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Kami

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Everything posted by Kami

  1. Illusion Spells

    That's what PMs are for. Besides, there's nothing in the rules that guantee a Player's Complete (In-Game) Privicy. Also, the spell would only be temporary anyway. To Abuse it for ease-dropping, a Player would need to cast it off-screen of their target (inwhich they could still listen), Walk over to the target and just stand there while the time on their spell or their Mana runs out. Also, there's the Perseption Skill which can be used to "Identify" if there's a player nearby. Plus, if a Cloaked Player does anything which would cause another player to notice (such as Summon, Get a Harvest Message, Attack something or someone) the Spell should automaticlly void itself. Yeah. And Who'll really just attack someone without knowing a little more about their odds. If Don Pedro walks into KF with not a Thing on, what would you suppose is he up to? Sure, there's a Lot of people who would JUMP at the chance to surprise Don Pedro with an advantage like that but it'll never happen! If someone who's a well Known fighter (and if you're good, you're well Known) walks into KF wearing nothing, chances are he's either so good that he doesn't need Armor, There to train with someone (which attacking him will only result in winning his and his friends' scorn), or he has an Advantage you don't know about. No matter which way it is, if you're smart, you'll think twice before attacking him.
  2. Creativity

    Oh. Didn't think of that. I just saw his number of Posts and read his suggestions and it just seamed like he hasn't been reading the forum for long.
  3. Actually, Player's Making their own Wine wouldn't be wise. It would make Potion Making way too cheap. Potion Makers already have the Cheap Wine Quest that makes Potions a very profitable Profession. But I kind of Like the Rabbit Trap Idea. That'll be kind of Fun.
  4. Creativity

    Everything you've listed has been discussed numerous times. Many of them are going to be implemented. Do a Search to read the Posts regarding them.
  5. This Has To End Now.

    Well, that's true but I don't see as much of an issue there. This basicly comes in where I said a Player's own Ability plays much of the part of determining a successful Bag retreival. Since most Player's who Could Beat a Ogre wouldn't often die to one. If a Player does die, The Ogre will pick it up and usually walk away from the spot and will most likely just die to the next player to come along. At least this will keep Items in Circulation just as much as PK fighters and since if the Ogre would have no other drops then this would completely change the Monster Fighter's lifestyle. With no Normal Drops, Players would only fight for the Exp instead of Flooding the Market with ever more Items. Now, Of course, Removing Most Items from Circulation is a major concern. I have an idea to fix this: Have the monsters Use anything it picks up. This would make it very realistic. Not only would the player lose his items but once he comes back, he'll find the Ogre wearing his Titanium Chain, wielding his Serpent Sword, Eating his food, and Drinking his Potions and thus making the Ogre much harder to beat then the last time. Any "Usable" Items left behind will Imediently be used up by the Monster who picks it up. With luck, the Ogre will often Break his Sword/Armor Over the players head long before that player could win it back. Then the only thing the Ogre would drop would be unusable junk (Sometimes that junk is desired though.)
  6. This Has To End Now.

    That's what I'd vote for. It would solve every issue and make hunting much more interesting. Of course, that would mean removing the Pre-Programmed Drops of Monsters in favor of an Inventory But that's for the best anyway since we need to eliminate all of the current Monster Drops anyway. Animals though really shouldn't pick up items. Generally, you really don't need to pick up those bags anyway. Instead of havig a Level inwhich players starts dropping, have a player's own ability of killing a target to determine whether or not that player can return to find their deathbag. I mean, If a Player loses to a Deer then they could return to find their Deathbag. If a Player loses to a Ogre, then most likely they'll have to reclaim their Deathbag from that Ogre. In either case, that player will have a chance of reclaiming their deathbag equal to their ability to fight an Target (Modified, of course, by their own stupidity.) If someone does lose to a Deer then likely they'll be at a low enough level not to really lose much anyway but what they lose, they'll have a god chance to get it all back. A Player that loses to a Ogre would most likely have much more to lose and would have a much harder time trying to get it back, but as long as the Ogre remains alive, their Loot will remain safe from Jumpers.
  7. Small Suggestion but one I feel is needing concideration. How about we change the name of the "Potions" skill to Apothecary? It's a little more accurate being that the Making of Potions is more to do with simply mixing Drugs and Medicine and not quite as closely atuned to a form of Magic, which is so often assumed. (Although, technically, an Apothecary is one who "Mixes" Potions, not the process itself.) Regardless, We need a new name; one that isn't so closely associated with Magic. Not only does giving the Skill a better name make the game feel more "authentic" and Archic but use of the word "Potion" has been used for so long in RPGs that it's been overly (and inaccurately) ingrained into RPGer's Minds. For years the word "Potion" has been use to Label Magical Exilers created by Witches and Magicians that bestow Magic Properties on the one who drinks it. I feel that that is not what this game in striving for. Although it is true that the Magicially Learned Do Mix Potions as a Practice, it is not a true branch of the Magical Sciences. It should have a Name and a Branch all it's own. Anyone else agree?
  8. Quick Suggestion

