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stormzel

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Everything posted by stormzel

  1. New engine test 2

    Using wine(wine-1.1.16-433-gdde935f) on Gentoo ~360-400fps in 1600 x 1200 resulution,FFSA x4,AF x16,Fullscreen of ... work fine But textures are a little smeared... ------------------------------------------------ Video card: GeForce 8800 GT/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 NVIDIA 173.14.15 Using release mode. Using SSE. Adding archive 'el.zip' of type zip. OpenGL version: 2.1. OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum. OpenGL texturing units: 4. OpenGL extension 'GL_EXT_abgr': found OpenGL extension 'GL_ARB_texture_float': found OpenGL extension 'GL_EXT_framebuffer_object': found OpenGL extension 'GL_EXT_framebuffer_blit': found OpenGL extension 'GL_EXT_framebuffer_multisample': found OpenGL extension 'GL_EXT_packed_depth_stencil': found OpenGL extension 'GL_EXT_texture_compression_latc': found OpenGL extension 'GL_EXT_texture_compression_s3tc': found OpenGL extension 'GL_EXT_texture_filter_anisotropic': found OpenGL extension 'GL_ATI_texture_compression_3dc': missing OpenGL extension 'GL_ARB_vertex_program': found OpenGL extension 'GL_ARB_fragment_program': found OpenGL extension 'GL_EXT_gpu_program_parameters': found OpenGL extension 'GL_EXT_texture_sRGB': found OpenGL extension 'GL_ARB_vertex_array_object': missing OpenGL extension 'GL_ARB_map_buffer_range': missing OpenGL extension 'GL_ATI_meminfo': missing OpenGL extension 'GL_AMD_performance_monitor': missing OpenGL extension 'GL_ARB_half_float_pixel': found OpenGL extension 'GL_ARB_half_float_vertex': missing OpenGL extension 'GL_NV_conditional_render': found Supported OpenGL extensions: GL_EXT_abgr. Supported OpenGL extensions: GL_ARB_texture_float. Supported OpenGL extensions: GL_EXT_framebuffer_object. Supported OpenGL extensions: GL_EXT_framebuffer_blit. Supported OpenGL extensions: GL_EXT_framebuffer_multisample. Supported OpenGL extensions: GL_EXT_packed_depth_stencil. Supported OpenGL extensions: GL_EXT_texture_compression_latc. Supported OpenGL extensions: GL_EXT_texture_compression_s3tc. Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic. Supported OpenGL extensions: GL_ARB_vertex_program. Supported OpenGL extensions: GL_ARB_fragment_program. Supported OpenGL extensions: GL_EXT_gpu_program_parameters. Supported OpenGL extensions: GL_EXT_texture_sRGB. Supported OpenGL extensions: GL_EXT_blend_color. Supported OpenGL extensions: GL_EXT_blend_func_separate. Supported OpenGL extensions: GL_EXT_blend_minmax. Supported OpenGL extensions: GL_NV_blend_square. Supported OpenGL extensions: GL_EXT_blend_subtract. Supported OpenGL extensions: GL_SGIS_generate_mipmap. Supported OpenGL extensions: GL_ARB_point_parameters. Supported OpenGL extensions: GL_EXT_secondary_color. Supported OpenGL extensions: GL_ARB_shadows. Supported OpenGL extensions: GL_ARB_depth_texture. Supported OpenGL extensions: GL_EXT_stencil_wrap. Supported OpenGL extensions: GL_ARB_texture_env_crossbar. Supported OpenGL extensions: GL_EXT_texture_lod_bias. Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat. Supported OpenGL extensions: GL_ARB_occlusion_query. Supported OpenGL extensions: GL_ARB_vertex_buffer_object. Supported OpenGL extensions: GL_ARB_texture_non_power_of_two. Supported OpenGL extensions: GL_ARB_point_sprite. Supported OpenGL extensions: GL_ARB_pixel_buffer_object. Supported OpenGL extensions: GL_ARB_half_float_pixel. Supported OpenGL extensions: GL_NV_conditional_render. OpenGL maximum anisotropic filter: 16. Scene init. Scene init done. done building terrain lod levels. Loading file 'terrain.dds' as tft_l16 texture. ARB st_vertex program 'shader/arbvp-96/terrain/shadow_caster.vert' info: ARB st_vertex program 'shader/arbvp-96/terrain/default.vert' info: Loading file 'textures/grass.dds' as tft_rgb_dxt1 texture. Loading file 'textures/mud.dds' as tft_rgb_dxt1 texture. Loading file 'textures/stone.dds' as tft_rgb_dxt1 texture. Loading file 'textures/terrain.dds' as tft_rgba8 texture.
  2. New engine test (terrain)

