stormzel
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Using wine(wine-1.1.16-433-gdde935f) on Gentoo ~360-400fps in 1600 x 1200 resulution,FFSA x4,AF x16,Fullscreen of ... work fine But textures are a little smeared... ------------------------------------------------ Video card: GeForce 8800 GT/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 NVIDIA 173.14.15 Using release mode. Using SSE. Adding archive 'el.zip' of type zip. OpenGL version: 2.1. OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum. OpenGL texturing units: 4. OpenGL extension 'GL_EXT_abgr': found OpenGL extension 'GL_ARB_texture_float': found OpenGL extension 'GL_EXT_framebuffer_object': found OpenGL extension 'GL_EXT_framebuffer_blit': found OpenGL extension 'GL_EXT_framebuffer_multisample': found OpenGL extension 'GL_EXT_packed_depth_stencil': found OpenGL extension 'GL_EXT_texture_compression_latc': found OpenGL extension 'GL_EXT_texture_compression_s3tc': found OpenGL extension 'GL_EXT_texture_filter_anisotropic': found OpenGL extension 'GL_ATI_texture_compression_3dc': missing OpenGL extension 'GL_ARB_vertex_program': found OpenGL extension 'GL_ARB_fragment_program': found OpenGL extension 'GL_EXT_gpu_program_parameters': found OpenGL extension 'GL_EXT_texture_sRGB': found OpenGL extension 'GL_ARB_vertex_array_object': missing OpenGL extension 'GL_ARB_map_buffer_range': missing OpenGL extension 'GL_ATI_meminfo': missing OpenGL extension 'GL_AMD_performance_monitor': missing OpenGL extension 'GL_ARB_half_float_pixel': found OpenGL extension 'GL_ARB_half_float_vertex': missing OpenGL extension 'GL_NV_conditional_render': found Supported OpenGL extensions: GL_EXT_abgr. Supported OpenGL extensions: GL_ARB_texture_float. Supported OpenGL extensions: GL_EXT_framebuffer_object. Supported OpenGL extensions: GL_EXT_framebuffer_blit. Supported OpenGL extensions: GL_EXT_framebuffer_multisample. Supported OpenGL extensions: GL_EXT_packed_depth_stencil. Supported OpenGL extensions: GL_EXT_texture_compression_latc. Supported OpenGL extensions: GL_EXT_texture_compression_s3tc. Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic. Supported OpenGL extensions: GL_ARB_vertex_program. Supported OpenGL extensions: GL_ARB_fragment_program. Supported OpenGL extensions: GL_EXT_gpu_program_parameters. Supported OpenGL extensions: GL_EXT_texture_sRGB. Supported OpenGL extensions: GL_EXT_blend_color. Supported OpenGL extensions: GL_EXT_blend_func_separate. Supported OpenGL extensions: GL_EXT_blend_minmax. Supported OpenGL extensions: GL_NV_blend_square. Supported OpenGL extensions: GL_EXT_blend_subtract. Supported OpenGL extensions: GL_SGIS_generate_mipmap. Supported OpenGL extensions: GL_ARB_point_parameters. Supported OpenGL extensions: GL_EXT_secondary_color. Supported OpenGL extensions: GL_ARB_shadows. Supported OpenGL extensions: GL_ARB_depth_texture. Supported OpenGL extensions: GL_EXT_stencil_wrap. Supported OpenGL extensions: GL_ARB_texture_env_crossbar. Supported OpenGL extensions: GL_EXT_texture_lod_bias. Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat. Supported OpenGL extensions: GL_ARB_occlusion_query. Supported OpenGL extensions: GL_ARB_vertex_buffer_object. Supported OpenGL extensions: GL_ARB_texture_non_power_of_two. Supported OpenGL extensions: GL_ARB_point_sprite. Supported OpenGL extensions: GL_ARB_pixel_buffer_object. Supported OpenGL extensions: GL_ARB_half_float_pixel. Supported OpenGL extensions: GL_NV_conditional_render. OpenGL maximum anisotropic filter: 16. Scene init. Scene init done. done building terrain lod levels. Loading file 'terrain.dds' as tft_l16 texture. ARB st_vertex program 'shader/arbvp-96/terrain/shadow_caster.vert' info: ARB st_vertex program 'shader/arbvp-96/terrain/default.vert' info: Loading file 'textures/grass.dds' as tft_rgb_dxt1 texture. Loading file 'textures/mud.dds' as tft_rgb_dxt1 texture. Loading file 'textures/stone.dds' as tft_rgb_dxt1 texture. Loading file 'textures/terrain.dds' as tft_rgba8 texture.
