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Asmodai

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Everything posted by Asmodai

  1. What was your first guild?

    hah! my forum membership still works! ~SV~ was my first guild, me, Molime, Vanyel, Clephtahre, Logania, Cernunnos... that was about it. Give me a shout if anyones still around. I cant believe how far EL has come, i just hope it'll work on this mac
  2. Muppet's lotto returns

    You gunna tell me adarah is gone aswell now i guess? tragedy
  3. Muppet's lotto returns

    omg!! evalin yeah! Is this enough to get me playing again!? hmmmmm
  4. forum game

    14.484096 kilometer = 9 miles.....honest
  5. Anti+Wolfie

    Erm the last pic called "The Ices".....what the hell happened to that elf on the right?
  6. Video error on picking up a new bag

    Yeah this is a known bug thats 'hard' to fix i was told. I dubbed it the DISCO boogie bug a while ago, i guess thats appropriate. I also got the change of colour if my inventory was open and i switched back and forth from console repeatedly.
  7. Where's wald... err... Evalin

    rofl Ev Im gunna win me some rabbit furs...
  8. sdl problem ? [SOLVED]

    ack who are you lol
  9. Anti+Wolfie

    awwwwwwww gratz wish i could have been there
  10. More Spawns

    well if spawn points themselves are stopped/made to random areas, then there would have to be more animals/monsters anyway. Otherwise hunting/training would become everones worst nightmare. Not to mention how much longer it would take
  11. forum game

    lol this is turning into the other game....
  12. This intrests me....

    The hunt is ON!
  13. Changes to the PK system. Yes or no?

    The first sentence yes. The second (im assuming you meant 'say' instead of 'way'): The 3~second segment of time is only associated with the initial click that a player makes to attack something/someone. Once the time is up combat starts, or it gets cut off and starts immediately if the other player clicks attack. So its both a combat window, and a segment of time
  14. Changes to the PK system. Yes or no?

    ummm no, i mean that combat does not start for 3~ seconds unless one player has chosen to attack, then it starts. The combat window would open at the moment a player clicks to 'attack' something(player/animal, which means that you can heal/diss/flee/summon/pot in that small window of time before exchanging blows, but the combat window would remain open throughout. So combat does not start for 3~ seconds unless one player has chosen to attack, which means the other player has to exchange blows, but can still use all those options
  15. Changes to the PK system. Yes or no?

    opsy I got blabbering and tried to find solutions for everything people are complaining will be wrong with the suggested system I think this only works out if you read it all. Well if the system changes this way, why not lose the turn system, but have 1 turn for combat initiation(sizing up the oponent), so a small(all in one)combat window would open with spells, rings, pots, summon etc attack and FLEE, but you have to decide within 2-3 seconds. If the other player has clicked 'fight' then combat will start after this time wether or not you have decided. Flee could be a button in the window aswell as the Home key or clicking to move? (the window could list ALL the players attacking you so that could open up options for specific targetting?) -if your attacking an animal then you wouldnt have to wait for the initiation seconds to pass -dissring would dissengage ALL oponents -combat window eliminates the need for inventory and spell window open at once, and to keep it small it would probably need tabs. Inv/Magic/Summon (maybe it could be shaped like _| so it would fit inside the client without blocking our view) -We should keep the attack lock ("you are being attacked + cant move") part of combat because it makes chasing animals/monsters possible without going mad with frustration As for the actual mechanics of the system, it would be fine if being fled from meant the player left standing was able re-lock on the fleeing target easily(maybe skip the first turn initiating combat pause of 2-3 seconds this time) Then actually fleeing again for the other player would still be possible but now would result in EXTRA consequences e.g. serious amounts of damage. The penalty for initial fleeing should just be a critical hit? Then, if you are caught immediately after you run, the new flee penalty could be 2-3 critical hits. Id say if you left it for over 3~ seconds before attacking the fleeing player again then you shouldnt get the extra critical hit bonuses against them. So 3~ seconds representing time for the fleeing player to gather their senses. (meaning ppl training would want to wait that 2 seconds) -This means that dissrings = safe fleeing and no damage -For single combat it would mean smaller players still get crushed -Multicombat = only the players that get re-attacked will get the extra punishment for their cowardice In order to make mobbing a single high level player possible, then multicombat penalties should be increased, seen as fighting 5 people with swords at once has got to be seriously difficult. But it should not be increased beyond the point where the high level player has no chance against lots of smaller players. (it would be fun to see one high leveller destroy an entire guild) So in theory: a group of lower chars attack a well sized player, they initiate combat, (all get the window and a choice of actions) the well sized player decides to just attack before the initial turn time finishes, and they exchange a few hits, the mobbers flee and hope the critical penalty doesnt kill them, then heal and hope they are not the one being chased and initiated within 3~ seconds. (fleeing would have to mean that you just disengage but dont move tiles or the player getting multied wouldnt be able to get to you - needs to be thought about) If this happens, then people will start planning group/guild invasions of pk maps, so then whats the problem for you high level pkers? There isnt one because there will be more for you to kill! Fresh meat! BTW, any game will be hard for players with slower connections etc, thats how it works isnt it? I dont think this will make it any more difficult.
  16. militia