    ~280-350fps Video card: GeForce 8800 GT/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 NVIDIA 173.14.15 I am running in wine , works info.log: cat info.log Using release mode. Using SSE. Using SSE2. Adding archive './el.zip' of type zip. OpenGL version: 2.1. OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum. OpenGL texturing units: 4. OpenGL extension 'GL_EXT_abgr': found OpenGL extension 'GL_ARB_texture_float': found OpenGL extension 'GL_EXT_framebuffer_object': found OpenGL extension 'GL_EXT_framebuffer_blit': found OpenGL extension 'GL_EXT_framebuffer_multisample': found OpenGL extension 'GL_EXT_packed_depth_stencil': found OpenGL extension 'GL_EXT_texture_compression_latc': found OpenGL extension 'GL_EXT_texture_compression_s3tc': found OpenGL extension 'GL_EXT_texture_filter_anisotropic': found OpenGL extension 'GL_ATI_texture_compression_3dc': missing OpenGL extension 'GL_ARB_vertex_program': found OpenGL extension 'GL_ARB_fragment_program': found OpenGL extension 'GL_EXT_gpu_program_parameters': found OpenGL extension 'GL_EXT_texture_sRGB': found OpenGL extension 'GL_ARB_vertex_array_object': missing OpenGL extension 'GL_ARB_map_buffer_range': missing OpenGL extension 'GL_ATI_meminfo': missing OpenGL extension 'GL_AMD_performance_monitor': missing OpenGL extension 'GL_ARB_half_float_pixel': found OpenGL extension 'GL_ARB_half_float_vertex': missing OpenGL extension 'GL_NV_conditional_render': found Supported OpenGL extensions: GL_EXT_abgr. Supported OpenGL extensions: GL_ARB_texture_float. Supported OpenGL extensions: GL_EXT_framebuffer_object. Supported OpenGL extensions: GL_EXT_framebuffer_blit. Supported OpenGL extensions: GL_EXT_framebuffer_multisample. Supported OpenGL extensions: GL_EXT_packed_depth_stencil. Supported OpenGL extensions: GL_EXT_texture_compression_latc. Supported OpenGL extensions: GL_EXT_texture_compression_s3tc. Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic. Supported OpenGL extensions: GL_ARB_vertex_program. Supported OpenGL extensions: GL_ARB_fragment_program. Supported OpenGL extensions: GL_EXT_gpu_program_parameters. Supported OpenGL extensions: GL_EXT_texture_sRGB. Supported OpenGL extensions: GL_EXT_blend_color. Supported OpenGL extensions: GL_EXT_blend_func_separate. Supported OpenGL extensions: GL_EXT_blend_minmax. Supported OpenGL extensions: GL_NV_blend_square. Supported OpenGL extensions: GL_EXT_blend_subtract. Supported OpenGL extensions: GL_SGIS_generate_mipmap. Supported OpenGL extensions: GL_ARB_point_parameters. Supported OpenGL extensions: GL_EXT_secondary_color. Supported OpenGL extensions: GL_ARB_shadows. Supported OpenGL extensions: GL_ARB_depth_texture. Supported OpenGL extensions: GL_EXT_stencil_wrap. Supported OpenGL extensions: GL_ARB_texture_env_crossbar. Supported OpenGL extensions: GL_EXT_texture_lod_bias. Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat. Supported OpenGL extensions: GL_ARB_occlusion_query. Supported OpenGL extensions: GL_ARB_vertex_buffer_object. Supported OpenGL extensions: GL_ARB_texture_non_power_of_two. Supported OpenGL extensions: GL_ARB_point_sprite. Supported OpenGL extensions: GL_ARB_pixel_buffer_object. Supported OpenGL extensions: GL_ARB_half_float_pixel. Supported OpenGL extensions: GL_NV_conditional_render. OpenGL maximum anisotropic filter: 16. Scene init. Scene init done. done building terrain lod levels. Loading file 'terrain.dds' as tft_l16 texture. ARB st_vertex program 'shader/arbvp-96/terrain/shadow_caster.vert' info: ARB st_vertex program 'shader/arbvp-96/terrain/default.vert' info: Loading file 'textures/grass.dds' as tft_rgb_dxt1 texture. Loading file 'textures/mud.dds' as tft_rgb_dxt1 texture. Loading file 'textures/stone.dds' as tft_rgb_dxt1 texture. Loading file 'textures/terrain.dds' as tft_rgba8 texture.
  3. Current CVS errors