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~280-350fps Video card: GeForce 8800 GT/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 NVIDIA 173.14.15 I am running in wine , works info.log: cat info.log Using release mode. Using SSE. Using SSE2. Adding archive './el.zip' of type zip. OpenGL version: 2.1. OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum. OpenGL texturing units: 4. OpenGL extension 'GL_EXT_abgr': found OpenGL extension 'GL_ARB_texture_float': found OpenGL extension 'GL_EXT_framebuffer_object': found OpenGL extension 'GL_EXT_framebuffer_blit': found OpenGL extension 'GL_EXT_framebuffer_multisample': found OpenGL extension 'GL_EXT_packed_depth_stencil': found OpenGL extension 'GL_EXT_texture_compression_latc': found OpenGL extension 'GL_EXT_texture_compression_s3tc': found OpenGL extension 'GL_EXT_texture_filter_anisotropic': found OpenGL extension 'GL_ATI_texture_compression_3dc': missing OpenGL extension 'GL_ARB_vertex_program': found OpenGL extension 'GL_ARB_fragment_program': found OpenGL extension 'GL_EXT_gpu_program_parameters': found OpenGL extension 'GL_EXT_texture_sRGB': found OpenGL extension 'GL_ARB_vertex_array_object': missing OpenGL extension 'GL_ARB_map_buffer_range': missing OpenGL extension 'GL_ATI_meminfo': missing OpenGL extension 'GL_AMD_performance_monitor': missing OpenGL extension 'GL_ARB_half_float_pixel': found OpenGL extension 'GL_ARB_half_float_vertex': missing OpenGL extension 'GL_NV_conditional_render': found Supported OpenGL extensions: GL_EXT_abgr. Supported OpenGL extensions: GL_ARB_texture_float. Supported OpenGL extensions: GL_EXT_framebuffer_object. Supported OpenGL extensions: GL_EXT_framebuffer_blit. Supported OpenGL extensions: GL_EXT_framebuffer_multisample. Supported OpenGL extensions: GL_EXT_packed_depth_stencil. Supported OpenGL extensions: GL_EXT_texture_compression_latc. Supported OpenGL extensions: GL_EXT_texture_compression_s3tc. Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic. Supported OpenGL extensions: GL_ARB_vertex_program. Supported OpenGL extensions: GL_ARB_fragment_program. Supported OpenGL extensions: GL_EXT_gpu_program_parameters. Supported OpenGL extensions: GL_EXT_texture_sRGB. Supported OpenGL extensions: GL_EXT_blend_color. Supported OpenGL extensions: GL_EXT_blend_func_separate. Supported OpenGL extensions: GL_EXT_blend_minmax. Supported OpenGL extensions: GL_NV_blend_square. Supported OpenGL extensions: GL_EXT_blend_subtract. Supported OpenGL extensions: GL_SGIS_generate_mipmap. Supported OpenGL extensions: GL_ARB_point_parameters. Supported OpenGL extensions: GL_EXT_secondary_color. Supported OpenGL extensions: GL_ARB_shadows. Supported OpenGL extensions: GL_ARB_depth_texture. Supported OpenGL extensions: GL_EXT_stencil_wrap. Supported OpenGL extensions: GL_ARB_texture_env_crossbar. Supported OpenGL extensions: GL_EXT_texture_lod_bias. Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat. Supported OpenGL extensions: GL_ARB_occlusion_query. Supported OpenGL extensions: GL_ARB_vertex_buffer_object. Supported OpenGL extensions: GL_ARB_texture_non_power_of_two. Supported OpenGL extensions: GL_ARB_point_sprite. Supported OpenGL extensions: GL_ARB_pixel_buffer_object. Supported OpenGL extensions: GL_ARB_half_float_pixel. Supported OpenGL extensions: GL_NV_conditional_render. OpenGL maximum anisotropic filter: 16. Scene init. Scene init done. done building terrain lod levels. Loading file 'terrain.dds' as tft_l16 texture. ARB st_vertex program 'shader/arbvp-96/terrain/shadow_caster.vert' info: ARB st_vertex program 'shader/arbvp-96/terrain/default.vert' info: Loading file 'textures/grass.dds' as tft_rgb_dxt1 texture. Loading file 'textures/mud.dds' as tft_rgb_dxt1 texture. Loading file 'textures/stone.dds' as tft_rgb_dxt1 texture. Loading file 'textures/terrain.dds' as tft_rgba8 texture.
