Jump to content
Eternal Lands Official Forums


  • Content count

  • Joined

  • Last visited

Everything posted by FrozenSolid

  1. Why the Invance Change?

    So I returned recently to game and noticed the invances have been split into 120-145 and 145-200. And here is what I have noticed. 1. The 145-200 still runs almost every day furthering the astronomical gap between those who find EL to be the end all be all of existance and the casual player. 2. The 120-145 seems to run once or twice a month. Taking away a fun and crucial activity for leveling in the higher levels. 3. 120-145 players tend to die more then 145-200 players there for lessening the rostogol usage. So I guess my question is this... Why the change? It doesnt seem to be beneficial in a players stand point nor an owner/entrepeneurs stand point. Frankly the games economy already blows due to having to many lazy pr0s and not enough noobs. So why continue to punish the casual player?
  2. why am i banned?

    I already explained that I did not make an alt and block any path ways I'm not good enough with computers to figure out how to prove it but I wasn't even logged on from a comp that day. I was on droid harvesting flowers minding my own business when I was accused my radu. I explained best I could. Don't understand where the confusion came from. I do have alts but I don't use them to cause havoc or scam.
  3. why am i banned?

    Computer is in the shop will be sure too do so as soon as I'm back online! Thanks!
  4. why am i banned?

    AH okay. I did not know the other half of that. I was unaware of Chesters ban. That was not disclosed with me. When I asked why I was banned I thought it was for giving out the password. That's why I thought the rule was misleading. Well my apologies for the confusion. I accept that punishment but I would like to play again at some point so if given another chance in the future I would promise not to let anyone else on my char. After you see fit of course. Thanks for the time and quick replys
  5. why am i banned?

    If I am banned strictly for giving out my password then you need to reword your Rule #4 because it is misleading and in which case I have several other names your gonna need to ban including a lot of the top tier players.
  6. why am i banned?

    I reread rule 4 upon your request and still not understanding the reasoning for my banning. I gave out my password on my own free will. I have "relinquished my rights to my character and I take full responsibility if I am scammed. How ever your rule states "if I contact you to fix my mistake the ip will be banned" I do not remember making any such claim. There is nothing stating that I can not be an adult and make a decision of my own free Will.
  7. Why the Invance Change?

    Eternal Lands has always catered to the no lives and punished the casual players. Not sure why I would think this would change after a decade. Period the end.
  8. Why the Invance Change?

    To quote you " if we have a team to ask" I think the point of my article is that there isn't a team. There are not enough 120-145 online at the same time to make a team. And if what Hussam said is true about the 145-200 team only going about 9 times..then clearly they don't have enough people either. Splitting them was a good idea in thought I guess? Cause I do remember some crazy 120-200 with a ton of people. But Idk i feel you need that commrodery between the 120s and the big boys. And like I said in my first post. I don't see the change benefiting the player or creator. So perhaps changing it back or finding a new way to split it up. So that they could at least run a few times a week. Just my opinion I suppose.
  9. The simple answer here is a quest window....a real one. That regardless what computer your on. Recognises and tells you all quests in the game. Weather they are complete, incomplete or in the middle of. And if its in the middle of should tell you where you are. My character has been active for over a decade. I have no clue what quests ive started, finished or completed. I rmember runescape had a very easy table. Completed quests were red. Quests not begun were green. And yellow quests were in progress and if you click it. It tells you right where you are in the quest. This would be a huge asset and posibly bring some new life to questing.
  10. CRASH

    Training on yeti....hope my death bag will still be there.... Edit: no, no it fuckin wasnt +1 EL
  11. 120+ Instance