    Oh. I just thought he misspelled it. I guess "Gathering" might be a slightly more accurate term in this case, Though I don't like that word. Too simplistic. <_< That's very good that you can finally come out and admit that. Acceptance is the first step to solving your problem. But really, this isn't the place or time to go into your Love Life, is it?
  9. Quick Suggestion

    Only difference in that case is using such names are actually Less Accurate! A Skirmish implys a short, Minor Dispute that avoids any direct conflict. Although I'll admit our Attack system isn't exactly "fighting" in true fashion, It is a Little more Like a "Melee." Diabolism is too religiously provocative and it implies that our system is Based on Dark Magic as well and not true magic. And Gardnering Implys that the skill only applies to Picking Flowers. While I'll agree that Harvesting is not much better and needs a new name also well, the available options aren't exactly veried. Besides. If we're really trying to base a game of "simplicity" then all we'll get is a game meant for Simpletons! The Game's way too "dumbed-down" as it is! We should have some Class, Even if it means that it's players have to run to the Dictionary ever once in a while! Let's See: Bubble, Bubble, Toil and Trouble, Eye of Newt, Toe of Frog, Wing of Bat, and Blood of a Virgin Mix in a Large Black Couldren until Ripe. As uposed to: Mix 1 Gram of Benzine in a three-part Solution of Onxy-Chorlindrate. Simmer on Low Heat until Mixture forms a thin film on surface. Add one part Chemical Derivative of Helianthus annuus until Color changes to light Orange. Maintain at Room Temperature. Now. Which one sounds more like "Mixing Potions in a Bathtub" and which one sounds more like Actual Science? Oh. god Forbid We deviate form RPG Tradition and Use a more Accurate word. As a matter of fact, the word apothecary is still more widely known and used in Many parts of the world;even more then in English speaking Countries, Like America, who would only know it from Video games! You really don't give people enough credit! Not every Country has it's school System in such of a Bad State of disrepair as America. Actually, I wouldn't mind seeing that too. That could open some interesting Possibilities.
  10. Prey Species?

    Actually, I'm not sure how that turned out. I vaguely remember the conversion getting a little off track and it was forgotten. Eitherway, I'd like to see a few of the more aggressive Animals and Monsters suddenly turned Hostle (even on Normal Maps) and just attack randomly (Despite MM). That'll be a little more Fun for players and still gives the "Illusion" of Animals attacking Naturally. They already plan on having Random Monster incursions in order to spice the game up a little. They should do something similar with Animals. Only difference is instead of a bunch of Monsters spawning on a Normal Map, the animals already there just become hostle to anything that approches it for a short time. (Think Hitchcocks "Birds")
  11. Prey Species?

