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XenFugasi

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About XenFugasi

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  1. Books/Research window

    That indication whould be )))))))))))))))))))) even though a list in a proper order @ency whould not cost as much time?
  2. idea for books

    Lets see it that way: an old dog won't learn new tricks, but he will never forget what he learnt so far. Cryptic, isn't it? If you make book lvls, you can see it that way that you will forget the most details of the book, but you won`t forget the main thread, the main story and the most basics. So why not have some books (not all) to have book lvls so that you can learn additional points for fighting or manu or even spells, but if you don't fight for example the gobs any more or use this additional knowledge for some time, you will draw back to lvl 1 (the most basics)?
  3. Books/Research window

    Yes, would be very good if it is listed either in the research window or in the encyclopedia, but if you take a look in the encyclopedia you will see: At this very moment its just listed from top to down without any information what you need to read first. Instead you can see it's price, but no information about what is connected together. So many people ask in the newbie channel what they have to read to make for example a steel longsword. It would really help if there whould be an order of books in the serieal you need to read to to get to the final item. The list above is just to make clear what I mean, there are much listings possible which are much easier to read then a simple list of all books which are buyable.
  4. I feel a little dizzy when i have to check 10 times before buying 1 book. IF the book is bought it tells me "you have to have xx and YY first". So why can`t the window tell us what we need in the proper order? I know that the research window is in some kind of order (like smelthing block, molding block...) but the information whould be much easier to read if you start like General Metalresearch Metallurgy - Metall Mining --> Iron Mining --> Silver Mining --> Gold Mining - Metall Smelthing --> Iron Mining --> Silver Mining --> Gold Mining - Metall Molding (...) Manufactory research -General Swordconstruction (need bla) --> IronSword --> Broadsword (...) General Armorconstruction (need blabla) -FeetArmor construction --> Leather Boots (...) With that tabs 'n arrows nobody whould buy something much more ahead of schedule. It should be possible to place that Order and keep the 2 items in one line to save some space. Once again sorry for my english, it't not my native language
  5. The Checkbox is working well if your not to hasty and check the box b4 the other even start I have to agree that white text over white snow is a very nice experiment which seemed to be sponsored by an binocular manufacturer. A costumized front and background text colour (so that you can change it yourself) would help. Even though, the designers may just set the colours to a more readable version
  6. Magic Spells

    Should't the ranged weapons be p2p? I have read something about that here in the forum. Lets add a new spell: vision: see the basic stats from the mob or at least a "difficulty light/icon" so you can imagine what is not got for your health.
  7. Magic Spells

    General: - damage should be increasing on brainpower (lets say +1 dmg every 5 points in Will) - duration may be increased by a very high will -magic counterattacks. For example one spell that will block the enemys possibility to cast spells (nasty if you need a recovery) =) - permanent decreased stats until you find a temple and heal you from that illness New spells or additions destroy +10 % chance that an item of the enemy is destroyed (for mobs = decreaded attack lvl, for p2p you you will make em real angry if they lose a tit axe that way) charm/bewitching * maybe based on charm or will a chance to charm an animal to temporaly fight as an ally (like it has been your summoned monster) -could be restricted to summoned monsters (lower than chimmies of course) blind blind a char 10 seconds (black screen for him) stat increasing/decresing for example beserk: add 10 to attack but reduce defence 20% (or a fixed number) strong: gives you + 5 might for 2 min but will give decrease Material points in that time, too. (...) Illness You will lose 1 MP point ever minute untill someone casts a counterspell or you use a pot (or visit a temple). Illness will be lifted in hell, too Elemental spells Would be fun if you give us like 4 spells in every element. 2 should be free, but the most devasting ones should be p2p maybe area effect? - a fire effect should cause damage over time (burn) - water/ice effects slow the enemy (less attackrate, decreased chance of hit...) - earth should be for defence (stoneskin) and maybe some earthquake or stonethrowing effects - air: what would air be without a nice lightning attack? Maybe interupts enemy magic user to cast spells for 4 seconds my mind can make up 550+ more spells: test it
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