    I agree 100% doing 50+ Ice Instance and never getting the one hope at a profit (Nexus).
  12. Most quests in EL (besides dailys) can be done at any point in the game...At 160 a/d or from the moment you arrive on IP as a noobie. Because of this most of us do 90% of these quests from levels 0-100 which right fully so because at levels higher then that the reward experience becomes completely insignificant for example i think the highest a/d exp for a regular quest is what 200k? at level 140+ that means basically nothing. Back to what I said about doing all these quest at 0-100 it leaves little to do at the higher levels besides epicly grindddd. I understand why the regular quests dont give awesome exp like 1 Mil a/d exp...because a noob could do it and be in his 70's in seconds. So my suggestion here is level/skill requirements on some new quests. So when you talk to the NPC and he rambles on about the quest at the end it says, (Example.... Requirements: A/D 130/130+) (Example...Requirements: A/D 140/140+ and Potion 60+) etc. Just an example quest...sorry im bored... Robin Tell Gets Married! (Requirements 120+ A/D & 50+ Range) NPC: Robin Tell is getting married and he needs your help to throw the best wedding ever! First thing you need to do is invite your guests! Go speak to Lasud and get the invite list she knows every one! Lasud: Here is the invite list now go and drop each person on the list there invites! (Like 25-30 different NPCs through out the 2 continents) So you must visit each of these different NPCs and drop off there invite(kinda cool experience to maybe explore places you dont usually go) The last npc on the list tell you to return to the original NPC that gave the quest. NPC: Great! You have given all the invites out! Next thing you need to do is get a venue to throw the wedding at. Go speak with Lord Luxin and convince him to let you use his Castle! Lord Luxin: He asks you for a favor (Some what difficult or at least time consuming) and upon completing his favor he allows you to use his castle as a venue. return to original NPC NPC: Excellent Invites are out, we have our venue...next we need Flowers! Go talk to the Flower shop owner in Portland and see if she will take the job. Flower Shop NPC: Send you on a mission to gather a few thousand flowers spread through out the 2 continents before she agrees. once again make it some what difficult. then return to original NPC NPC: Invites...Check....Venue...Check.....Flowers....Check.....Food.....Food.... what the hell!! We have noo food! Go visit Reca at the IP tavern and see if she will Cater the Wedding for us! Reca: Sends you on another side mission....involving possibly gathering meat from certain animals, and harvesting different foods around the maps. make it interesting lol. Then she agrees and we return to the NPC NPC: Great we got food! But still need the most important part of every wedding! The Cake! go speak with Hyutan see if he will bake one of his finest masterpieces! Hyutan: sends you once again on a mission around the maps looking for ingrediants for his cake. Then return to the NPC! NPC: Fantastic we have everything we need for the wedding! But theres one more thing. Robin Tell needs to find him self a heroic ranger to be his best man/maid of honor at the wedding! So prove your excellence by killing 6 creatures from specific locations with a bow. A Wolf-From the top of the lamp post in VoTD A Snake-From the top of the staircase in Naralik (Where Ardur the book seller is) A Goblin-From the Fort in Morraven Marsh A Troll-From Behind the Wall in SKF A DCW-From the cliffs in Bethel A Yeti-From the walls in Irinveron After you recieve your pop ups of completing the above 6 kills return to NPC for reward Reward: 1 Million A/D Exp, 300K Range Exp, Archery Arena Ticket Hope you enjoyed was just for fun, but seriously so many oppurtunities here!
  13. Level Requirement Quests

    My point is, that at level 80 potions, if your gonna spend time on a quest, it should at least get you close to a level a few 100k exp. But you cant leave a quest like that open to the entire EL public because if some one level 8 Potion does it...all of a sudden they level 40 levels in a heart beat. Which isnt fair to those of us who had to struggle through those first 40~ annoying levels of a skill. By the way...not talking about dailys here. I mean actual quests. One time only deals.
  14. Level Requirement Quests

    Forgive me if im wrong here, but how is it any different the the Alchemy/Potion/etc.. tutorial quests. Basically they have level requirements on them, in order to finish you must level each of those skills to a level you can make the toughest item in that skill. You can BEGIN them at any time but cannot finish. And rightfully so because the tutorials provide an extreme amount of experience. Thats basically all im talking about here. Quests that provide a reasonable amount of exp for our level difference. And man make them tough I wanna work!....but please no more breaking st00f quests...they make me head hurt and yess yeti in iscalrith good catch maxi o/
  15. you aint goin no where nub
  16. Raise attribute caps to 52. Vote now!

