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Eternity

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Posts posted by Eternity


  1. I really like this idea. At the moment, the only way noncombat-oriented mixers can participate in instances is by providing supplies, muling, or if you have a decent range level/AP, ranging.

    Although, some problems to be addressed:

     

    I agree that there would have to be more than one map. There should be tiers, as in the combat instances. But how would it be scaled? perhaps by using the same formula to calculate noncombat rank. Or maybe even it could be tiered by your level in the "mixing skills," i.e. I have 62 craft, it is my highest mixing skill, so i would be placed in whichever map is for level 60 in a skill.

     

    How many is the max amount of players for an instance? We don't want one pr0 allrounder going in and pwning the instance by themselves, and we would want it to be possible for players with only one leveled mixing skill to participate (I mean, would we want it so each person can be proficient in one skill? Like one person each for alch, pot, summon(?), manu, craft, eng, tai)

     

    If we cannont take HE/SR/BR/EMP/GHP, what items are permitted to take? (poison antis?) would we be able to take raw ingreds?

     

    And, finally, the risk/profit ratio would have to be tweaked. It would be difficult. We can't have it too easy (because then radu wouldn't get any bricks), but how would we do this while still making it possible for very low a/d mixers to participate? (meaning the risk can't come from difficult mobs to be killed). I mean, mixing with toads is risky, but if every participant was able to make plenty of HE/SR/poison anti, the risk from them is nearly nonexistant.

     

    I'll probably think of more later, but this is all I have for now :) great idea, Nova! (EDIT: and hatwood :D)

     

    (Nocturne ingame)


  2. No, it doesn't happen now. Sure, many people use Jagged Saber (Good all-around weapon), but many people use OS for high damage, low accuracy. (You hit less, so it's basically, a slower, higher damage attack. Same with Halberd/Spear/etc). Well, really, Thermal Serp is the best all around weapon, but with an incredibly high price tag. I've seen people use Emerald Claymore in PK, lower-level players use Cutlass. The barely-used swords are Rapier and Sunbreaker, but we jave plenty of vairety as it is. With your suggestion, as jajohn said, people would just choose the weapon with the highest DPS.


  3. What about the Cockatrice? I know it's a mythical beast, but has it been sighted in any other game than EL?

     

    LOL .... maybe nobody remembers that game, but centuries ago, when games had wonderful ASCII graphics, there was a game called Nethack (which is still to be found on some servers for download)........ "You hear the cockatrice hissing"........."You died"

     

    nethack <3


  4. This isn't really a good idea.

    From my observations, the EL market system fluctuates oddly, not very easy to predict, due to a limited supply of some items (enriched ess, serp stones, etc etc), and infinite supply of others (ores, flowers, etc). I would be impossible to predict the supply of most items due to the randomness in the supply of the ingredients.

     

    For my second point we'll use essences as an example. If we were able to predict when demand for a certain essence would be high, everyone would make many in that timeframe, much more than was demanded in the first place. That would cause a surplus. Surpluses drives price down, and according to the law of supply, suppliers produce their goods proportionally to price. (I.E: The higher the price the more suppliers produce, to make more a profit. The lower the price the less they produce, etc.). So then when all of this essence is used up buy the people, and they need more, the price would be so absurdly low compared to ingredient cost, no one would make it, and there wouldn't be any.

     

    Also, it would be very difficult to predict supplies of items in order to choose prices because of a certain variable called experience. Many people make items with little to no demand at all because they give good experience, and many people would make a certain essence less in demand over another because of experience.

     

    I could make more points, but I'm tired. Overall, it's a rather futile idea imo.

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