lostboy_fr
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About lostboy_fr
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Rank
White Rabbit
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Learner ban my ip when play with "lostboy". Yes i play with a modified CVS, normaly i play on the test server but it was offline... For me modify the source of EL is ludic (not to be the best player) because i like programming. I'm not a new programmer but i'm new in C and i hope one day i can help you to the developpement of EL. if i can continue on the test server, i will continue but if it's forbidden, how can i do to understand EL code?
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Les nouveaux n'oubliez pas le chanel 888 C'est le chanel francophone
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Je suppose que tu as windows... 1. Desinstalle complete ta version actuelle 2. vérifie ton systeme (pas de virus, pas de spyware) 3. réinstalle EL Ton nous aussi ta config.
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Quel est ton soucci?
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Dans les spow
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oops error it was correct
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problem in last update of events.c i have an azerty keyboard. it's like ALT key is always push. Examples : when i push the key "a", i quit the game... and to make "a" i must do an ALT-A
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i use the -cal3d option but same error
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i have some linker problem someone can help me? Compiler: Default compiler Building Makefile: "C:\Dev-Cpp\Examples\elc-test\Makefile.win" Executing make... make.exe -f "C:\Dev-Cpp\Examples\elc-test\Makefile.win" all windres.exe -i Project2_private.rc --input-format=rc -o Project2_private.res -O coff gcc.exe 2d_objects.o 3d_objects.o actor_scripts.o actors.o asc.o books.o buddy.o cache.o chat.o colors.o console.o consolewin.o cursors.o dialogues.o draw_scene.o elconfig.o elwindows.o encyclopedia.o errors.o events.o filter.o font.o frustum.o gamewin.o gl_init.o help.o hud.o ignore.o init.o interface.o items.o keys.o knowledge.o lights.o loginwin.o manufacture.o map_io.o mapwin.o md2loader.o md5.o misc.o multiplayer.o new_actors.o new_character.o notepad.o openingwin.o particles.o paste.o pathfinder.o pm_log.o questlog.o reflection.o rules.o sector.o shadows.o sound.o spells.o stats.o storage.o tabs.o text.o textures.o tile_map.o timers.o trade.o translate.o weather.o widgets.o main.o bags.o alphamap.o highlight.o cal.o Project2_private.res -o "Project2.exe" -L"C:/Dev-Cpp/lib" -mwindows -mwindows -lSDL -lopengl32 -lglu32 -lglut32 -llibxml2 -lSDL_net -lALut -lOpenAL32 -lvorbisfile -liberty C:/Dev-Cpp/lib/iconv.lib Warning: .drectve `/DEFAULTLIB:"uuid.lib" /DEFAULTLIB:"uuid.lib" ' unrecognized actor_scripts.o(.text+0x41):actor_scripts.c: undefined reference to `CalModel_GetMixer' actor_scripts.o(.text+0xa0):actor_scripts.c: undefined reference to `CalMixer_ClearCycle' actor_scripts.o(.text+0xdc):actor_scripts.c: undefined reference to `CalMixer_RemoveAction' actor_scripts.o(.text+0x217):actor_scripts.c: undefined reference to `CalMixer_ClearCycle' actor_scripts.o(.text+0x264):actor_scripts.c: undefined reference to `CalMixer_BlendCycle' actor_scripts.o(.text+0x2ad):actor_scripts.c: undefined reference to `CalModel_Update' actor_scripts.o(.text+0x871):actor_scripts.c: undefined reference to `CalModel_Update' actor_scripts.o(.text+0x1d99):actor_scripts.c: undefined reference to `CalModel_Delete' actor_scripts.o(.text+0x1f18):actor_scripts.c: undefined reference to `CalModel_Delete' actor_scripts.o(.text+0x33aa):actor_scripts.c: undefined reference to `CalCoreModel_LoadCoreAnimation' actor_scripts.o(.text+0x33c5):actor_scripts.c: undefined reference to `CalCoreModel_GetCoreAnimation' actor_scripts.o(.text+0x33e6):actor_scripts.c: undefined reference to `CalCoreAnimation_Scale' actor_scripts.o(.text+0x33f1):actor_scripts.c: undefined reference to `CalCoreAnimation_GetDuration' actor_scripts.o(.text+0x42c3):actor_scripts.c: undefined reference to `CalCoreModel_LoadCoreMesh' actor_scripts.o(.text+0x42e4):actor_scripts.c: undefined reference to `CalCoreModel_GetCoreMesh' actor_scripts.o(.text+0x431d):actor_scripts.c: undefined reference to `CalCoreMesh_Scale' actor_scripts.o(.text+0x43bf):actor_scripts.c: undefined reference to `CalCoreModel_LoadCoreMesh' actor_scripts.o(.text+0x43e0):actor_scripts.c: undefined reference to `CalCoreModel_GetCoreMesh' actor_scripts.o(.text+0x4419):actor_scripts.c: undefined reference to `CalCoreMesh_Scale' actor_scripts.o(.text+0x4a93):actor_scripts.c: undefined reference to `CalCoreModel_New' actor_scripts.o(.text+0x4ab6):actor_scripts.c: undefined reference to `CalCoreModel_LoadCoreSkeleton' actor_scripts.o(.text+0x4dcb):actor_scripts.c: undefined reference to `CalCoreModel_GetCoreSkeleton' actor_scripts.o(.text+0x4de6):actor_scripts.c: undefined reference to `CalCoreSkeleton_Scale' actors.o(.text+0x1649):actors.c: undefined reference to `CalModel_GetSkeleton' actors.o(.text+0x167d):actors.c: undefined reference to `CalSkeleton_GetBonePoints' actors.o(.text+0x2358):actors.c: undefined reference to `CalModel_New' actors.o(.text+0x23a7):actors.c: undefined reference to `CalModel_AttachMesh' actors.o(.text+0x2418):actors.c: undefined reference to `CalModel_Update' actors.o(.text+0x2438):actors.c: undefined reference to `CalModel_Update' books.o(.text+0xe80):books.c: undefined reference to `_imp__xmlFree' buddy.o(.text+0x219):buddy.c: undefined reference to `queue_isempty' buddy.o(.text+0x3b4):buddy.c: undefined reference to `queue_isempty' buddy.o(.text+0x3ed):buddy.c: undefined reference to `queue_isempty' buddy.o(.text+0x3fe):buddy.c: undefined reference to `queue_pop' buddy.o(.text+0x63f):buddy.c: undefined reference to `queue_initialise' buddy.o(.text+0x2090):buddy.c: undefined reference to `queue_push' console.o(.text+0x163f):console.c: undefined reference to `queue_delete_node' elconfig.o(.text+0xad8):elconfig.c: undefined reference to `queue_destroy' elconfig.o(.text+0xaff):elconfig.c: undefined reference to `queue_isempty' elconfig.o(.text+0xb18):elconfig.c: undefined reference to `queue_pop' elconfig.o(.text+0xb2f):elconfig.c: undefined reference to `queue_destroy' elconfig.o(.text+0xc00):elconfig.c: undefined reference to `queue_initialise' elconfig.o(.text+0xc34):elconfig.c: undefined reference to `queue_push' elconfig.o(.text+0xc58):elconfig.c: undefined reference to `queue_initialise' elconfig.o(.text+0xca1):elconfig.c: undefined reference to `queue_push' elconfig.o(.text+0xce4):elconfig.c: undefined reference to `queue_push' elconfig.o(.text+0xd28):elconfig.c: undefined reference to `queue_initialise' elconfig.o(.text+0xd71):elconfig.c: undefined reference to `queue_push' elconfig.o(.text+0xdb4):elconfig.c: undefined reference to `queue_push' elconfig.o(.text+0xdf7):elconfig.c: undefined reference to `queue_push' elconfig.o(.text+0x2e5d):elconfig.c: undefined reference to `queue_pop' elconfig.o(.text+0x2e75):elconfig.c: undefined reference to `queue_pop' elconfig.o(.text+0x3006):elconfig.c: undefined reference to `queue_destroy' elconfig.o(.text+0x3031):elconfig.c: undefined reference to `queue_pop' elconfig.o(.text+0x3049):elconfig.c: undefined reference to `queue_pop' elconfig.o(.text+0x3061):elconfig.c: undefined reference to `queue_pop' elconfig.o(.text+0x31fd):elconfig.c: undefined reference to `queue_destroy' elconfig.o(.text+0x3623):elconfig.c: undefined reference to `queue_isempty' elconfig.o(.text+0x3640):elconfig.c: undefined reference to `queue_pop' elconfig.o(.text+0x3712):elconfig.c: undefined reference to `queue_destroy' new_actors.o(.text+0x2e5):new_actors.c: undefined reference to `CalModel_GetSkeleton' new_actors.o(.text+0x303):new_actors.c: undefined reference to `CalSkeleton_GetBonePoints' new_actors.o(.text+0x728):new_actors.c: undefined reference to `CalModel_DetachMesh' new_actors.o(.text+0x78a):new_actors.c: undefined reference to `CalModel_DetachMesh' new_actors.o(.text+0x7ec):new_actors.c: undefined reference to `CalModel_DetachMesh' new_actors.o(.text+0x837):new_actors.c: undefined reference to `CalModel_DetachMesh' new_actors.o(.text+0x993):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0xad5):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0xc18):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0xd47):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x194b):new_actors.c: undefined reference to `CalModel_New' new_actors.o(.text+0x199e):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x19d6):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x1a12):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x1a54):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x1a96):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x1ad4):new_actors.c: more undefined references to `CalModel_AttachMesh' follow new_actors.o(.text+0x1c4f):new_actors.c: undefined reference to `CalModel_Update' new_actors.o(.text+0x1c6f):new_actors.c: undefined reference to `CalModel_Update' new_actors.o(.text+0x1f7d):new_actors.c: undefined reference to `CalModel_New' new_actors.o(.text+0x1fc1):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x1ff1):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x2025):new_actors.c: undefined reference to `CalModel_AttachMesh' new_actors.o(.text+0x20a5):new_actors.c: undefined reference to `CalModel_Update' tabs.o(.text+0x378):tabs.c: undefined reference to `skills_win' tabs.o(.text+0x37d):tabs.c: undefined reference to `fill_skills_win' main.o(.text+0xf):main.c: undefined reference to `queue_destroy' cal.o(.text+0x43):cal.c: undefined reference to `CalModel_GetMixer' cal.o(.text+0xa2):cal.c: undefined reference to `CalMixer_ClearCycle' cal.o(.text+0xde):cal.c: undefined reference to `CalMixer_RemoveAction' cal.o(.text+0x14c):cal.c: undefined reference to `CalMixer_ClearCycle' cal.o(.text+0x17d):cal.c: undefined reference to `CalMixer_BlendCycle' cal.o(.text+0x1a3):cal.c: undefined reference to `CalMixer_ExecuteAction_Stop' cal.o(.text+0x1f2):cal.c: undefined reference to `CalModel_Update' cal.o(.text+0x301):cal.c: undefined reference to `CalCoreModel_LoadCoreAnimation' cal.o(.text+0x322):cal.c: undefined reference to `CalCoreModel_GetCoreAnimation' cal.o(.text+0x34c):cal.c: undefined reference to `CalCoreAnimation_Scale' cal.o(.text+0x35a):cal.c: undefined reference to `CalCoreAnimation_GetDuration' cal.o(.text+0x3dd):cal.c: undefined reference to `CalModel_GetSkeleton' cal.o(.text+0x3fb):cal.c: undefined reference to `CalSkeleton_GetBoneLines' cal.o(.text+0x560):cal.c: undefined reference to `CalSkeleton_GetBonePoints' cal.o(.text+0x682):cal.c: undefined reference to `CalRenderer_SelectMeshSubmesh' cal.o(.text+0x69c):cal.c: undefined reference to `CalRenderer_GetVertices' cal.o(.text+0x6b1):cal.c: undefined reference to `CalRenderer_GetNormals' cal.o(.text+0x6cb):cal.c: undefined reference to `CalRenderer_GetTextureCoordinates' cal.o(.text+0x6e0):cal.c: undefined reference to `CalRenderer_GetFaces' cal.o(.text+0x7c1):cal.c: undefined reference to `CalModel_GetSkeleton' cal.o(.text+0x7da):cal.c: undefined reference to `CalModel_GetRenderer' cal.o(.text+0x7e8):cal.c: undefined reference to `CalRenderer_BeginRendering' cal.o(.text+0x828):cal.c: undefined reference to `CalRenderer_GetMeshCount' cal.o(.text+0x850):cal.c: undefined reference to `CalRenderer_GetSubmeshCount' cal.o(.text+0x891):cal.c: undefined reference to `CalModel_GetAttachedMesh' cal.o(.text+0x8a5):cal.c: undefined reference to `CalMesh_GetCoreMesh' cal.o(.text+0x918):cal.c: undefined reference to `CalCoreModel_GetCoreMesh' cal.o(.text+0x963):cal.c: undefined reference to `CalCoreModel_GetCoreMesh' cal.o(.text+0x9e4):cal.c: undefined reference to `CalSkeleton_GetBonePoints' cal.o(.text+0xf4f):cal.c: undefined reference to `CalRenderer_EndRendering' collect2: ld returned 1 exit status make.exe: *** [Project2.exe] Error 1 Execution terminated
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i make a mitake there is no bug
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New bug when i fight i don't have oa xp increase in bar but i have in stats in the stats i have 139708/142243 so next oa should be 2535 but in the bar i have 2301 I use windows xp with the version of the 23 Jul http://ttlanhil.tripod.com/EL/client_102.htm
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The update of the 23 jul correct the bug of copy/paste from windows but not the bug of the "#" char (i can't make it)
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i can't install your pack the first write something like "can't run on MS DOS" (i use windows xp) the second is a wrong archive
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With the update i can't make "#" no more and i can't make copy and paste from my Windows XP to EL