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Nadril

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About Nadril

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  • Birthday 03/24/1982

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  1. As it is right now items are being lost all the time. Case in point, one of my fellow guild members made a few hundred MRs for another member and gave them to him, then logged off... The member that logged off was saved and in that save he didn't own the MRs anymore... Before the recieving party could save the last crash happened and he lost all those MRs... Having a save command could have prevented this... Also Daxon, I never said anything about stopping the save at log out... It should still save as you log out, but we should also have a save command for when your playing and you don't want to log out and then back in.
  2. Aisllinn got what I was trying to say about logging out and then back in. Learner if you start just kicking everyone off after about an hour you would have ALOT of pissed off people on your hands. Maybe if you guys could come up with a good way to tell who has been afk for a while and then just kick those people it wouldn't be so bad, but I still think you would have alot of pissed off people.
  3. I don't mind logging off and then back on, but I have been burned in other games by that. If more and more people begin to play and the server starts to get full when people log off to save they may not be able to get back in.
  4. After the last server crash, a couple of guild members told me that they lost a lot of stuff, they had worked all morning for, because of the crash and I just had a few ideas on how we could prevent that. I don’t know if anyone has already thought of or brought these ideas to you, and if so I’m sorry for doing it again. Maybe, you could implement something like a #save command that would save a characters stats and items without having to log off and then back on. Another idea would be to have the server automatically save the info every hour or 2 hours, so that if it does go down people don’t lose as much. I know that the second idea would cause a bit of lag on the server, but I think if people understood why there wouldn’t be an issue with it.
  5. Alternate Means To Resources

    I dont think that anyone has said this yet, but incase someone has I'm sorry. If you want to stop people from OA leveling from harvest macroing, then you get rid of harvest xp or stop it from adding to the OA total. You could even get rid of the harvesting skill all together and just have the failure rate be dependant on OA level or just a random function. Limiting the what people can do is just going to make people leave. Adding to what Derin said, if you limit the amount everyone can harvest per hour, you will have to decrease failure rates so that people don't get fed up and leave the game because they can't do anything in it. Programs for macros are getting easier and easier to use and make. Some come with little recorder programs that you active and it monitors what you do in that program. With a very basic grasp of programming and following a simple guide you can make a macro that will do just about anything in the game. Sitting here now I know of one program that I could use to mine, then do some alch, then crafting of manufacturing depending on what I felt like leveling. All I would have to do is open the recorder make a few clicks and then edit the macro file edit in a few places. I could even use it for auto-eating while reading or even finding and killing monsters. I can't stand the fact that players use things like that for games. Alot of people don't want to put the work into a char they just want to be able to do everything from the begining. Also, if you limit harvesting that will not stop macroing, most have a "sleep" command that you can set to anything you like within limits and those limits are easy to get around.
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