Doggy_board
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Everything posted by Doggy_board
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A small change please. Puppy has a new owner : boognish Thanks
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Hi, i'd like to order 30k sulfur, for 65700gc total Thanks for your hard work !!!
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I'm using it since it's been reintroduced in-game ... and i used something like 5 potions to keep running all the time (most of the time i lost speedhax because of insane lag), i find it pretty doable to use it in the long term if you use toads/bones as food ... i use toads since bones are way too expensive for that usage (yes i have IEDP), and poison anti/srs/HEs ... Most of the time i get poisonned at maximum 2-3 times per trip from WS sto to MM silver, often only 1 time, which remains quite manageable with a COL and MOL ... (280HP), and 680 EMU right now, that's something like 30 toads per trip, and toads are not that hard to harvest in votd to restock ( 1 trip for toads = 10 trips to silver)
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You have read 130 of 361 books shown
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Since it's 2 week that Labrat's server is down, i think most of you already found an alternative to your bots hosting, however, since i have a 24/7 up computer with a very good ping to EL server (<10ms, i'm in France, and the server is less than 500km far from me), plenty of hardware resources and bandwidth available, i can offer to those of you who are stuck hosting services for your bots. My bot code is trade only, can run in multiple instances, i can provide you with a password-protected (and even https is wished, startcom certificates) access to log files (simple or verbose at your discretion). It has full-pm configuration capabilities, can have multi-administrators, and (per-bot) price list, different from guildies and non-guildies. (my bot code heavily relies on deathadder - http://sourceforge.net/projects/deathadderelbot/) - you can pm my own bot "puppy" to have a quick look at the output "inv, wanted, loc" commands provides. You can contact me via forum pm or ingame if my offer can be of some interrest for you. Cheers, Dogg'
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I'll be glad to help with french if you need more than 1 ppl (and if not too late !)
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105 K
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Odd the way some people view something from an entirely different angle isnt it? The way I see it, the Harvesting Skill just became a "pay attention to your screen" skill, in exactly the same manner that ALL other skills already are. If you arent paying attention on other skills you dont get to continue doing it due to events which stop it going on auto. From fails/crit fails on mixing to the more extreme Death Message of the A/D player, there isnt a single skill now that is not a "stay and play" skill. Whats wrong with that, exactly? my opinion is that harvesting is the mandatory skill which is the basic of everything, but is the most boring one. making it boring + annoying is killing it. When i harvest, i usually chat, which i don't do when i a/d train or mix because i don't have time for that, i'm making as many actions as i can when i'm logged in (using keyboard shortcuts to minimize time for eating, and therefore mixing as many FEs/MEs/other essence as possible for example), and having my char doing nothing while chatting is a non-sense to me/ Adding annoying events to harvest also means more time to harvest ... therefore more boring time ... therefore, less fun game. my 2c./
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omg, I damnly *hate* these, i'm having the feeling i keep clicking since i logged in and started harvesting. This update needs major adjustment ... that's too boring to remain playable ... harvesting was difficult already ... too many events kills the skill
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gah, i hate auctions that ends during the night my time
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41k
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I voted yes, because i really agree with the main concern raised by your poll ... but i must say i strongly disagree about the bot training suggestions you made asgnny ... IMO, having capability to train a bot is a requirement, and having a time limit for that purpose is really a bad thing since we don't all play EL the same way, and for example, raising p/c to 48/48 might take 1 month to player A, while it will require 3 months to player B. I think bot training time must be unlimited, while perhaps restricted (bot training declared on the forum for example ?) my 2c ...
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warning (lordvanbloot) exploited a removal of item bug
Doggy_board replied to markdothexen's topic in Bots
I raised this problem after my bot (my bot code is heavily based on deathadder code as well) has been scammed by this player last week, the thread is under the bot owners subforum. Deathadder updated bot code is available on sf.net and prevents this exploit. -
This is my very first suggestion, so please bear with me (a search on the forum did not return any result ... please apologies if this has been suggested before) I had the idea this morning while driving to work and listening about a funny news on the radio ... My idea is about a new negative perk : LYCANTHROP Let's say something like : 5PP / 100kgc Most of the time, play as usually, but during the full moon, you can't do anything but fighting, naked (you loose your equipment if you wear anything at night when full moon, but you have greater a/d and coord, instinct, and become power hungry until daytime. If you harm someone while being a lycanthrop, the player become a lycanthrop as well until s/he dies. Perhaps the appearance of the lycanthrop could be decided randomly, or designed by astro (becoming a mouse with bad astro, vs a wolf with good astro ?) Just an idea (that i find cool at the moment ) Please comment
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Neg perk suggestion : lycanthrops
Doggy_board replied to Doggy_board's topic in Suggestions - General, Misc.
Hmm, ok ... I did not know there was another name for that side-effect of searching terms on a foreign language -
Yesterday, PL sapphires : instinct removal stone
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That's not really a bug, but i think this is more about the design of this feature. The key shortcuts does not work perfectly on keyboard that requires the Shift key to print the numbers (e.g on fr_fr keyboard, you must press Shift+1 to print 1, same for 2,3,4,5,6,7,8,9,0). As a result, LCTRL 1 or ALT 1 does not work at all if i use the default setup. Yesterday evening i found the way to have it working. I modified the key.ini file and changed #K_ITEM1 = LCTRL 1 to #K_ITEM1 = LCTRL & (which is the char displayed if i press this key without Shift - while LCTRL LSHIFT 1 did not work). The same applies to : #K_ITEM2 = é #K_ITEM3 = " #K_ITEM4 = ' #K_ITEM5 = ( #K_ITEM6 = - and now it is working perfectly I don't know if there is a need of improvement here ... since most of the keymaps will work fine out of the box ... I have one remaining question ... where are "ALT 1" keys for spells configurable as well ? Thanks,
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No problem i found an acceptable workaround ! As per : http://www.eternal-lands.com/forum/index.php?showtopic=30217 K_SPELL1 can be added to key.ini (can't test at the moment, but apparently no valid reason for it to don't work)
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4 days ago : Reasoning removal at Silver in MM
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+1 français, et up sur le topic qui s'était retrouvé tout en bas de page