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I have noticed recently an error in the menu, have decided to tell about it . With options in make.conf: Bookmark options "Controls" do not find room in the menu The button - "Pin Minimap" and "Minimap Scale" does not work ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/
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Hi to all I Have found "GL BUG" on a maps - C1 Desert Pines/Crystal Caverns
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To get that "no user menu" text means that the code is compiled into the client OK. It is just that no .menu files can be read. Are there any user_menu related error messages in /home/admin/.elc/error_log.txt? I presume you are running the client as the admin user? Do you have the format correct for your menu file file.menu as described above? localhost .elc # pwd /home/admin/.elc localhost .elc # ls -la total 3964 drwxr-x--- 5 admin users 4096 May 27 11:37 . drwxr-xr-x 45 admin users 4096 May 27 11:43 .. drwxr-x--- 2 admin users 4096 May 24 11:12 cache drwxr-x--- 3 admin users 4096 May 27 11:37 custom -rw-r--r-- 1 admin users 33523 May 27 11:30 error_log.old -rw-r--r-- 1 admin users 3992854 May 27 12:35 error_log.txt drwxr-x--- 5 admin users 4096 May 27 11:37 main mu error_log.txt very big ... yes user - "admin" and example .menu file localhost main # pwd /home/admin/.elc/main localhost main # ls -la total 9684 drwxr-x--- 5 admin users 4096 May 27 15:47 . drwxr-x--- 5 admin users 4096 May 27 11:37 .. -rw-r--r-- 1 admin users 287 May 27 15:42 .menu -rw-r--r-- 1 admin users 14 May 27 12:16 alias.ini -rw-r--r-- 1 admin users 9796787 May 27 15:47 chat_log.txt -rw-r--r-- 1 admin users 54 May 27 11:37 connection_log.txt -rw-r--r-- 1 admin users 52 May 19 15:48 counters_stormx64.dat -rw-r--r-- 1 admin users 2462 May 27 11:30 counters_stormzel.dat -rw-r--r-- 1 admin users 276 May 27 11:30 el.cfg -rw------- 1 admin users 16694 May 27 11:30 el.ini -rw-r--r-- 1 admin users 9863 May 27 11:37 infos.log -rw-r--r-- 1 admin users 9863 May 27 11:24 infos.old drwxr-x--- 2 admin users 4096 May 26 11:54 maps -rw-r--r-- 1 admin users 366 May 27 01:35 notes.xml drwxr-x--- 2 admin users 4096 May 26 02:52 screenshots -rw-r--r-- 1 admin users 560 May 19 15:48 spells_stormx64.dat -rw-r--r-- 1 admin users 560 May 27 11:30 spells_stormzel.dat -rw-r--r-- 1 admin users 0 May 14 05:03 srv_log.txt drwxr-x--- 2 admin users 4096 May 27 11:37 tmp localhost main # cat .menu Test Show Server Stats||#stats Show Invasion Monsters Count||#il Show Day||#day||#date || Hi to me||/bluap hi Say local hi||hi Stats On||%show_stats_in_hud=1 Stats Off||%show_stats_in_hud=0 Channel Hi||@hi || Open Readonly Storage||#sto Alias 99||#99 || BBC News||http://news.bbc.co.uk/ users menu is working ! I have rectified the error and have renamed a file -rw-r--r-- 1 admin users 253 May 27 16:03 example.menu -rw-r--r-- 1 admin users 287 May 27 16:05 file.menu
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Hi I have compiled I freshen the version from cvs (data 27.05.09) Also has created a file.menu, in a directory /home/admin/.elc/main But the menu does not work my make.conf # set this to "no" if you don't want this file to be overwritten UPDATE_CONF=yes # tune these for your setup & compile options # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both ### Current release default options ### FEATURES += ATTACHED_ACTORS # allows to have 2 actors that are attached together, one of the actor will exist only on client side (needs server support) FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps FEATURES += CONTEXT_MENUS # Enable context menus FEATURES += CUSTOM_LOOK # allows you to customize your look. FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path FEATURES += MINIMAP2 # Disables the rectangular minimap and enables the rotating minimap FEATURES += NEW_CAMERA_MOTION # Changes the behaviour of the camera by replacing the rotation duration by a constant deceleration. This gives a better control on the positionning of the camera. FEATURES += NEW_SELECTION # Enables new selection system. Needs OpenGL 1.3 or GL_ARB_texture_env_combine FEATURES += NEW_SOUND # Enables extended sound effects system FEATURES += NEW_TEX # use new texture coordinates for enhanced actors FEATURES += NEW_WEATHER # new weather effects FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng FEATURES += SKY_FPV # Use skybox with clouds/stars/etc, enable first person view, and