    I suggested this a while back. But I also included the bonus that any animal that attacks another should also "eat" any valuable Parts of that animal. Otherwise, it'll make going around Picking up Meat and Furs just too easy. I also believe Monsters should pick up drops from their kills, just like bots do, then drop them again upon thier own deaths. If fact, we should replace all Monsters with Bots. Would really make the game much more interesting.
  12. Armor Lvls

    Actually, I'm thinking that the entire Damage calculation system need to be rewritten in order really get at the root of this problem. Currently, all damage inflicted is calculated by a formula that doesn't accruate give players the room to adjust. All Weapons and Armor do is basically keeps adding on numbers to a formula that I don't see as correct. Also, There's just to much "Certainy" in the fights. A Player can do all the Math and fight accordingly. Player's shouldn't be able to do "Set" ammounts of damage always. I think we should do away with the Attack and Defense Skills entirely and replace them with a Combat Skill Modifier. Base all combat on a just player's Stats and Learned Knowlegde of fighting. Or better yet, seperate the Combat Skill into different Sub-Skills Like I suggested once before, where a player learns experince in different skills depending on how that player fights and what weapons (if any) he/she uses. Actually, Now that I thought about it, I think weapons and armor should have a completely different effect then they do now. Instead of giving set numbers of damage/Accuratacy/Defense/Etc., they should based on percentage Modifiers. Like: A Iron sword should give a player that wields it a 7% bonus to that player's Inflicted damage. A Serpent sword should give a player that wields it a 30% bonus to all Attack stats but receives a 10% penatiy to defensive skills. Plate Armor should reduce all received damage by 35%, yet reduces that players accuratacy by 15%. That way, the benefits resulting from a player wearing them would be directly based on All of the player's stats, without the need of requirements. A Player's stats will effectively be "Self-Limiting." The best way to make this most effective is to have all High-End equipment give Negitives as well as Positives, so players would not equip them if they result in a great Negitive then they would without it. If a Player chooses to wear it, then it may end up hurting more then helping. That would be a lot more interesting and sort of accurate. Afterall, an equipped blade is only as useful as the one wielding it. Eitherway, I completely disagree that there should be Level Requirements on what a player can wear. I think that's silly and more trouble then it's worth. If a Player at Level 5/5 wants to strut around KF in Full Tit Gear, they should have every right to do that! I also don't much like the idea of needing to read a book/do a Quest to equip gear either but that's a far cry better then having Level requirements. This is the reason in RPGs that the best weapons/armor only come late in the game. Another Idea: Maybe there should be Race restrictions to wear certain types of armor. Afterall, unless one gets a suit of armor to be custom made for themself, there's nothing to say that "One Size Fits All." But over all, I think there should just be a Wieght Limit on weapons and armor. It's the most simplest and most reasonable answer to this problem. If something is too heavy for you, then it's going to impeed your fighting ability. It's as simply as that. Even adding in a Agility factor would add to it even more and make Miz and Matching Wepaons and Armor even more fun. Ok. I'm done...... For now.
  13. Armor Lvls

    Sounds a Lot Like Shivar's a just a little Pissed after meeting a Newbie in Full Tit Gear KF. I don't think there's really any need to increase the Level Requirements. That in effect wouldn't make since! I mean, any dang fool can Pick up a sharp piece of Metal and Swing it at someone. There's no reason a player should have to "Learn" how to hold a Blade before they're allowed to carry it. (Legally In real life, I would support that motion but not in a Fantasy Role-Playing game) But I still think that, instead of an increased chance of weapon/armor breaking, an quipped item's stats should be directly based on a player's Stats. I mean, Swords and Armor are both very heavy, right? A Player require a certain Phy to wield a Weapon or armor or else they receive a Penaity to their fighting. (Mind you, they can still wield it, but are just at a disadvantage.) But that's my oppinion.
  14. Best Rappers of all time!

    Ok. Vanila Ice is a Great rapper.... The Aerosmith/Run D.M.C. Version of Walk this way..... Nas's "accent"...... I'm sorry if you're the only one who didn't get the Puns. Once again, you're far too Touchy! Oh, By the Way. Don't dare try telling me I don't know Rap! I've been listening to Rap And Hip-Hop for some 20 Plus years, although it isn't my Music of choice. I may not know all there is to know of the subject but one thing I do know is that you should never get this hot and bothered over anything so insignificant as a Joke! Sheez! Even Snoop knows how to Laugh at is own Ridiculous Antics he pulls! You should develop a sense of humor Dude.
  15. Best Rappers of all time!