    uh oh..... these suggestions have been talked about here before. Controversial. All of EL being PK is VERY unlikely. Most people dont want the threat - lots of people play EL because its actually a peaceful game. Militia have been discussed as guards/mercenaries. Commandable Militia? Who controls them? Im not sure this is feasible.
  17. a slightly scarey problem

    Ok I have no understanding or explanation of this problem myself; When i have logged into EL for the past 4 days, after a certain amount of time(last time was 10 seconds) my compter freezes. Then my monitor signal stops altogether(goes black and on standby) The lights on my tower stay on, but the power switch doesnt work, none of the keyboard commands work, and i have to switch the poor beast off at the mains I run ET forever and a day with no problems. Windows XP Media center edition Pentium 4 640, 3200MHz(16x200)(prescott-2M) 1024 MB (PC3200 DDR SDRAM) ATI RADEON 9550 (256 MB) EL eats me Any suggestions? I havent a clue
  18. a slightly scarey problem

    Well it seems EL doesnt bite anymore, but with lots of other programs open it gets my CPU to 70-80degreesC last time i looked. I have been informed that is higher than the recommended ceiling? And yes this comp is actually only a month old
  19. a slightly scarey problem

    I am beginning to think its my cpu overheating, seen as it is a Prescott-2M, and i just crashed in ET Ive got Everest installed so i can monitor the temperature easily, but im not sure what to do about it. im gunna get me a big fridge........
  20. a slightly scarey problem

    ok i have set fps back to 0 point particles still off and now vertex arrays off, the char movement reaction is generally better now. I hope im fine now. btw People say you should remove the ATI control panel from the add/remove programs before installing updated drivers. There is no ATI control panel displayed there so...eh?
  21. a slightly scarey problem

    This isnt the first release, and ive no idea how to update to omega drivers. My fps doesnt drop below 20 under harsh/crowded conditions(apart from that cornfeild in c2 ), with most video options on and a 19inch size video mode, so will that make a difference? Im trying it with fps 5 and point particles off, for the sake of trying....
  22. Cant connect

    Ok so three days in a row i get disconnected and; "cannot connect to server press any key to try again" message This happens for about half an hour each time, but once a day? I am clueless back on now
  23. Cant connect

    OK, this is from my antivirus log. First this happens "Details: Attempted Intrusion "BD Insane 4.0" against your machine was detected and blocked. Intruder: eternal-lands.network-studio.com(62.93.225.26)(2000). Risk Level: High. Protocol: TCP. Attacked IP: REGINALD(81.158.232.28). Attacked Port: 1084." (ok so i gave my comp a stupid name for a laugh) And this instantly follows "Details: Intrusion detected and blocked. All communication with eternal-lands.network-studio.com(62.93.225.26) will be blocked for 30 minutes. You can get detailed information about this attack at Symantec Security Response. " EDIT: what i have read about BD insane 4.0; Backdoor Insane 4.0 is a Trojan that opens up a backdoor program that, once installed on a system, permits unauthorized users to remotely extract passwords, manage files, manipulate display, etc. Insane typically runs over port 2000 via TCP. So its just waiting for EL to run...grrrrr
  24. I want ...

    blimey Asmo wants a photo of the tall ship Prince William, taken facing the ships port side. (ive been to the royal yard arms in the mid atlantic on that brig id reccomend it to anyone)
  25. Cant connect

    on again...but off again
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