Jump to content
Eternal Lands Official Forums

Blackguard

Members
  • Content count

    22
  • Joined

  • Last visited

About Blackguard

  • Rank
    Rabbit
  1. Another try at getting the market right

    well, technically there is more gold being introduced to the market than MM capes but the value of the mm capes is greater than that of the gold. Oh, and ay, no need to mess with the economy, it's fine, and if there are problems they will be fixed by the laws of economy over time. I think not picking up bags should be a negative perk but I can't think of a good name.
  2. Market Prices Dropping

    I'm with Highwarlord. No need to add new restrictions. And Rolandreeve, I'm guessing you've never really gone through the trouble of making a bunch of FEs... And if you did, I doubt that you would have been willing to let them go for 1 gp each. if you just sold the ingredientsto a bot (0.5+0.5+0.6) you'de make more money. And the trouble that you have to go through greatly out weighs the exp. gained. EDIT: OK, nm, apparently you have made more than a ton of FEs... But I still don't understand how you got 1 gp.
  3. Market Prices Dropping

    Unless you are refering to RS2... it took RS way more than two years to stabalize, it was atleast two years after it finished it's major expansions... As for it having the most stable economy, not really true. No offense to those who play or have played RS (I myself spent about 2 years playing Runescape) but most of those that play RS are somewhat younger than the average MMORPG age and don't quite understand things as well, they're usually in it for the quests and the fighting, not the economy. If you want to see a stable economy, go check out Puzzle Pirates. I think that has something to do with the inclusion of shops and the majority of players being adults. EDIT: Puzzle Pirates also doesn't include experience (or not very much...) so that may be one of the reasons why the economy stabalized so quickly and stayed stable even during expansion.
  4. Market Prices Dropping

    I overlooked the above and Lyanna made a good point in articulating that. However, this is still something that can be solved with economics, it just gets somewhat more complex. To use an analogy similar to my example above: Imagine that essences are the petrolium jelly obtained from crude oil. crude oil is being drilled and distilled for petrol (essences are made for exp.) which is then sold or used by the creators. They are left with petrolium jelly which still has value but was neither their goal nor their reason for drilling and distilling the crude oil. Therefore there will be a reletively fixed supply curve (as Lyanna pointed out). If we extend this analogy, we realize that no one buys, drills, or distills crude oils hoping to sell the petrolium jelly and there is not a very competetive market for petrolium jelly. Therefore I would say that people selling essences should either sell the individule ingredients (together or individually) to those eager to gain experience (like selling crude oil) or move into a different feild which involves experience that they want more or experience that plays a smaller role in item creation.
  5. Market Prices Dropping

    That's true... Experience is something that the creater gets and *should* make the item worth less. If you take crude oil, distill it, and sell the petrol, you will probably lose money because you are also obtaining a number of other fuels and jellies. when you make items, you get exp. too and you will probably have to compete with people who value exp. more than you do. If so, you should try to find something that is a lot harder to make than the amount of exp. earned. If these people are valuing their exp. too highly, their prices will be so cheap that they will quickly be run into the ground and obtain little exp. Therefor it is in their best intrest to value it accurately and if they find it too valuable, it will disadvantage them. If lots of people seem to be overvaluing experience and still able to supply demand, I would say that you are undervaluing your experience and should either apreciate it more or start making other things
  6. Market Prices Dropping

    A minumum market price is not necessary: http://www.econdash.net/econ101.asp "If the price of a product or service is ?too low,? the quantity supplied will fall short of the quantity demanded, creating a shortage of the product. That shortage leads sellers to raise prices. In equilibrium, the price is ?just right,? with no surplus or shortage, because the quantity demanded equals the quantity supplied." Summary: If people sell at really low prices, they will be bought out in a flash by people eager for a bargain, then the price will raise.
  7. Alduron's Alchemy Service

    I need 100 gold bars for god quest but only have payment for 50, you might as well make all 100 though because I will buy them eventually...
  8. selling services

    I'll pay you 1k per hour to transport and sell fruits I will probably be on a lot this weekend (particularly Sunday)
  9. Crafting Quest

    This is probably known, but I did a search and didn't find anything: The quest for the crafting god (Glydoc) says, "Our mages are doing some research and they ran out of life essences. We need 150 magic essences, ASAP. Can you bring them?" and "You don't have 150 magic essences in your storage." So which is it, magic or life?
  10. Items for sale

    Retracting both offers, sorry.
  11. Items for sale

    I'll take it
  12. Items for sale

    What's your price for an iron sheild?
  13. Items for sale

    Apparently the info that I'm looking at is relatively old... Who are nera and linux, where can I find them?
  14. Items for sale

    heh, I guess I'm looking at old info then... I'll take your sheild for 300... get in game.
  15. Items for sale

    Revised above offer, it can be sold for 400 though, so I'm paying 450...
×