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wexy

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Posts posted by wexy


  1. I like the idea very much, esspecialy for PK, high level players won't need to diss and run from low level branch noobs :). It should be expensive enough to use for training but not expensive to use for PK. It would come handy if someone wants to try a high level monster too without fear of braking stuff.

     

    Again, the price of the potion/spell should be well balanced.


  2. Um.. one question?

    5% chance to break an item (normal, now used) + 5% chance for "broken state"

     

    or

     

    5% chance for any kind of item breaking and then 50% chance for each of degraded (normal as now used)/broken state (future)?

     

    Basic point of the question, will this raise the break chance or will it stay the same?

     

    P.S. I used 5% just as example.


  3. I'm very happy for your killing/breaking/attacking but on the other hand I'm quite sad cus you'll never know how it feels when the char that you crated from 0 kills/breaks/attacks someone/something :P

     

    Btw. I might have been mistaken about you, nah you arent a funny guy, you make me feel very very sad about you :D


  4. Omg look who's talking. Child with his new toy. Your comments are just stupid childish threats, not worth any attention. Grow up.

    lol "THREATS" i broke youre tit armour and i would have broke more if u stuck around...:> haha and im still laughing there wexy..what do you have to laugh about?.......oh i know DIE is a joke in itself haha thats why all youre members wanna join PKG PKG NEW RULES..MUST HAVE A BRANCH OF DESTRUCTION AND PROOF THAT YOURE BROKE SOMEONES SHIT TO JOIN ..PM ME WITH CHATLOG OF PROOF OF BROD LANDING HITS TY TY.. NO MORE AUTOGRAPHS PLX PLX TY TY

     

    Oh, I see you recognized your self in my reply.

     

    Plx try not to shout when writing posts, it can only be understood as lack of arguments kk?

     

    Next, I want to thank you deeply for entertaining us all with your replies :D Also, I'm even more thankfull to you for accepting every scammer/lier that we kick from DIE! ;) And at the end, I couldn't be more thankfull for grouping all the similar ppl (described above) in one guild, like, thank you :(

     

    P.S. If you count number of smiles that I used above, you see that you are a pretty funny guy/boy :P, so yes I have much things to laugh for.


  5. Agree, BoD & BRoD are the lamest weapons in game, I wish we could all be united when this stuff became available and just made a deal for no one to buy them.

     

    Anyway, I suspect that there is a bug or something that someone found in the way this thing works (not just BRoD but "breaking someones item") and that they are using it now. I had many situations with persons which names I wont tell that insisted to fight 1vs1 FF and that I bring best armor and thermal serp etc..


  6. Note about PK areas, if you would for example be in VOTD and you enter KF you got 5/10 seconds before you can be attacked. When you would enter in WS arena the seconds start counting from when you enter the map of the arena and not from when you enter the middle part where it is PK. So once you step in you can immediattly be attacked.

     

    So Piper, yea thats a clear warning, but put a warning before the PK area and not IN the PK area, because as you can see, the warning came a little late.

     

    I don't agree, 5/10 sec rule is ok for the time that takes to load a map and to have some time to see who's there, I think some people reached lvl 100 in sign hopping skill because of it :)

     

    When you come close to arena you have a warning + no loading time + you see everyone inside. Let's just put warning on everything and make it a kindergarden.. If you ask me there should be no warnings at all, if you don't know the game don't play it.


  7. FIXED!

     

    The solution was to comment out #data_dir in el.ini, also I think there is a bug in processing data_dir when and only when loading actor_defs because if I change data_dir to a directory without EL stuff bunch of other stuff fails too like books.xml and knowledge.xml, so basicly it works for everything else beside actor definitions :/


  8. I managed to trace the problem to file actor_scripts.c, function read_actor_defs ();.

     

    When execution gets inside that function I get those errors in the console.