other misc changes from Emajekral FEATURES += TEXT_ALIASES # Text aliases FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls FEATURES += USE_SHADER # Using shaders for water rendering. Needs NEW_FILE_IO FEATURES += VARIABLE_SPEED # allow to change the moving speed of actors (needs server support) FEATURES += ZLIB # Enables being able to read gzip compressed files, requires -lzlib/-lz ### Testing options (these options are possible for the next release and should be tested) ### FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #FEATURES += DYNAMIC_ANIMATIONS # Synchronizes animation to FPS instead of a fixed timer #FEATURES += EMOTES # Support for additional animations parsed from local text with a seperate anim que #FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) #FEATURES += NEW_ALPHA # (undocumented) FEATURES += NIGHT_TEXTURES # enable night textures. changes textures at night to cooler colors FEATURES += USER_MENUS # enable user command menus, requires CONTEXT_MENUS ### Machine specific options (fixes or performance enhancements) ### #FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) #FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() #FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ### Debug options ### #FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code #FEATURES += DEBUG # (undocumented) FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages #FEATURES += DEBUG_POINT_PARTICLES # (undocumented) #FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. #FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout #FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events #FEATURES += EXTRA_DEBUG # (undocumented) #FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing #FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. #FEATURES += MUTEX_DEBUG # (undocumented) #FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. #FEATURES += TIMER_CHECK # (undocumented) #FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract [url="http://users.on.net/~gingerman/sky_cursor-textures.zip"]http://users.on.net/~gingerman/sky_cursor-textures.zip[/url] into datadir/textures/ #FEATURES += NEW_LIGHTING # (undocumented) #FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. #FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) #FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations #FEATURES += USE_BOOST #FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO #FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download #FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor #PLATFORM=-march=i686 PLATFORM=-march=x86-64 XDIR=-L/usr/X11R6/lib CWARN=-Wall -Wdeclaration-after-statement # -Wno-pointer-sign -Wno-sign-compare -Werror CXXWARN=-Wall # -Wno-sign-compare -Werror ## These needed to be adjusted on a per system basis based on compile options & library versions ## These 2 lines should be uncommented if you used Emajekral's Windows compilation how-to (adjust them if required) #EXTRA_LIBS=-lstdc++ #EXTRA_INCLUDES=-IC:\\Dev-Cpp\\Include\\AL -IC:\\Dev-Cpp\\Include\\SDL ## These are the originally listed settings, uncomment them if you need them #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include #EXTRA_LIBS=-lz #EXTRA_STATICLIBS=libs/zlib.a CC=gcc CXX=g++ LINK=gcc
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To bluap , Thanks I`m fixed textures.c Now are normally compiled with an option "FEATURES += NIGHT_TEXTURES" But here one more error: FEATURES += NEW_LIGHTING CC lights.o lights.c: In function 'build_sun_pos_table': lights.c:835: error: 'd' undeclared (first use in this function) lights.c:835: error: (Each undeclared identifier is reported only once lights.c:835: error: for each function it appears in.) make: *** [lights.o] Error 1
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Hi 2 all I have included some options in a make.conf FEATURES += NIGHT_TEXTURES At compilation such error: make -f Makefile.linux CC textures.o textures.c: In function 'load_texture': textures.c:1192: error: 'data' undeclared (first use in this function) textures.c:1192: error: (Each undeclared identifier is reported only once textures.c:1192: error: for each function it appears in.) make: *** [textures.o] Error 1 full make.conf # set this to "no" if you don't want this file to be overwritten UPDATE_CONF=yes # tune these for your setup & compile options # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both ### Current release default options ### FEATURES += ATTACHED_ACTORS # allows to have 2 actors that are attached together, one of the actor will exist only on client side (needs server support) FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps FEATURES += CONTEXT_MENUS # Enable context menus FEATURES += CUSTOM_LOOK # allows you to customize your look. FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path FEATURES += MINIMAP2 # Disables the rectangular minimap and enables the rotating minimap FEATURES += NEW_CAMERA_MOTION # Changes the behaviour of the camera by replacing the rotation duration by a constant deceleration. This gives a better control on the positionning of the camera. FEATURES += NEW_SELECTION # Enables new selection system. Needs OpenGL 1.3 or GL_ARB_texture_env_combine FEATURES += NEW_SOUND # Enables extended sound effects system FEATURES += NEW_TEX # use new texture coordinates for enhanced actors FEATURES += NEW_WEATHER # new weather effects FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng FEATURES += SKY_FPV # Use skybox with clouds/stars/etc, enable first person view, and other misc changes from Emajekral FEATURES += TEXT_ALIASES # Text aliases FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls FEATURES += USE_SHADER # Using shaders for water rendering. Needs NEW_FILE_IO FEATURES += VARIABLE_SPEED # allow to change the moving speed of actors (needs server support) FEATURES += ZLIB # Enables being able to read gzip compressed files, requires -lzlib/-lz ### Testing options (these options are possible for the next release and should be tested) ### FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #FEATURES += DYNAMIC_ANIMATIONS # Synchronizes animation to FPS instead of a fixed timer #FEATURES += EMOTES # Support for additional animations parsed from local text with a seperate anim que #FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) #FEATURES += NEW_ALPHA # (undocumented) FEATURES += NIGHT_TEXTURES # enable night textures. changes textures at night to cooler colors FEATURES += USER_MENUS # enable user command menus, requires CONTEXT_MENUS ### Machine specific options (fixes or performance enhancements) ### #FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) #FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() #FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ### Debug options ### #FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code #FEATURES += DEBUG # (undocumented) #FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages #FEATURES += DEBUG_POINT_PARTICLES # (undocumented) #FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. #FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout #FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events #FEATURES += EXTRA_DEBUG # (undocumented) #FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing #FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. #FEATURES += MUTEX_DEBUG # (undocumented) #FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. #FEATURES += TIMER_CHECK # (undocumented) #FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ #FEATURES += NEW_LIGHTING # (undocumented) #FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. #FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations FEATURES += USE_BOOST #FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO #FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor #PLATFORM=-march=i686 PLATFORM=-march=x86-64 XDIR=-L/usr/X11R6/lib CWARN=-Wall -Wdeclaration-after-statement # -Wno-pointer-sign -Wno-sign-compare -Werror CXXWARN=-Wall # -Wno-sign-compare -Werror ## These needed to be adjusted on a per system basis based on compile options & library versions ## These 2 lines should be uncommented if you used Emajekral's Windows compilation how-to (adjust them if required) #EXTRA_LIBS=-lstdc++ #EXTRA_INCLUDES=-IC:\\Dev-Cpp\\Include\\AL -IC:\\Dev-Cpp\\Include\\SDL ## These are the originally listed settings, uncomment them if you need them #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include #EXTRA_LIBS=-lz #EXTRA_STATICLIBS=libs/zlib.a CC=gcc CXX=g++ LINK=gcc ps. Linux Gentoo amd64 2008.0
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My "banned message" from client : Your IP is banned, That means that you , or someone from your IP did something very nasty , so we had to block this IP address , If you believe this ban was unjustified , or promise to respect the rules from now on , please post in the Bans section of our forums (on www.eternal-lands.com)