    I have noticed recently an error in the menu, have decided to tell about it . With options in make.conf: Bookmark options "Controls" do not find room in the menu The button - "Pin Minimap" and "Minimap Scale" does not work ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/
  4. Current CVS errors

    Hi to all I Have found "GL BUG" on a maps - C1 Desert Pines/Crystal Caverns
  5. Russian

    Hey
  6. User menu patch

    To get that "no user menu" text means that the code is compiled into the client OK. It is just that no .menu files can be read. Are there any user_menu related error messages in /home/admin/.elc/error_log.txt? I presume you are running the client as the admin user? Do you have the format correct for your menu file file.menu as described above? localhost .elc # pwd /home/admin/.elc localhost .elc # ls -la total 3964 drwxr-x--- 5 admin users 4096 May 27 11:37 . drwxr-xr-x 45 admin users 4096 May 27 11:43 .. drwxr-x--- 2 admin users 4096 May 24 11:12 cache drwxr-x--- 3 admin users 4096 May 27 11:37 custom -rw-r--r-- 1 admin users 33523 May 27 11:30 error_log.old -rw-r--r-- 1 admin users 3992854 May 27 12:35 error_log.txt drwxr-x--- 5 admin users 4096 May 27 11:37 main mu error_log.txt very big ... yes user - "admin" and example .menu file localhost main # pwd /home/admin/.elc/main localhost main # ls -la total 9684 drwxr-x--- 5 admin users 4096 May 27 15:47 . drwxr-x--- 5 admin users 4096 May 27 11:37 .. -rw-r--r-- 1 admin users 287 May 27 15:42 .menu -rw-r--r-- 1 admin users 14 May 27 12:16 alias.ini -rw-r--r-- 1 admin users 9796787 May 27 15:47 chat_log.txt -rw-r--r-- 1 admin users 54 May 27 11:37 connection_log.txt -rw-r--r-- 1 admin users 52 May 19 15:48 counters_stormx64.dat -rw-r--r-- 1 admin users 2462 May 27 11:30 counters_stormzel.dat -rw-r--r-- 1 admin users 276 May 27 11:30 el.cfg -rw------- 1 admin users 16694 May 27 11:30 el.ini -rw-r--r-- 1 admin users 9863 May 27 11:37 infos.log -rw-r--r-- 1 admin users 9863 May 27 11:24 infos.old drwxr-x--- 2 admin users 4096 May 26 11:54 maps -rw-r--r-- 1 admin users 366 May 27 01:35 notes.xml drwxr-x--- 2 admin users 4096 May 26 02:52 screenshots -rw-r--r-- 1 admin users 560 May 19 15:48 spells_stormx64.dat -rw-r--r-- 1 admin users 560 May 27 11:30 spells_stormzel.dat -rw-r--r-- 1 admin users 0 May 14 05:03 srv_log.txt drwxr-x--- 2 admin users 4096 May 27 11:37 tmp localhost main # cat .menu Test Show Server Stats||#stats Show Invasion Monsters Count||#il Show Day||#day||#date || Hi to me||/bluap hi Say local hi||hi Stats On||%show_stats_in_hud=1 Stats Off||%show_stats_in_hud=0 Channel Hi||@hi || Open Readonly Storage||#sto Alias 99||#99 || BBC News||http://news.bbc.co.uk/ users menu is working ! I have rectified the error and have renamed a file -rw-r--r-- 1 admin users 253 May 27 16:03 example.menu -rw-r--r-- 1 admin users 287 May 27 16:05 file.menu
  7. User menu patch