     

    These are the calls to functions and output (I basicly put printf("name of the function"); inside each function and this is the output):

     

    init_actor_defs ();
    read_actor_defs ();
    I/O warning : failed to load external entity "human_female.xml"
    I/O warning : failed to load external entity "human_male.xml"
    I/O warning : failed to load external entity "elf_female.xml"
    I/O warning : failed to load external entity "elf_male.xml"
    I/O warning : failed to load external entity "dwarf_female.xml"
    I/O warning : failed to load external entity "dwarf_male.xml"
    I/O warning : failed to load external entity "wraith.xml"
    I/O warning : failed to load external entity "cyclops.xml"
    I/O warning : failed to load external entity "beaver.xml"
    I/O warning : failed to load external entity "rat.xml"
    I/O warning : failed to load external entity "goblin_male_2.xml"
    I/O warning : failed to load external entity "goblin_female_1.xml"
    I/O warning : failed to load external entity "deer.xml"
    I/O warning : failed to load external entity "bear_1.xml"
    I/O warning : failed to load external entity "wolf.xml"
    I/O warning : failed to load external entity "white_rabbit.xml"
    I/O warning : failed to load external entity "brown_rabbit.xml"
    I/O warning : failed to load external entity "boar.xml"
    I/O warning : failed to load external entity "bear_2.xml"
    I/O warning : failed to load external entity "snake_1.xml"
    I/O warning : failed to load external entity "snake_2.xml"
    I/O warning : failed to load external entity "snake_3.xml"
    I/O warning : failed to load external entity "fox.xml"
    I/O warning : failed to load external entity "puma.xml"
    I/O warning : failed to load external entity "ogre_male_1.xml"
    I/O warning : failed to load external entity "goblin_male_1.xml"
    I/O warning : failed to load external entity "orc_male_1.xml"
    I/O warning : failed to load external entity "orc_female_1.xml"
    I/O warning : failed to load external entity "skeleton.xml"
    I/O warning : failed to load external entity "gargoyle_1.xml"
    I/O warning : failed to load external entity "gargoyle_2.xml"
    I/O warning : failed to load external entity "gargoyle_3.xml"
    I/O warning : failed to load external entity "troll.xml"
    I/O warning : failed to load external entity "chimeran_mountain_wolf.xml"
    I/O warning : failed to load external entity "gnome_female.xml"
    I/O warning : failed to load external entity "gnome_male.xml"
    I/O warning : failed to load external entity "orchan_female.xml"
    I/O warning : failed to load external entity "orchan_male.xml"
    I/O warning : failed to load external entity "draegoni_female.xml"
    I/O warning : failed to load external entity "draegoni_male.xml"
    I/O warning : failed to load external entity "skunk_1.xml"
    I/O warning : failed to load external entity "racoon_1.xml"
    I/O warning : failed to load external entity "unicorn_1.xml"
    I/O warning : failed to load external entity "chimeran_desert_wolf.xml"
    I/O warning : failed to load external entity "chimeran_forest_wolf.xml"
    I/O warning : failed to load external entity "chimeran_arctic_wolf.xml"
    I/O warning : failed to load external entity "bear_3.xml"
    I/O warning : failed to load external entity "bear_4.xml"
    I/O warning : failed to load external entity "panther.xml"
    I/O warning : failed to load external entity "leopard.xml"
    I/O warning : failed to load external entity "leopard_snow.xml"
    I/O warning : failed to load external entity "feran.xml"
    I/O warning : failed to load external entity "tiger.xml"
    I/O warning : failed to load external entity "tiger_white.xml"
    I/O warning : failed to load external entity "orc_female_1_armed.xml"
    I/O warning : failed to load external entity "orc_male_1_armed.xml"
    I/O warning : failed to load external entity "skeleton_armed.xml"
    I/O warning : failed to load external entity "phantom_warrior.xml"
    I/O warning : failed to load external entity "imp.xml"
    I/O warning : failed to load external entity "brownie.xml"
    I/O warning : failed to load external entity "spider_big1.xml"
    I/O warning : failed to load external entity "spider_big2.xml"
    I/O warning : failed to load external entity "spider_big3.xml"
    I/O warning : failed to load external entity "spider_big4.xml"
    I/O warning : failed to load external entity "spider_small1.xml"
    I/O warning : failed to load external entity "spider_small2.xml"
    I/O warning : failed to load external entity "spider_small3.xml"
    I/O warning : failed to load external entity "spider_small4.xml"
    I/O warning : failed to load external entity "wood_sprite.xml"
    I/O warning : failed to load external entity "leprechaun.xml"
    I/O warning : failed to load external entity "giant_1.xml"
    I/O warning : failed to load external entity "hobgoblin.xml"
    I/O warning : failed to load external entity "yeti.xml"
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();
    parse_actor_defs ();