    Ok. The fact you can Totally freak out so easily over what is clearly meant as a joke proves you take this stuff WAY too seriously! I mean, Chill Out Dude!
  16. Economy

    I don't call for a Wipe until the game's ready for a a good, complete restart when the next evolution of the game is ready to be updated. Otherwise, when the next major game update is ready, we're going to be back where we started from, just with all new problems. So, I vote for 1 and a half. We Do need a restart and soon but not quite yet but at least at the next update (Meaning both for server and Client, not just these little "fixes" we've been getting for the pass few months)
  17. Best Rappers of all time!

    Link'n Park = Rap. Rap = Link'n Park. Period. Enough said.
  18. Lower Lvl's Taking Your Animal/monster

    Ok. Now you've lost me. Basicly, You're Mad that another Player is training in the same area you are? Or are you Mad that they're using weapons to kill while you don't? Or is it the fact that they're just there hunting for drops and just happen to get in your way? I think I understood you better when I didn't know what you were talking about. :lol: Whichever it may be, I don't see the problem. Any player can attack any open Monster/Animal that they choose. No one has any "right" to a Spawn.
  19. Best Rappers of all time!

    Greatest Rapper of all Time: Vanila Ice. Not because of his music but because he represented everything that was happening to Rap in general, Becoming all "Glittler and Flash" with no real substance and V.i. did a great job of proving that. Kind of like the Unknowing "Weird Al Yankovic" of Rap. I swear, he could have continued to be "BIG" if only he learned to keep his big mouth shut. What is Greatest Rap ever Known?: Link'n Park. They Revived and Perfected the Lost Art of Rap. Their Work is the Greatest Blending of the different Genres of Music since the Aerosmith/Run D.M.C. Collaboration. And they only cemented that by collaborating with JayZ, once again redefining the whole Musical Genre of Rap. Also, it was commented on Nas; He was a great Rapper although I'l admit I only heard "One Mic". That's a fantasic song, altough he has a funny Accent. It also Kind of Pulls at you heart strings a little.
  20. Lower Lvl's Taking Your Animal/monster

    Ah. My bad. But still, it still holds. All you need to do when you see someone who looks like they're going to jump on it is to just either kill it fast or Walk away when they do and Leave them to the mercy of the beast. Most likely, they wouldn't likely win against something with lower stats. And if you do deprive them of their chance, they'll soon get bored and walk away. Eitherway, there's nothing wrong it. In Multicombat Maps, there's no rule saying that one player Must allow another to finish their Kill and on Normal Maps, no one player has the right to "claim" an animal. If you walk away from it, you've basicly saying "Anybody who wants this kill, take it now before I do." Also, I agree with that the whole Fighting system should be reworked where "Flee fighting" and "Defencive fighting" isn't the main objective of Training. Then the whole thing of people stealing your kills become moot.
  21. Monster Drops

    Well, the thrill comes mostly with you first few kills. After a while though, it does become a bit of a chore. But the point is, you do get your reward. An Experinced Fighter can still make Plenty of Profit if they spend their time and money wisely. You should be happy with what you do get and realize you can't expect to get both Large amounts of Money and Exp! It's only one or the other.
  22. Lower Lvl's Taking Your Animal/monster

    I think it's Fantastic! I mean, at those levels, it's not likely they'll really succeed at stealing your kill very often and more then likely get themselves killed in the process, leaving you with all of those Treasures from Two Kills. So let them come in with Full gear at level 5! You'll likely end up getting a nice little bonus!
  23. Monster Drops

    Granted. But I was refering to his statement that Fighters don't earn more money at higher levels. Hey, if you want to go take on a Fluffy for the hell of it, be my guest! Just so long as it's understand, you don't fight Fluffies for Profit! There's the Thrill of the hunt and the possible Reward plus the Exp but don't count of getting everything.
  24. Monster Drops

    My point is, why waste your time. There are more profitable ventures.
  25. Well, if Tanning does become avalible to players, it would likely be more time consuming and more Expencive then Buying Leather anyway so I see no harm in it. But Giving players a choice seams only right thought; Buy Cheap leather from the Tanner or spend time and money on making it yourself.
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