    Hi I have compiled I freshen the version from cvs (data 27.05.09) Also has created a file.menu, in a directory /home/admin/.elc/main But the menu does not work my make.conf # set this to "no" if you don't want this file to be overwritten UPDATE_CONF=yes # tune these for your setup & compile options # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both ### Current release default options ### FEATURES += ATTACHED_ACTORS # allows to have 2 actors that are attached together, one of the actor will exist only on client side (needs server support) FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps FEATURES += CONTEXT_MENUS # Enable context menus FEATURES += CUSTOM_LOOK # allows you to customize your look. FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path FEATURES += MINIMAP2 # Disables the rectangular minimap and enables the rotating minimap FEATURES += NEW_CAMERA_MOTION # Changes the behaviour of the camera by replacing the rotation duration by a constant deceleration. This gives a better control on the positionning of the camera. FEATURES += NEW_SELECTION # Enables new selection system. Needs OpenGL 1.3 or GL_ARB_texture_env_combine FEATURES += NEW_SOUND # Enables extended sound effects system FEATURES += NEW_TEX # use new texture coordinates for enhanced actors FEATURES += NEW_WEATHER # new weather effects FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng FEATURES += SKY_FPV # Use skybox with clouds/stars/etc, enable first person view, and other misc changes from Emajekral FEATURES += TEXT_ALIASES # Text aliases FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls FEATURES += USE_SHADER # Using shaders for water rendering. Needs NEW_FILE_IO FEATURES += VARIABLE_SPEED # allow to change the moving speed of actors (needs server support) FEATURES += ZLIB # Enables being able to read gzip compressed files, requires -lzlib/-lz ### Testing options (these options are possible for the next release and should be tested) ### FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #FEATURES += DYNAMIC_ANIMATIONS # Synchronizes animation to FPS instead of a fixed timer #FEATURES += EMOTES # Support for additional animations parsed from local text with a seperate anim que #FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) #FEATURES += NEW_ALPHA # (undocumented) FEATURES += NIGHT_TEXTURES # enable night textures. changes textures at night to cooler colors FEATURES += USER_MENUS # enable user command menus, requires CONTEXT_MENUS ### Machine specific options (fixes or performance enhancements) ### #FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) #FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() #FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ### Debug options ### #FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code #FEATURES += DEBUG # (undocumented) FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages #FEATURES += DEBUG_POINT_PARTICLES # (undocumented) #FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. #FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout #FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events #FEATURES += EXTRA_DEBUG # (undocumented) #FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing #FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. #FEATURES += MUTEX_DEBUG # (undocumented) #FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. #FEATURES += TIMER_CHECK # (undocumented) #FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract [url="http://users.on.net/~gingerman/sky_cursor-textures.zip"]http://users.on.net/~gingerman/sky_cursor-textures.zip[/url] into datadir/textures/ #FEATURES += NEW_LIGHTING # (undocumented) #FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. #FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) #FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations #FEATURES += USE_BOOST #FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO #FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download #FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor #PLATFORM=-march=i686 PLATFORM=-march=x86-64 XDIR=-L/usr/X11R6/lib CWARN=-Wall -Wdeclaration-after-statement # -Wno-pointer-sign -Wno-sign-compare -Werror CXXWARN=-Wall # -Wno-sign-compare -Werror ## These needed to be adjusted on a per system basis based on compile options & library versions ## These 2 lines should be uncommented if you used Emajekral's Windows compilation how-to (adjust them if required) #EXTRA_LIBS=-lstdc++ #EXTRA_INCLUDES=-IC:\\Dev-Cpp\\Include\\AL -IC:\\Dev-Cpp\\Include\\SDL ## These are the originally listed settings, uncomment them if you need them #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include #EXTRA_LIBS=-lz #EXTRA_STATICLIBS=libs/zlib.a CC=gcc CXX=g++ LINK=gcc
  8. Current CVS errors

    Good Work!
  9. Current CVS errors

    To bluap , Thanks I`m fixed textures.c Now are normally compiled with an option "FEATURES += NIGHT_TEXTURES" But here one more error: FEATURES += NEW_LIGHTING CC lights.o lights.c: In function 'build_sun_pos_table': lights.c:835: error: 'd' undeclared (first use in this function) lights.c:835: error: (Each undeclared identifier is reported only once lights.c:835: error: for each function it appears in.) make: *** [lights.o] Error 1
  10. Current CVS errors