    I'll try to figure out what to do next but plx helpz :(


  9. Just some warnings but no errors and no problems with other apps... What I did is just reinstall the system I already had, and run the update. Everything else works fine.

     

    Btw. I tried compiling the cvs client before this reinstall/update and still had the same problem, I was kinda hopeing it will work now but nope :(

     

    Things are now worse since the official client doesn't work too so I can't play at all...


  10. actor defs aren't being loaded. try copying the ones from CVS/actor_defs to your data_dir/actor_defs, see if that will fix it

    Doesn't help, same errors can't see any creatures/chars.

     

    why is cal3d not suspect?

    I've been searching on the internet and people are getting the same error like "failed to load external entity" and it has something to do with loading xml files, I think actor defs aren't getting loaded so EL/Cal3D has no idea how to show cratures/chars.

     

    Like I said I have updated everything required to the latest version.


  11. Since the version from the website is not working for me:

    [wexy@fragger Eternal Lands]$ ./el-130.x86.linux.static
    ./el-130.x86.linux.static: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory

     

    I have libstdc++.so.6, and also I did a fresh `yum update' (Fedora Core 5) today.

     

    I have tried compiling the cvs version with this makefile.

    .PHONY: clean release docs
    
    # tune these for your setup & compile options
    OPTIONS=-DLINUX -DELC -DPNG_SCREENSHOT -DAFK_FIX -DNEW_WEATHER -DNOTEPAD -DUSE_FRAMEBUFFER -DNEW_FRUSTUM -DBUG_FIX_3D_OBJECTS_MIN_MAX -DNEW_TEX -DOPTIONS_I18N -DATI_9200_FIX -DNEW_ACTOR_ANIMATION -DAUTO_UPDATE -DCOUNTERS -DFONTS_FIX
    
    #-DX86_64
    #-DTIMER_CHECK
    #-DWRITE_XML
    #-DNOTEPAD		# enable in-game notepad
    #-DCUSTOM_LOOK	# allows you to customize your look. (EXPERIMENTAL)
    #-DUID		# use unique ID sent from server for custom looks. (INCOMPLETE)
    #-DANTI_ALIAS	# allows to enable/disable anti-aliasing in el.ini
    #-DMEMORY_DEBUG	# gather information about memory allocation and freeing
    #-DPNG_SCREENSHOT	# make screenshots in W3C's PNG format in game
    #-DATI_9200_FIX	# flickering fix for ATI 92xx
    #-DNEW_WEATHER	# new weather effects
    #-DOPTIONS_I18N	# make option labels & descriptions translatable
    #-DUSE_FRAMEBUFFER	# use framebuffer for reflection
    #-DNEW_TEX		# use new texture coordinates for enhanced actors
    #-DNEW_FRUSTUM	# use new frustum culling (AABB trees)
    #-DBUG_FIX_3D_OBJECTS_MIN_MAX # Just a smal work around for the new frustum with the buggy 3d objects. This is not nessecary if you have correct 3d objects.
    #-DDRAW_BBOX	# draws the bounding boxes for 2d and 3d objects
    #-DUSE_LISPSM	# uses light space optimized shadow maps (EXPERIMENTAL)
    #-DAUTO_UPDATE	# enable minor automatic file updating
    #-DAFK_FIX	# fixes afk messages to count only PM's, and store and count local messages if the option is selected
    #-DFONTS_FIX		# dynamically loads all fonts with the filename in the format font*.bmp, and makes them accessable in the options
    