    Not unless your increasing the OA cap.
  17. New Buffer Spells

    So I know the "New Spells" thing has been addressed several times. But I would like to throw out this idea of Buffing Spells. Most of the spells we have, have been in the game for ever. Most of which are built around the outdated EL idea of mostly being solo. But with the addition of the invasions/instance/invance EL is changing becoming a more "team" based" game. And as such I think it would be great if the spells kept up with that chainging idea. All of these spells can ONLY be cast on a team mate or other individual...these are not for buffing yourself. "Team aspect" not one man army lol. These first 3 for a tank primarily but any one really Aluwen's Life: Restores 150 Health over a period of 60 seconds Aluwen's Spirit: Restores 150 Mana over a period of 60 seconds Guardian Angel: +15 Material +15 Ethreal Points for 120 seconds (also a ranger with a NV on could benefit) These next 2 for a ranger Guided Arrow: +1 Accuracy for every 15 Mage Levels lasts for 120 seconds Cursed Arrow: 2% Chance to do 150 damage (like the scyth) lasts 120 seconds Next 3 for Damage Dealer/Fighter Mortos Fury: +1 Damage for every 15 Mage levels lasts for 120 seconds Speed Hax: Dont think i need to explain this one Rage: Increase attack speed This is think will fix a few problems EL is facing. 1. That there hasnt been new magic in forever. The highest required level is 50? I believe for Invisibility. So other then increasing the effectiveness of your MD/Restore/Harm leveling magic is useless. I myself leveled to 49 back in 2007 because i had a reason (no fail restore) it is now 2013 and I am level 57 sooo 8 levels in 6 years...you get my point. This will bring the life back to training magic, and be nice for the people who actually grinded magic ne ways. Just with these spells alone you could make requirements all the way to 100 or so. 2. Bring interesting new aspect into game that with these emerges a new build/class that is not only accepted but wanted and sought after for an instance. And allows for people who dont necissarily like to fight still have some joy in an instance in a different way. 3. Since the fighter has slowly been getting phased out since really after 120 or really any instance for that matter all you need is a tank and some rangers... considering most people build there chars around fighting especially us (oldies) since there was no ranging or ne thing like that. With the addiition of the buffs it can give the fighter more of a purpose. 4. Allows for possibly more essences since i know you 100+ alchemists are ready to kill yourselfs from the pain of trying to level off of HEs since bars cant be made in the same kinda bulk essies can. Or if nothing else giving more purpose to the ones we already have. And obviously they can all be changed accordingly to make the realistic. Just a thought I wanted to share. If you have any criticisms (preferably constructive criticism) let me know what you think. Also if you have any other buff ideas toss them down id love to hear them. Thanks for checkin this out ~FrozenSolid
  18. Ill cut right to it, what about a boss monster where 1/5 of its health can only be ranged away, 1/5 of its health has to be meleed away, 1/5 of its life must be bombed way (trops, and mines neno style). 1/5 must be taken by summons, and the last 1/5 must be magiced away (harm, poisen, etc) requireing more team work and more classes and jobs for people rather then the tank and a bunch of rangers. So a team would require a some what decent engineer, a decent summoner, good ranging, high mage levels and of course gotta know your way around a sword and shield as well The details of the monster (a/d, protections, perks, health etc.) you guys can play with and have fun but just an idea
  19. New instance/invance/invasion boss

    Ah yea vino good point, I dont know just would like to see more diverstiy in the insta some how. Perhaps this would work as a nenocrit, badaran type creature maybe give a purpose to that unicorn
  20. New Buffer Spells

    Once again....the idea is to give more of a reason to train magic after level 50. Having it at a low level and increasing its strength with higher levels...is the exact same thing as Restore, Mana Drain, Life Drain, Harm etc....I want to train to be able to do some thing that I could NOT do before. I dont understand the obsession with allowing the lower levels to use these spells...If you need to be buffed to kill a cyclops.... or ne other mob <120 for that matter you should be playing a different game...cause your terrible..... It would be to over powered at those levels any ways. I can not kill a Yeti and 10/10 a/d, so i train it so i can.....I cant make blue dragon armor at manu level 5 so i train it till i can....but if i can use every goddam spell at noob levels....again i ask you WHATS THE POINT
  21. New Buffer Spells

    What if instead of buying sigils to accumulate these buffer spells they are learned like anything else in the game through a rare dropped book... This allows a new at least some what valuable drop for instance monsters or strong mobs what ever. Since to many books are bought from NPCs these days. Also allows for newer players to still be able to use them IF they want to pay for it... There is no minimum level but it has a no fail rate that is preferably higher then anything else we have ( going back to the having a reason to train magic after level 50) so even a noob could use the spell it would just be extremely in effective just like a level 6 Manu trying to make dragon blade. Just another thought and adds a new interesting aspect to magic..... Love to hear those thoughts
  22. Bad Company is BACK!

    Do you love invancing? Instancing? Invasions? Team work? Or perhaps looking for a team of trust worthy players in your cap? Maybe your just trying to have a great time playing the game you enjoy. What ever the case Bad Company may be for you. After too long of terrible team work, untrusty players, and crumbling guilds. A few of us have come together to form a tight net guild. Where we know each others strengths and weakness so we are best prepared to help them. Get the game down to a science to minimize (deaths, rostys, supplys, etc) That with a mixture of good people and even better skill make Bad Company the guild of the future. We have in guild instance teams for the 100-120 cap as well as 120-140 cap Also have merchant bot CompanyMan that spends more time talking crap about us then selling anything! Message either Infection or I with your A/D, Attributes, Range/Mage/Mule levels, AP and Perks and anything else you have to offer to our quickly growing guild. We can die alone or fight together the choice is yours! So come join Infection, Karma, Viper, Friendly_War, Fabled, Scrapz, TaP, Shodokan, Soylentgreen, Gladiator, NightRaver, MidnightAngel and Myself in the guild of the FUTURE!!!! Edit: Now that we have our 100-120 cap and 120-140 cap complete we are looking to build up our 80-100 so if wit in that range please apply here, in game or on our guild website!
  23. Bad Company is BACK!

    Hehe you join ne time Lyndy
  24. New Buffer Spells

    Solarstar buffer spell increase the abilities of your team in one way or another.