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About snoops

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    White Rabbit
  1. Android client, version 1.0.1

    Yes, i can put the item into inventory and it grabs the correct item, then i trade it from inventory, all good. It's just when trying to trade from storage the wrong items are selected.
  2. Android client, version 1.0.1

    Yes, fresh install on another device has same problem
  3. Android client, version 1.0.1

    Same thing happens. Doesn't matter where on the screen it is. Also, it's the last n items in each category, where n seems random. Eg last 1 in 5 metals, last 2 in 33 magic, last 6 in 16 tools... Only categories unaffected are food, books, and hazardous
  4. Android client, version 1.0.1

    I am getting some weirdness in the trade window. When I try and trade items that are at the end of a category, other random items are placed in the trade window. This only happens on my snoops character, not on my alts, and only using the android client. I did notice that snoops has 300/300 slots used, so I got rid of a few things and tried again, same result. Not entirely random either, if I try and trade silver bars, it always puts in magic potions, etc. This is what happens when I try and trade 20 each of the last 5 flowers:
  5. Android client, version 1.0.1

    oh nice, now I can actually read the interface text on my 3.5 inch, yet it all still looks good on my 8 inch And now there's room for 6 quick items/spells, like the desktop version I do agree to make the inventory window size an option, it looks huge on my tablet but just right on my phone. But with a long press (or something, idk) for right click, this option is accessible (assuming these options still exist), along with others that are helpful (eg. keep last/first row, auto close storage npc dialog)
  6. Android client, 10th release

    Client works great on my huawei mediapad 8 inch tablet --A few little issues: I'm having difficulty selecting options in NPC dialogs, hard to find the right spot to tap. Even using the stylus I have to tap around the option a bit until it registers. When typing in the history window, I can hardly read what is in the input field due to background text showing through. Maybe make the input field opaque when the keyboard is open, or move it up below the chat window buttons and before the history text starts when the history window is active. Spell quickbar: hard to see the spell icons on some backgrounds, and awfully close to my home button. Could these have a background like the item quickbar, and move left a little to line up with it? Double tap: Not sure if it's me, my tablet or the client, but I seem to register double taps far too easily. In fact the only place I find this is on the man window mix all button, and the camera bars. I'm always bringing up the keyboard by accident while turning the camera --A few features that would be useful: Swipe down in the 3d window to re-display the last few lines of chat history, like the view all button does in the PC client A zoom bar. I suck at pinch-zooming. Badly. Tons of room above the camera up-down bar for a vertical zoom in-out bar Long press for right click, to bring up window options and such. Now, just for shits and giggles, I installed the client on my alcatel pixi 3.5 inch phone. After playing around with settings it is surprisingly playable, getting better fps than my PC or laptop. It might be a big ask, but a user option for scale on window sizes and their associated fonts would be awesome. I guess this one is not a big deal, probably most users aren't as povvo as me and have bigger phones
  7. Can't see console text...again

    So after editing the nsswitch.conf line to hosts: files dns wins [NOTFOUND=continue] the client is working correctly so far (for the last 2 days) But in case you are still interested: -The only network changes I made: adding a network printer using CUPS web interface, and editing /etc/nsswitch.conf -Still happens with all other machines turned off, just me connected to the router. -The gaps in the text seem to be only one line for each message eg: #arm will output 1 blank line instead of about 20 lines -Emotes work -The harvest eye candy effect starts, just no start harvesting message -Storage window->print items to console will output category name, item count, but no item name. When client is working, these last two fields appear to be the same colour. I am as yet unsure about the colour correlation I am running the client compiled from git 01-07-2016 I tried gdb, but all I get is: warning: Unable to find libthread_db matching inferior's thread library, thread debugging will not be available. My meego is broken, I am wary of trying to fix it, in case I break it beyond repair. I am yet to find another linux distro that plays nicely with my eeepc 1025c graphics (although I haven't looked for a little while).
  8. Can't see console text...again

    Well, after playing around for a bit, it seems I had the order wrong I changed this hosts: files mdns4_minimal [NOTFOUND=return] wins dns to this hosts: files mdns4_minimal [NOTFOUND=return] dns wins and everything works again. Although I never touched the nsswitch.conf file 8 years ago when this originally ocurred... Still, it's got me baffled why some things came through, and others didn't Edit: Seems I spoke too soon Problem still exists, but now only intermittently More playing around is in order
  9. Can't see console text...again

    OK, i'm having this issue again: http://www.eternal-lands.com/forum/index.php?showtopic=46756 Exactly the same problem, only this time it's on my eeepc-1025c running meego. This time at least I sort of know why, and it's 100% reproducible I added wins to this line in /etc/nsswitch.conf hosts: files mdns4_minimal [NOTFOUND=return] wins dns for hostname resolution on my LAN. Then I go to play EL, and i'm missing text from the console. Strange...so I remove the wins entry from nsswitch.conf, start up EL, and all is right again. So basically the problem is, if I have this entry in my conf, then EL won't display certain text on the console, and wont log said text to the chat log. Any ideas?
  10. predictor knowledge

    I thought I would try making an attack predictor, noting I have read the required A/D indicator book. However, it failed with a message of "You lack the knowledge of make rare/fail indicator building to make a attack predictor" hmm So I tried a defense predictor, same result. Encyclopaedia lists required knowledge as a/d indicator, mix window tells me make rare/fail. Same problem with harvest and degrade predictors, of which I have Harvest/Degrade indicator knowledge. So I tried the other predictors, for which I don't have the required knowledge, and they all want me to read make rare/fail indicator. I don't see this book listed as a pre-requisite anywhere
  11. Guild vanished

    Yes, Piper is in EG, so am I. Well, we were until today
  12. Eternal-Lands first look

    Perhaps these bars could be in a relocatable window, like the quickbar is. These icons ARE used. As a newb, before I got used to the right click, an even now, as a visual indicator as to which right-click option is currently selected. Eek! Maybe it's just the OCD in me, but I kinda like having all the buttons laid out in a long neat line Maybe have this as an option: "buttons in menus/all buttons visible" It's not that I'm resistant to change (well perhaps I am, but that's a whole 'nother story), but it's the ease of the current interface that kept me playing. I'm not sure how long I would have lasted with all the buttons hiding in popups, bars on top with the chat in a tiny window, just like every other game.
  13. Eternal-Lands first look

    I am not understanding what is so "lousy" about the interface. From a visual aspect, it's clean and simple, uncluttered, and IMO fits well with the overall look of the game. (it also fits nicely on my 7-inch screen) As for functionality, the interface was very intuitive for me. I am one of those people that like to jump in head first without reading instructions, the tooltips were more than enough to get started. When I eventually got to the point when I needed help, well that wasn't too hard to find. That question-mark button with the "view help" tooltip was a bit obvious My first impression of those other interfaces: what a mess
  14. Fair Market Value Harvest Shop

    5k iron please
  15. Cannot see chat/status messages

    Leonard still managed to show up And this from my chatlog [06:50:18] URL seen while AFK: 6 seems to imply that the messages are being received, just not displayed...or logged.