    PLATFORM=-march=athlon-tbird
    XDIR=-L/usr/X11R6/lib
    CWARN=-Wall
    #-Wdeclaration-after-statement -Wall -Werror
    CXXWARN=-Wall
    #-Wall -Werror
    
    # basic compiling and linking - rarely changed
    CFLAGS=$(PLATFORM) $(CWARN) -O -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags)
    _CFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags)
    CXXFLAGS=$(PLATFORM) $(CXXWARN) -O -ggdb -pipe $(OPTIONS)
    _CXXFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS)
    
    LDFLAGS=$(shell sdl-config --libs) $(shell xml2-config --libs) -lSDL_net -lopenal $(XDIR) -lGL -lGLU -lvorbis -lvorbisfile -lcal3d -lm -lpng -lalut
    _LDFLAGS=$(XDIR) -lGL -lpthread -lz
    STATICLIBS=libs/libSDL_net.a libs/libSDL.a libs/libopenal.a libs/libvorbisfile.a libs/libvorbis.a libs/libogg.a libs/libxml2.a libs/libcal3d.a libs/libpng.a libs/libasound.a libs/libalut.a
    
    # the objects we need
    COBJS=2d_objects.o 3d_objects.o	\
    actor_scripts.o actors.o alphamap.o asc.o \
    books.o buddy.o bags.o bbox_tree.o \
    cache.o cal.o chat.o colors.o console.o consolewin.o counters.o cursors.o	\
    dialogues.o draw_scene.o	\
    elconfig.o elmemory.o elwindows.o encyclopedia.o errors.o events.o	\
    framebuffer.o filter.o font.o frustum.o	\
    gamewin.o gl_init.o hud.o help.o highlight.o	\
    ignore.o init.o interface.o items.o	\
    keys.o knowledge.o lights.o lispsm.o list.o loginwin.o loading_win.o	\
    main.o manufacture.o map_io.o mapwin.o	\
    md2loader.o md5.o misc.o multiplayer.o	\
    new_actors.o new_character.o normals.o notepad.o	\
    openingwin.o	\
    particles.o paste.o pathfinder.o pm_log.o	\
    questlog.o queue.o reflection.o	rules.o skills.o \
    sector.o session.o shader.o shadows.o sort.o sound.o spells.o stats.o storage.o symbol_table.o tabs.o	\
    terrain.o text.o textures.o tile_map.o timers.o translate.o trade.o	\
    update.o weather.o widgets.o \
    books/fontdef.o books/parser.o books/symbols.o books/typesetter.o
    
    CXXOBJS=cal3d_wrapper.o
    
    OBJS=$(COBJS) $(CXXOBJS)
    
    EXE=el.x86.linux.bin
    
    CC=gcc
    CXX=g++
    LINK=gcc
    
    # the compile targets
    $(EXE): $(OBJS)
    $(LINK) $(CFLAGS) $(LDFLAGS) -o $(EXE) $(OBJS)
    
    $(COBJS): %.o : %.c
    $(CC) $(CFLAGS) -c -o $@ $<
    
    $(CXXOBJS): %.o : %.cpp
    $(CXX) $(CXXFLAGS) -c -o $@ $<
    
    release:
    $(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)'
    
    static:
    $(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'LDFLAGS=$(_LDFLAGS)' 'OBJS=$(OBJS) $(STATICLIBS) -lstdc++ -lGL -lGLU'
    
    clean:
    rm -f $(OBJS) $(EXE) .depend
    
    docs:	
    cd docs && doxygen Doxyfile
    
    .depend: *.h books/*.h
    $(CC) $(CFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend
    $(CXX) $(CXXFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend
    
