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Everything posted by Jofu

  1. EFE's giveaway

  2. Testing 1.9.5 client for Mac

    I am reasonably certain this will be due to EL trying to adjust the display gamma at launch time. There is an option to prevent the game doing that which should solve that issue… Enable the option Disable Gamma Adjustment (Options » Video » Disable Gamma Adjustment).
  3. Universal Hood

    Alternative behaviour when using with FR cape: faster acp regen. I quite like this idea. Added benefit: miserly mixers (wearing arti or ps(?) cloak (depending on what they mix)) would have a reason to wear something that warranted a rosto while they mixed. just add toads and time and… a brick for the castle.
  4. Testing 1.9.5 client for Mac

    The item_info.txt file hasn't been fully updated yet… I traded someone a Unicorn dung and trade log showed: --> 1 image_id=690 id=1162 item_info.txt has 1162 | 473 | 3 | Unicorn Dung 473 is the image id of plain old brown dung, 690 is the image id of the rainbow coloured dung. I haven't checked via trading with someone, but the popup tooltips don't display for many (all?) of the items that have new images so the image id of all the changed items may be out of date.
  5. Testing 1.9.5 client for Mac

    OK the zip file available here works for at least one other person (besides me): https://drive.google.com/file/d/18cnJpEJNh-oAskYUc0PDx6dKs3fDQ2_Y/view?usp=sharing (ignore googles "whoops", just click the blue download button) Download and unzip it somewhere and see if it at least runs. (If you don't know how to get it to connect to test server pm me). There seems to be a problem already in that it doesn't find GL_EXT_compiled_vertex_array extension which seems a slight performance issue. (And yes, it uses a blocky EL icon at the moment. priorities!)
  6. Testing 1.9.5 client for Mac

    OK, i got this to build and run without crashing very late last night. Built with Xcode 9.2. I’d very much like to know a little more info about what Sir_Odie is using… Busy with work today, will try and get this uploaded as soon as I can. Strangely, my build of it seems to crash (at least sometimes) in SDL_SetGamma which i avoided as my own el.ini disable that. I might comment that out in the code before I upload it.
  7. Testing 1.9.5 client for Mac

    Yes, same results here as you Ben, crashing at SDL_SoftStretch + 28354 (once i copied some frameworks from the EL.app to /Library/Frameworks/.
  8. KF 130 cap.

    While i’ve personally got no time/interest/resources for pk, the idea sounds possibly helpful. One of the grievances i most remember hearing from lower lvl chars is when (near)maxed chars walk in and end their fun. With the capped areas thoughtfully placed it might help lessen that issue. I can’t speak to how much is involved on server side to make the change but if it is relatively simple, i don’t see why not try it for a few updates. If it fails miserably reverse the change. What’s wrong with a bit of experimentation if it doesn’t create lasting irreversible problems? (Now waiting for someone to point out why it would cause lasting devastation to even briefly try it out.)
  9. Stewie, come back and play if you want to, just don’t let it stress you out.
  10. Been some time since i was in a guild, but: #jc guild then ctrl-click compass
  11. If anything is being added to #ach info, don’t forget the Luxin daily counter!
  12. Holy shit that’s organised!
  13. I would really like to see Luxin counter as part of #ach output as well. Having him ask before giving you the powerup would be nice as well. I often click to take a harv powerup then click again thinking I'll get another harv powerup but of course I wind up taking a manu powerup instead. At least i end up saving the ings on an FE crit fail or something low like that According to the update note http://www.eternal-lands.com/forum/index.php?showtopic=59937each manu powerup subtracts 2 Daritha and 2 Luxin dailies from the respective counter. What can catch people out is that you need a minimum of 5 (I could be off on that qty) on your counters to be eligible. The next time i grab two or more of those powerups I will try and remember to check those quantities are still correct.
  14. Quest logs

    In the Finder, press Command Shift G and paste the path: ~/Library/Application Support/Eternal Lands that should get you there. Back up everything in that folder just in case, but as with LittleLooter I dont expect you'll have any issues.
  15. If anyone is in need of an extra gc sink, please keep my storage in mind. When i have enough i'll happily remove it from the game at an npc of my choosing
  16. Hurquin

    You are in Hurquin [85,54] --- Hurquin main (outside) map That coord is within the walls of the tavern, not reachable by walking, and you cannot leave that spot without #beam/ring/tpr/ttr. Not sure if a teleport nexus event can deposit you here; this spot was found thanks to a helpful invaded Grizzly Bear that managed to spawn here and was not killable via melee/range. If this was already documented somewhere, apologies, i couldn’t find it.
  17. Selling Storage

    Weapons: 5 Titanium/Steel Alloy Long Sword 10.7kgc ea (buying some or all) Books: 1 Book of Titanium/Steel Long Sword of Thermal 8kgc
  18. new server

    Thanks. I forgot to mention that. Although i'm still waiting after 6+ hrs. i guess dns chages here are as bad as our ping times
  19. new server

    If all else fails, try editing servers.lst in the el game folder. On the first line that does NOT start with a '#', the one that starts with 'main' change: game.eternal-lands.com to: That's the only reason i'm playing right now. dns changes seem to take their time to trickle into Australia it seems.