    Hi 2 all I have included some options in a make.conf FEATURES += NIGHT_TEXTURES At compilation such error: make -f Makefile.linux CC textures.o textures.c: In function 'load_texture': textures.c:1192: error: 'data' undeclared (first use in this function) textures.c:1192: error: (Each undeclared identifier is reported only once textures.c:1192: error: for each function it appears in.) make: *** [textures.o] Error 1 full make.conf # set this to "no" if you don't want this file to be overwritten UPDATE_CONF=yes # tune these for your setup & compile options # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both ### Current release default options ### FEATURES += ATTACHED_ACTORS # allows to have 2 actors that are attached together, one of the actor will exist only on client side (needs server support) FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps FEATURES += CONTEXT_MENUS # Enable context menus FEATURES += CUSTOM_LOOK # allows you to customize your look. FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path FEATURES += MINIMAP2 # Disables the rectangular minimap and enables the rotating minimap FEATURES += NEW_CAMERA_MOTION # Changes the behaviour of the camera by replacing the rotation duration by a constant deceleration. This gives a better control on the positionning of the camera. FEATURES += NEW_SELECTION # Enables new selection system. Needs OpenGL 1.3 or GL_ARB_texture_env_combine FEATURES += NEW_SOUND # Enables extended sound effects system FEATURES += NEW_TEX # use new texture coordinates for enhanced actors FEATURES += NEW_WEATHER # new weather effects FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng FEATURES += SKY_FPV # Use skybox with clouds/stars/etc, enable first person view, and other misc changes from Emajekral FEATURES += TEXT_ALIASES # Text aliases FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls FEATURES += USE_SHADER # Using shaders for water rendering. Needs NEW_FILE_IO FEATURES += VARIABLE_SPEED # allow to change the moving speed of actors (needs server support) FEATURES += ZLIB # Enables being able to read gzip compressed files, requires -lzlib/-lz ### Testing options (these options are possible for the next release and should be tested) ### FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #FEATURES += DYNAMIC_ANIMATIONS # Synchronizes animation to FPS instead of a fixed timer #FEATURES += EMOTES # Support for additional animations parsed from local text with a seperate anim que #FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) #FEATURES += NEW_ALPHA # (undocumented) FEATURES += NIGHT_TEXTURES # enable night textures. changes textures at night to cooler colors FEATURES += USER_MENUS # enable user command menus, requires CONTEXT_MENUS ### Machine specific options (fixes or performance enhancements) ### #FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) #FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() #FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ### Debug options ### #FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code #FEATURES += DEBUG # (undocumented) #FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages #FEATURES += DEBUG_POINT_PARTICLES # (undocumented) #FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. #FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout #FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events #FEATURES += EXTRA_DEBUG # (undocumented) #FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing #FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. #FEATURES += MUTEX_DEBUG # (undocumented) #FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. #FEATURES += TIMER_CHECK # (undocumented) #FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ #FEATURES += NEW_LIGHTING # (undocumented) #FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. #FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations FEATURES += USE_BOOST #FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO #FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor #PLATFORM=-march=i686 PLATFORM=-march=x86-64 XDIR=-L/usr/X11R6/lib CWARN=-Wall -Wdeclaration-after-statement # -Wno-pointer-sign -Wno-sign-compare -Werror CXXWARN=-Wall # -Wno-sign-compare -Werror ## These needed to be adjusted on a per system basis based on compile options & library versions ## These 2 lines should be uncommented if you used Emajekral's Windows compilation how-to (adjust them if required) #EXTRA_LIBS=-lstdc++ #EXTRA_INCLUDES=-IC:\\Dev-Cpp\\Include\\AL -IC:\\Dev-Cpp\\Include\\SDL ## These are the originally listed settings, uncomment them if you need them #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include #EXTRA_LIBS=-lz #EXTRA_STATICLIBS=libs/zlib.a CC=gcc CXX=g++ LINK=gcc ps. Linux Gentoo amd64 2008.0
  11. IP banned

    Worked , Thanks
  12. IP banned

    My "banned message" from client : Your IP is banned, That means that you , or someone from your IP did something very nasty , so we had to block this IP address , If you believe this ban was unjustified , or promise to respect the rules from now on , please post in the Bans section of our forums (on www.eternal-lands.com)
  13. IP banned

    Hi My charster "stormzel" in game , long time not use .... ISP - Stream
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