    -include .depend

     

    And it worked, but when I start the game I see this in console:

    [wexy@fragger Eternal Lands]$ ./el-cvs.x86.linux.bin
    I/O warning : failed to load external entity "human_female.xml"
    I/O warning : failed to load external entity "human_male.xml"
    I/O warning : failed to load external entity "elf_female.xml"
    I/O warning : failed to load external entity "elf_male.xml"
    I/O warning : failed to load external entity "dwarf_female.xml"
    I/O warning : failed to load external entity "dwarf_male.xml"
    I/O warning : failed to load external entity "wraith.xml"
    I/O warning : failed to load external entity "cyclops.xml"
    I/O warning : failed to load external entity "beaver.xml"
    I/O warning : failed to load external entity "rat.xml"
    I/O warning : failed to load external entity "goblin_male_2.xml"
    I/O warning : failed to load external entity "goblin_female_1.xml"
    I/O warning : failed to load external entity "deer.xml"
    I/O warning : failed to load external entity "bear_1.xml"
    I/O warning : failed to load external entity "wolf.xml"
    I/O warning : failed to load external entity "white_rabbit.xml"
    I/O warning : failed to load external entity "brown_rabbit.xml"
    I/O warning : failed to load external entity "boar.xml"
    I/O warning : failed to load external entity "bear_2.xml"
    I/O warning : failed to load external entity "snake_1.xml"
    I/O warning : failed to load external entity "snake_2.xml"
    I/O warning : failed to load external entity "snake_3.xml"
    I/O warning : failed to load external entity "fox.xml"
    I/O warning : failed to load external entity "puma.xml"
    I/O warning : failed to load external entity "ogre_male_1.xml"
    I/O warning : failed to load external entity "goblin_male_1.xml"
    I/O warning : failed to load external entity "orc_male_1.xml"
    I/O warning : failed to load external entity "orc_female_1.xml"
    I/O warning : failed to load external entity "skeleton.xml"
    I/O warning : failed to load external entity "gargoyle_1.xml"
    I/O warning : failed to load external entity "gargoyle_2.xml"
    I/O warning : failed to load external entity "gargoyle_3.xml"
    I/O warning : failed to load external entity "troll.xml"
    I/O warning : failed to load external entity "chimeran_mountain_wolf.xml"
    I/O warning : failed to load external entity "gnome_female.xml"
    I/O warning : failed to load external entity "gnome_male.xml"
    I/O warning : failed to load external entity "orchan_female.xml"
    I/O warning : failed to load external entity "orchan_male.xml"
    I/O warning : failed to load external entity "draegoni_female.xml"
    I/O warning : failed to load external entity "draegoni_male.xml"
    I/O warning : failed to load external entity "skunk_1.xml"
    I/O warning : failed to load external entity "racoon_1.xml"
    I/O warning : failed to load external entity "unicorn_1.xml"
    I/O warning : failed to load external entity "chimeran_desert_wolf.xml"
    I/O warning : failed to load external entity "chimeran_forest_wolf.xml"
    I/O warning : failed to load external entity "chimeran_arctic_wolf.xml"
    I/O warning : failed to load external entity "bear_3.xml"
    I/O warning : failed to load external entity "bear_4.xml"
    I/O warning : failed to load external entity "panther.xml"
    I/O warning : failed to load external entity "leopard.xml"
    I/O warning : failed to load external entity "leopard_snow.xml"
    I/O warning : failed to load external entity "feran.xml"
    I/O warning : failed to load external entity "tiger.xml"
    I/O warning : failed to load external entity "tiger_white.xml"
    I/O warning : failed to load external entity "orc_female_1_armed.xml"
    I/O warning : failed to load external entity "orc_male_1_armed.xml"
    I/O warning : failed to load external entity "skeleton_armed.xml"
    I/O warning : failed to load external entity "phantom_warrior.xml"
    I/O warning : failed to load external entity "imp.xml"
    I/O warning : failed to load external entity "brownie.xml"
    I/O warning : failed to load external entity "spider_big1.xml"
    I/O warning : failed to load external entity "spider_big2.xml"
    I/O warning : failed to load external entity "spider_big3.xml"
    I/O warning : failed to load external entity "spider_big4.xml"
    I/O warning : failed to load external entity "spider_small1.xml"
    I/O warning : failed to load external entity "spider_small2.xml"
    I/O warning : failed to load external entity "spider_small3.xml"
    I/O warning : failed to load external entity "spider_small4.xml"
    I/O warning : failed to load external entity "wood_sprite.xml"
    I/O warning : failed to load external entity "leprechaun.xml"
    I/O warning : failed to load external entity "giant_1.xml"
    I/O warning : failed to load external entity "hobgoblin.xml"
    I/O warning : failed to load external entity "yeti.xml"

