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ccReynolds

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Posts posted by ccReynolds


  1. I would vote for freely customizable, but filterd by player feedback. That way you can have OOC stuff for an event like a halloween party but be able to turn off the stuff that obviously does not belong, or is just bad.

     

    I know other MMOs sell costumes and have a special costume inventory slot slot for them. That way you can keep your weapon and armor stats, but still have the look of the particular costume. These are disabled in the PVP areas.


  2. Everyone that responded to my post completely missed the point. You can't have it both ways. One option is to have a socialistic society where people make decisions on what is best based on community needs over individual needs e.g. "donating" fighting supplies to fighters and mixing supplies to mixers. The current state of the game is not anywhere remotely close to this option.

     

    The other option is to let individuals decide what they want to do with items. If something is in short supply, and some people are willing to pay more than the NPC price for it so what. If you don't' like it make it yourself or get rid of the antisocial perk. If you have an item that is of no use to you, but it can help a lot of people set the price at however much you think you can get for it.

     

    What I find annoying is the hypocrisy. Fighters demanding high level alcherers to make HE's at cut rate prices over bars so the fighter can instance more, is just as silly as a potioner asking high level fighter to kill on skunks and raccoons so they can level on acc/def pots. Why should people be so grateful to instancers for flooding the market with RDHLM and oranges that they mix items at cut rate prices? Were the high level fighters so grateful to the harvesters for finding nexus removal stones that they paid 5g for silver?


  3. Sounds like we both agree it is silly for people that can do the WTF instanct to be asking for handouts, however the "fighters" in the poll have voted 6 to 2 in favor of handouts. Maybe those six should step forward.

     

    I am perfectly fine with an instancer letting a joule stone rot. How much money do i really save on feasting potions in a Joule day anyway? A recycling day stone seems to have the most value, but it is really only valuable to the people that can make a lot of the very high end items.

     

    The fact is the people wanting "handouts" are the wealthiest players in the game.

    List these people who are asking for "handouts" please.

     

    Because the vast majority of the people suitable for WTF running aren't the "plz handout" type.

     

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    Raz's idea still best :P

    Just make bot, anyone who wants a Joule day just donate a few kgc to it, then we'll sell the stone to the bot.

     

    All we need to decide is a price. I can't imagine prices approaching a million gc would be acceptable, but it needs to be enough to make it worthwhile to do WTF... i'm thinking somewhere ~250kgc?


  4. If this truly was a community effort (socalism):

    1) The instancers wouldn't be killing hydro farmers.

    2) They would be giving the oranges away to mixers so they can make resources more efficiently.

    3) If they had an item that would benifit the community, they would not demand compensation for using it.

     

    The fact is the people wanting "handouts" are the wealthiest players in the game. Anyone that wants to spend someone else's cash pays more than face dollar for it in real life. Whether it is a company selling stock, or someone getting a payday loan. If you are having trouble getting stuff you need for instances pay more for it, or establish a network of suppliers.


  5. If I use the eye icon on a harvestable says it is too far away even though i'm close to it. AE the daffodils by the boat do that on normal server but the test server is OK.

     

    The ones below all do it on test. Seemed like everything everything i checked in WS was off on test server. Here are some samples:

    Tiger lillies: Lakeside Village [562,53] *all groups of tiger lillies in that area

    Veggies in the cart: Lakeside Village [605,98]

    Crysanthamums: Lakeside Village [605,114] *says you see some grass

    Smapdragons: Lakeside Village [606,120] *says you see a triste

    Blue lupines: Lakeside Village [632,175]


  6. Combat:

    --(1) Cyclops Fighting 5k ea

     

    Crafting:

    --(1) IP Ring Blding 0.5k ea

    --(2) Sun Medallion Building 0.5k ea

     

    Manu:

    --(4) Iron Axe 5k ea

    --(1) Steel Axe 7k

    --(1) Steel Long of Magic (offer)

    --(1) Titanium Long 4k

     

    Potion:

    --(4) Crafting 1.5k ea

    --(1) Magic 4k ea

    --(3) Manu 1k ea

    --(1) Phys 0.25k ea

    --(1) Summon 2.5k ea

     

    Titanium:

    --(2) Mining 5k ea

    --(1) Molding 7k ea

    --(3) Smelting 1.5k ea


  7. To me it is typical in MMO/RPG type games for people to start to lobby against imba skills/farms once too many people figure them out. If a lvl 10 ranger can farm dragons solo then it is OP. If you have to have a decent level and a bunch of money worth of AP potions then what is the big deal?

     

    Any one who complains about realism either hasn't played the game or is a hypocryte. Can the average person really rundown and kill a deer in real life with a bone? Are there rose bushes that you can harvest 20,000 flowers a day from?

     

    I'm not a rager but I like it because it adds a new dimmension to the game.


  8. When I first started playing the game, there wasn't much in the way of quests. I liked the game, but it seemd like a big empty world. The quests and NPC's add depth to the world and give something fun to do for people that can't participate in invasions. Keep up the good work.

     

    On a related note, a threaded quest interface would be a huge improvement, or at least a command where you could get the status of a quest you were working on.

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