Hopefully a quick post because it's the same old discussion again.
I've been a top manufacturer longer than most of you posters have played the game.
I've spent time in the top 20 of every skill except a/d (top 30.)
We as individuals all need to take stock and accountability for our actions and behaviors. You might like for manufacturing to be easier but what effect will that have on the game and everybody else? You might complain about crafters having it easy, but did you know that crafters complained about manufacturers having it easy for ages?
This is not a real life economy. But in a way if we view the game economy in the right frame we might learn something. Do you work in an attempt to gain experience and levels? Do you work simply to get gold coins? If
I'm not entirely convinced that there is a 'problem' per se. I've yet to see somebody clearly state what the 'problem' is and show me that is the case.
Manufacturing is hard to level. - Yep, would you prefer it be easy and for everybody to be able to make all the items they need? Doesn't sound like a good way to make money.
Manufacturing is not profitable. - There's a reason we have skill levels and not gold coin levels. Gold is simply a means to an end. Do you play to get rich or do you play to have fun and level your character?
It's work, just like any other skill. It's up to you what you want to invest in it. It's also up to you whether or not you want to take your own actions into account when looking at the bigger picture (for yourself and for the larger community.)
If that was too obtuse, sorry. I don't really have the time or inclination to get all explainey n whatnot.
Anyway, best of luck to my fellow manuers.