     

    Also I can't see me or any other char/creature in game (I see everything else tho) and in some cases for example if I come close to VOTD storage the game crashes with SEG FAULT.

     

    I thought it's a cal3d problem but it appears it's not the case.

     

    Erm... help plx?


  12. LOL, the same guy asked me yesterday if I want to fight him in KF.

     

    [wexy@fragger .elc]$ cat chat_log.txt | grep Venten

    [03:27:41] [PM from Venten: Watch yourself.]

    [03:28:05] [PM to Venten: cus?]

    [03:28:17] [PM from Venten: I smoke pot?]

    [03:28:29] [PM to Venten: macadeni? ;p]

    [03:28:36] [PM from Venten: huh?]

    [03:28:43] [PM to Venten: what are u talking about?]

    [03:28:55] [PM from Venten: I don't even know myself]

    [03:33:28] [PM from Venten: Will you duel me inside Kf?]

    [03:33:38] [PM to Venten: sure]

    [03:33:48] [PM from Venten: My A/D only in low 100s.]

    [03:33:50] [PM from Venten: Yours?]

    [03:34:07] [PM to Venten: higher]

    [03:34:16] [PM from Venten: Nice.]

    [03:36:21] [PM from Venten: I believe I could still own you.]

    [03:36:42] [PM from Venten: My p/c is 50/90, and you?]

    [03:37:05] [PM to Venten: just come if u want]

    [03:37:12] [PM from Venten: omw]

    [03:43:02] [PM from Venten: Where are you?]

    [03:43:05] [PM to Venten: kf]

    [03:43:09] [PM from Venten: Me too]

    [03:43:40] [PM from Venten: Lets make a deal]

    [03:43:44] [PM from Venten: No rosts]

    [03:44:30] [PM to Venten: u r not in kf]

    [03:44:39] [PM from Venten: Yes i'm]

    [03:45:36] [PM to Venten: look, come or i report you for harassment k?]

    [03:46:00] [PM from Venten: Report me? Sorry I was just joking.]

    [03:47:00] [PM from Venten: Sorry to bother you then.]

    [03:47:26] [PM to Venten: it's ok, go poke someone else]

    [03:47:52] [PM from Venten: Plus my a/d is only in 80s]

     

    Scammer? Sure is. :icon13:


  13. Erm.. if something goes bad for you it doesn't meen u have to drag everyone else down. No one forced you to give 4pp on vegetal, you could make small mana pots like some other ppl do. You wanted luxury of getting 20 mana and not 5 mana per pot.

     

    Anyway 5 mana is pretty low for anything you need 25 to restore, that's drinking 5 pots which have 10 sec cooldown. It's almost a full minute.

     

    So,

    small mana pot (no nexus needed) = 5 mana

    srs pot (4 nexus needed) = 20 mana (4 times more mana + u can sell pots u make).

     

    Sounds to me pretty fair, tho disapearing vials aren't good but hey you can still earn nice amount of money selling SRS and other pots that require vegetal nexus.

     

    Be fair to everyone :).

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