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About eldion

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  • Birthday 11/05/1977

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    Denver, CO, USA
  1. Current CVS errors

    Found this bug after compiling the mac client yesterday, and mistakenly posted it in the Mac bug reports thread. Oops. Also, noticed its appearance on both a G4 and an Intel Mac.
  2. Macintosh OS X client 1.8.0 bugs thread

    I'm not sure if this is the appropriate place to post this, but I did a universal CVS build of the mac client today and noticed a kind of major bug. Basically, bags do not appear. If you create a bag, the bag window will show but no bag graphic will appear onscreen and if you close that window, you will not have access to what you put in the bag. Also, I did a build on October 5th, and this bug was not present then. Just letting you all know...
  3. Removal Stones - where did you find one?

    Physique Removal on coal in WS diamond cave.
  4. Removal Stones - where did you find one?

    Reasoning Removal on WS cotton.
  5. Here are book prices for all the plate armors available in game: Book of Iron Plate Mail: 20kgc Book of Steel Plate Armor: 6kgc Book of Titanium Plate Armor: 6kgc Book of Bronze Plate Armor: 20kgc Book of Red Dragon Mail: 20kgc Book of Black Dragon Mail: 20kgc Book of Ice Dragon Mail: 20kgc So, anyone else find it odd that the Iron Plate Mail book costs over 3 times as much as the Steel and Titanium books and the same amount as the Dragon armor books? Given that Iron Plate Mail is supposed to be the low end plate mail, maybe this book price can be lowered...
  6. Macintosh OS X client 1.8.0 bugs thread

    Found a major, Mac-specific, crash the game bug with one of the new quests. I'm going to be purposely vague, as completely describing how to reproduce the bug involves major quest spoilers. Anyway, in one of the new quests, you are to fetch something in a certain school for an NPC named Aurora. When I found this object, and used the Use icon, my client crashed. Furthermore, I was completely unable to log back in. I'd put in my char name and password, the blue progress bar would get to the end, and then the game would freeze. Reinstalling the client, and even starting it from a different user account with no saved info failed to work. Finally, I grabbed my wife's PC laptop and was able to log in successfully. However, I noticed that there was an empty space on the shelf where the quest item I had grabbed earlier had been. Figuring the problem might be with this particular animation trick, I used a Votd ring to get myself far away from the room I was in, and then attempted to log back in on my Mac. This time I logged in successfully, leading me to believe that the problem is with the animation specific to this quest. I am now very scared to re-enter this particular room on my Mac client... I'm on a 1.5GHz Powerbook G4, 1.25GB RAM, NVIDIA GeForce FX Go5200 with 64MB of VRAM.
  7. C2 Population

    For the most part I train on C2, and do most everything else on C1. Though recently one of the new quests forced me to get up off my lazy butt, dust off the MM cape, and do a lot of C2 exploring that I'd always meant to do, and kept putting off. There are some very interesting places and secrets on C2. It is certainly worth wandering around from time to time.
  8. Selling

    I'll take the 39 make rare/fails for 1.2k.
  9. So, I've been thinking about the recent removal of Speed Hax potions, due to Ent's frustration about their lack of use. As to why this was the case, I think the main issue was simply cost. There simply weren't too many people out there who were willing to shell out 2-3kgc to run around for a little while, especially when much more inexpensive travel options such as rings and the portal room already existed in game. Anyway, if running is ever reimplemented, I think it should be done in such a manner that anyone, including newbies still hunting rabbits on IP, can afford to at least try it out. Here are a couple ideas I've had for making that work: Solution 1: Multiple levels of Speed Hax potions. For example, have a weak potion that maybe uses fox fur, a medium level potion that uses leopard or black panther fur, and a high level potion that uses good old Lenny fur. The weak potion could require double or triple the food consumption rate of the old potion, and stop working at food level 0. While this would make it fairly useless for most players (just like minor healing and mana pots), it would still be cheap and allow a new player with a pile of veggies in the inventory to at least try sprinting across IP or maybe even to WS storage. The medium and high level potions, of course, would then require less food consumption and have a lower stop point. Solution 2: Simply get rid of the potion all together, and make running an innate ability that still consumes a ton of food. It could then be toggled on and off, just like most other MMO's out there. Besides, it can't really be overpowered if everyone can do it, right? If that sounds too easy, exhaustion damage could also be added. Maybe a point of damage every 5-10 steps. Also, if running becomes universal, maybe a few fast spawns or invasion creatures can be added to keep things interesting. Alright, just my thoughts on the subject. My last couple of suggestions have been torn to shreds within a couple posts, so have fun ripping me a new one!
  10. Depletable Resources Poll

    Having slept on this, and thought it through a bit more, I've voted no. My big concern is for new players. For example, what happens when a newbie decides they want to start alchemy by making FEs, follows the instructions in the Skills tab, and then finds the sulfur depleted in the Crystal Caverns? As far as I know, there are no other sulfur deposits in the game that can be safely accessed without MM or a def level of at least 26, and a 7kgc MM cape is an awfully big expense for a newbie.
  11. Depletable resources and multiplaying

    Well, my knee-jerk reaction is that depletable resources are a bad idea, given the sheer amount of harvestables needed in this game to level most non-combat related skills. That being said, I had a similar reaction to the mini-events, and honestly, after dealing with them for a while, I've found that they aren't all that bad, especially after the rate drop in the last update. So, yeah, I expect that I'll be annoyed at first, but learn to adapt eventually, once the kinks get worked out. As for multiplaying, I am actually more against the idea with depletable resources than I would be without them, for many of the same hogging and hoarding concerns already mentioned about a dozen times in this thread.
  12. Arti Cape for sale!- Auction!

  13. Boost required for the new_engine

    Here are instructions for building universal mac os x boost libraries: http://blog.trickyfly.com/archives/32
  14. Removal Stones - where did you find one?

    Instinct Removal on DP cotton a while back.
  15. Game freeze in votd caves

    So, every single time I have gone to train on Female Orcs in the VotD gold mine, I have been able to count on the game freezing at least twice per training session. I usually end up having to opt/alt-x out of the game, quickly log back in, and hope I'm not dead. This has consistently happened, without fail, whenever I go down there. These freezes haven't occurred anywhere else in the game, just in the mine... As far as system info goes, I'm running the MacOSX version of the client on a 1.5GHz Powerbook G4. Video card is an NVIDIA GeForce FX, with 64mb of VRAM.