap

    Voted yes.
  4. Attributes cap for the main server

    Atleast n00bs like me still willingly attack and try to fight you. 960 EMU is more than enough to alch/craft, you just became spoilt, and no, PK'ing will be more fun for the rest of the people, since pr0's like you (although the majority of the highest lvl pk'ers are for this idea) wont be able to kill everyone in a few hits anymore.
  5. Attributes cap for the main server

    Yes, its absolutely terrible that you cant hit people for ~60-80 damage anymore, and also that they will have enough mana to restore a few times after your Jagged saber of cooling has hit them, right?
  6. Harvest Service in just 1day!

    10k sunflowers please.
  7. Attributes cap for the main server

    Do you think that Ent. didnt think of that? If they were going to limit our attribute usage, I'm sure they would have adjusted the creature's attributes aswell.
  8. Attributes cap for the main server

    I love this idea . I also agree with the people who say that the cap should be made even lower (40), although i'd be happy with 48.
  9. **Generation X**Harvesting** - the 3rd Degree

    Thx got my order . would like to place another one, 2k silver and 10k sunflowers please.
  10. Flowers, Etc.

    I would like to order 15k sunflowers please.
  11. **Generation X**Harvesting** - the 3rd Degree

    i'd like 2k silver, and 10k(or as much as i may order) sunflowers please.
  12. el economy

    (For the record: just an opinion from someone who doesnt really care much about economics/inflation/ supply&demand/etc or EL's economy in general) One of the problems with EL (and most other games) is that you can store something in one location, and have access to it in another, completely different location, for example: I can harvest 24k iron ore in Emerald valley, then go to White Stone and harvest 15k coal (and store it in NC), and then buy 9k fire essences from anyone at anyplace with a storage, then go to any storage of my liking (or multiple storages, doesn't matter), and manufacture 3k steel bars, which i can then sell to anyone, anywhere. In RL, you have to import your raw materials from different place, ship them all to the place of manufacturing, pay all the shipping fees aswell as import/export taxes, manufacture your products, and then move the products away again, or sell them at the place of manufacturing in bulk at a cheaper price. I know EL is in a fantasy world where any abnormal thing that does not make sense, can be accounted for as magic, but still... If all the storages in EL were made seperate, and if you could only access whatever you stored at that particular storage (except for gc, since in RL you store money in a bank to have access to it everywhere), it would be alot harder to make things, which will in turn cut down on mass production, and make prices more realistic. Also, this will spawn a new class of traders: traveling merchants, who will buy goods in one place and travel with them, to another place to sell for a better price (like the spice/silk caravans who traveled between Europe and the far east centuries ago).
  13. selling 3k raw meat

    selling 3k raw meat, 5gc each (smallest amount 500), or 12k for all
  14. selling 3k raw meat

    sry neil, already sold to someone in game... but will hold next batch for you.
  15. as the title says buying 2 phys remove stones, 25k each, leave a post here or contact me in game if you want to sell 1. Update: Got 2 stones, topic closed.
  16. Books to ashes

    Good idea, might be a reason to carry some fe's when u train ogre/fluff or something else that drops alot of books, to open up some slots, instead of just dropping the book when ur inv is full... and while we are it it, why not throw jezebelle and kheres onto the pile of burning books for being disillusioned idiots who cant seem to discern between real life and EL ... grow up or shut up
  17. Cricket

    I like cricket, fun to play and watch ( as long as its ODI's... kinda hard to spend 5 days watching a Test), but its my second fav sport... first is of course RUGBY w000h000!! go South Africa world cup champions!! \o/ but yes.. cricket is pr0
  18. Place Your Orders

    4k sulfur please
  19. **Generation X **Harvesting**

    2k sulfur, 6k red snapdragons and 6k red roses please. again, for my alt, HydraK
  20. **Generation X **Harvesting**

    12k sunflower and 2k silver please (Note this order is for my alt, his name is Hydrak) edit: changed sunflower from 6k to 12k
  21. No Drop Map

    yes it would have been better if you didnt have to pay at all, but can u imagine it ever getting implemented otherwise?
  22. Halloween Invasion

    No Drops+ invasion is always a good combo... I tried to participate a bit, although i'm reset so i hav a crap p/c, but oh well about invasions: its good enough as it is atm, and alot of fun and all, but its not exactly what you would expect from the word 'invasion', i mean its just a smegload of monsters spawned in a map atm. Ive thought about that a bit, and ive wondered isn't it possible that you guys can program it so that you can spawn monsters at one spot, and make them move to another spot? For example, you announce that there will be an invasion in Portland in say 5mins, then every1 that wants to can flock there, but instead of just spawning huge amount of monsters everywhere, spawn them in 3-4 places in large groups, and make them all head for portland's city , and make it so there are many waves following each other... fighters can then stand at the gates ready to defend the city, and if they fail to defend it, make it so that the city's storage/shops or ships cant be used for the rest of the day or so (gets ready for abusive comments from non-fighters )? It will make the walls actually worth something, and maybe make teamwork easier... also thats more like an invasion than just mass amount spawning everywhere. People can still go outside and kill them there if they like, but they can also stand at the gates and defend, while weaker people behind them can cast harm/poison or remote heal, and when ranged weapons implement it they can also shoot arrows at the monsters. And if you do this in like 4-5maps with cities/walls (WSC/VOTD/NC/TG/PL/Grubani) you could spread the fighters out rather thinly, and make it a real challenge. Well just a few thoughts, thx for the great invasion, and the reward (going to train really hard for sunday )
  23. No Drop Map

    thats actually not a bad idea... the higher ur a/d the more u hav to pay... makes sense. and maybe, if its not complicated pay extra 'tax' for every wearable item in ur inv like for steel torso 100gc, greatswords 50gc, therm serp and special greatswords 300gc, brod 50kgc , etc.
  24. What p/c build for desert chims

    Oh yea, good if u want to raise magic too i suppose. I also got around ~250k an hour on single spawn when i was training them (every1 i knew/talked to got about the same), and on feros u can get 300-350k an hour, and u can hold the spawn longer.
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