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Everything posted by Infamous
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we do appreciate rogue and all other mods work. but he got told that it's against the rules yesterday so why boot him then if you only warned one time... he could just zap him to hell or something and then show him the rules thing which they do when you break other rules, then he would know again that it's against the rules and he can get punished for it.
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it's childish to lock him for that just cause doctor+shasso were to strong for rogue good way to win a fight sending ur opponents to hell
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uhm some idea's are good but some suck... like the bolas: just go into kf with ur bolas and kill Cg easily because he can't move because you used the bolas. the raiding idea is good but why unarmed npc's? armed one's would make it more difficult and much more fun and for the rest... this is a fantasy game so why bring more IRL weapons into the game instead of some fantasy thing's ?
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i think most of you understand what this is about for example: you know when you played to much EL when... you stop dating your girlfriend cause she takes up most of your harvesting time.
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shiv i don't know why ur defending him , he called whole =hc= noobs :S
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you won't have a life when i'm finished with you and enyo is a friend of me so i supported her. and you still didn't fought me so su till then
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ok let's have a fight now then and you dropped pots when you died so that means you use pots just pm me when ur ready for a fight dude
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lol you only got me cause i was unprepared and thought you wouldn't attack since we were friends. so if you want a rematch you can pm me everytime i'll pwn you easily dude just cause you used pots and got someone unprepared and backstabbin him doesn't mean ur stronger n00blet
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i spawned before the door to the ogre's i saw you being behind me so i got into the ogre spawn quick and then you came claiming it to be ur spawn :glare: you said you went to repot but when you do that you lose ur spawn. he told me i was bagspamming at the ogre spawn but it were deathbags from those ogre's
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proof he tries to bagjump too going to the fluffy spawn in carmien manor in a monster magnetism cloak.
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still bitchin about the one time i attacked you? dude get over it you didn't die and i didn't try to be friends with you before so don't say anything at all >.>
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fighting npc's and a cure against bagjumping
Infamous posted a topic in Suggestions - General, Misc.
well since there are only 3 pk'ing guilds i came up with a idea to pk whenever you want the fighting npc's put a npc in for example in the arena and when you talk to him you can pick the stats and armour/weapon for him so you can have a nice fight. if you leave the arena the stats will be 0 again so the next one isn't stuck with the stats picked before. i think it would be great cause most people don't pk and if someone pk's it's mostly someone way stronger then you and if you are stronger they mostly run. and for the bagjumping idea. if you drop a bag and the one who bagjumps it can't pick it up and he will get a mssg like "this isn't yours" so you can leave for a sec and come back with ur bag still there but in pk maps you will lose your deathbag to other players ofcourse. -
fighting npc's and a cure against bagjumping
Infamous replied to Infamous's topic in Suggestions - General, Misc.
you just say no cause i pk you >.> and there will be more spawns i know but will there be more monsters too? cause training 24/7 on the same monster every day/week/months is boring you know? -
What it takes: -time..lots of time that's what most players in this game don't have
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fighting npc's and a cure against bagjumping
Infamous replied to Infamous's topic in Suggestions - General, Misc.
even MORE exp? only thing you can get exp of is monsters and training on them 24/7 becomes boring so a nice fight would be fun once in a while :glare: -
bad idea..... people would have 200+ attack in no-time what's next? buying skills etc at wallmart?
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no i mean if a bussinessman puts down his suitcase and you jump on it irl
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you know when you played too much EL when.... you bagjump someone IRL too
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lol i do that on msn D:
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hey i came up with an idea that has something to do with the nametags (nametags of animals/monsters not of players) i suggest to make different colours of nametags for animals/monsters depending on your stats. for example when you just start rabbits are easy to kill but beavers and rabbits aren't. how can a newbie know this??? simply make the animals/monsters name tag green when they are easy to beat and yellow/orange and red when they are harder to beat. green=easy to beat. yellow=easy to beat but will do some damage orange=you can do some damage but you can be killed by the animal/monster red=you will surely get pwned of course the colours change depending on your stats so if you just started you see a fox is out of your league but as you get stronger the colour of the fox name changes and you know you can beat it now.
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yes they can't know what the colours mean but when you just start you have something called hints till oa 9 so maybe display it there? and it's kinda irritating that n00bs pm you with "what should i fight?" "can i kill a deer yet?" etc.